Patreon
Tropecita Games
@tropecitagames
Who is this creator?
v.0.32 Release Schedule
The update is finally ready! One day earlier than I thought! I'm sorry I didn't post the schedule earlier, but today, while I was at the hospital, I received the final corrections and it was a race against the clock to get it ready before midnight. So the release schedule by tiers is: Meemaw's Joy a
Sep 14, 2026 0
v.0.32 Release
Sep 14, 2026 0
v.0.32 Changelog
Well, this time I will save you from the weekly progress report because the update is finished and in the proofreaders’ hands. I hope for a release in the next few days, so I will take September 15th as the release date to calculate the daily production. I hope I can comply with that date. · Words i
Sep 13, 2026 0
v.0.32 Preview (V) – Christy
The students are arriving and Christy is starting to see things that don’t fit with a normal family. She doesn’t know the Marks are anything but normal. Adding good news to this preview, I just sent the update to the proofreaders. I’m in their hands!
Sep 9, 2026 0 1
v.0.32 Progress report (VII)
TL;DR: I added 6,500 words and 167 renders this week. The update is now 38,818 words long (before translating the last 10 scenes), with 3,050 dialogue lines (first time over 3,000), and will be around 2,208 still renders (first time over 2,100). I plan to release the update in 7-10 days (depending o
Sep 6, 2026 0 1
v.0.32 Progress report (VI)
This has been another highly productive week with some interesting milestones. TL;DR: It’s day 42 of development. I added to the update ~5,000 words, 289 still renders, and 31 animations with 6,070 frames this week. I also tested four scenes and have three more written. All the animations for the up
Aug 29, 2026 0 1
v.0.32 Preview (IV) - Hailey
I have to make up for my oversight with the previews, so we have two images in consecutive days. Hailey has arrived in Newport! We’ll learn more about her (and some of the other new students) through video calls with some of our girls. How must a girl from a town of 3,000 people feel when she arrive
Aug 28, 2026 0 1
v.0.32 Preview (III) - Emma and Some Good News
I've been so focused on developing the update that I forgot to post previews!!! I’m sure you never get tired of The Pink Queen. In this case, she’ll appear in a surprising video conference. I assure you, Emma can be very vengeful. On another note, with the scenes I wrote today, My Dorm has reached 9
Aug 27, 2026 0 1
v.0.32 Progress Report (V)
TL;DR: It’s day 35 of development, and the update is already 27,200 words long (estimated after translation), has 1,383 stills rendered (and over 150 more already tagged), and 20 animations with 7,468 frames. 10 scenes are finished, translated, tested, and sent for proofreading. It’s been a nice wor
Aug 23, 2026 0 1
v.0.32 Progress report (IV)
TL;DR: It’s day 28 of development, and the update is already 22,300 words long (estimated after translation), has 1,051 stills rendered (and over 200 more already tagged), and 20 animations with 7,468 frames. 9 scenes are finished (except for translation). It’s been a hectic week. And I haven’t been
Aug 16, 2026 0 1
v.0.32 Progress report (III)
This week has been fun while developing the game. I finished the first scene (date and no-date, which is a bit longer this time), and I loved doing it and testing it. My stepson said it may have been the most beautiful date (visually) in the game, but you should judge it when you play it. Then came
Aug 9, 2026 0 1
v.0.32 Preview (II)
The day has come to power up Gavin's robotic arm. His model is a little different from the prototype we saw during the meeting. Will it work? Will it work as planned? I think we should trust Caleb and Betty to have done a good job.
Aug 9, 2026 0 1
v.0.32 Progress report (II)
This post was scheduled for yesterday, but I didn’t want it to take the spotlight from Norah’s render (as if it could!!) or be ignored completely (most likely). So, I moved it a few hours back. I decided to change the way I report the progress (once again) because I like the per-scene reports, but t
Aug 3, 2026 0 1
v.0.32 Preview (I) - A big setback
It’s the first time I've released a preview for an update when the previous one hasn’t reached all the tiers. In this case, it’s not about a spoiler, but about a big problem. I designed a series of 60 renders and queued them yesterday, taking advantage of a hospital visit. When I returned home, I di
Aug 1, 2026 0 2
v.0.32 Progress report (I)
Did you think you'd be spared from the progress report just because it's only been a week since the update was released? Or because it's summer? Wrong! I don’t like going to the beach, so sorry but not sorry. It’s been a “fun” week as far as development goes. The first thing was to figure out which
Jul 26, 2026 0

