November MetaDEV(log)
Hey Everyone,
Hope you all are doing well!
(Or at least better than I was!)
A trip to the ER and the RC Release
As you know from the last DEVlog I was aiming for an October release however we hit some snags with the new GUI, some issues with the dayjob and to make matters (much) worse leading up to the end of October I began to have a series of high fevers and chills and eventually was in enough pain to get admitted to the ER. Luckily I didn't try to "tough it out" as the doctors ran their usual tests and did some CT scans and as it turned out I had a severe internal and deadly infection if left untreated.
I of course got treatment in the form of a strong course of multiple different antibiotics and as of today I'm mostly healed and in a few weeks should be able to return to a normal lifestyle. The ER doctor suggested it could have been stress(?) related but my GP wants me to see a specialist for more information. Been a wild year for sure, haha.
Anyways, with all that said I'm putting my foot down to have this update done at the latest by December 5th or so help me...
This should be the last time I talk about 0.2.26 RC as an upcoming release in a DEVlog.
Let's talk about the fun stuff now!
GUI/Programmer
Work has been completed on the new GUI elements for the main HUD, Main Stats/Escape Menu and dialogue. There are still some minor bugs but I think we took care of all the major items so that there isn't a regression in features and no major annoyances. Take a look!
All in all I'm pretty happy with it. There are still some menus left to design and code so the new GUI is not 100% complete yet. Some notable menus left to design are the options menu, combat GUI/HUD, Emma Menu, bag menu, and equip menu. We'll also be making tweaks and adding new features/options to dialogue, stats menu and HUD as development continues too.
Maps
I've recently finished up updating the cursed realm to support an updated tileset. The monoliths replace the old default crystals along with a more rocky floor rather than the old default crystal floors. These better match the intent of what the cursed realm should look like.
The monoliths will even glow different colors based on three states: dormant, activated, and completed.
2D Art and Monthly Art Updates
Regardless of my health our 2D pipeline is staying strong thanks to nut, sommy and sgrios!
As many of you might have guessed there will be quite a lot of new 2D art included in the RC. I'm counting 8 CGs, several mini-CGs, 2 new character busts and a new outfit for Cassandra and Emma.
Don't forget to check out the latest WIPs over on the discord!
Current supporters can also view the last month's Art Update Post here: CLICK TO VIEW
Stay tuned for this November's update and Art Bonus later in the month!
October's Scuba Diver Poll Results
If you didn't read the latest poll announcement then take a look below to see last month's Scuba Diver results!
As you can see we had a tie in 1st place as well as 2nd place. In order to handle these ties we've decided to have both Hilda and Hermit be the winners. Perhaps a certain person will join them!
As for Second Place we are currently running a tiebreaker poll HERE
Scuba Divers have ONE MORE DAY to vote on who they want to win!
Summer Pinup Pack
A few months ago Patreon added the ability to sell individual posts as "products". I wasn't really sure how to use this feature at first but I figured this would be a good use-case. It is basically intended for people that want to throw a few bucks at development for Accursed without any kind of recurring billing. As a reward, those people will get all current and future Summer themed pinups by noras05 in their full native uncompressed HD resolutions and logoless.
There isn't any kind of FOMO associated with this. It's just an additional and optional avenue to support the game's development.
That is it for this one!
As always, thank you all for the continued support and patience.
I'm frothing at the mouth to get this update finally finished!
-Mr. MegaloDEV
