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Catlike Coding

@catlikecoding
0 bookmarksindexed Sep 17, 2026updatedlast updated Nov 1, 2026importedlast imported Nov 3, 2026
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PGPUP 10: Curled Noise
We warp value noise with curl noise to make it a lot more interesting. Curled Noise - Procedural GPU Patterns (Catlikecoding)
Oct 20, 2026 0 3
PGPUP 09: Tiling Noise
We're making donuts! This time we adapt value noise so it can tile. This allows us to wrap it seamlessly around a torus. Tiling Noise - Procedural GPU Patterns (Catlikecoding)
Oct 6, 2026 0 3
PGPUP 08: Value Noise Derivatives
Last time we created value noise and now we add analytical derivatives to it, to adjust normal vectors to match a displaced surface. Value Noise Derivatives - Procedural GPU Patterns (Catlikecoding)
Sep 25, 2026 0 3
PGPUP 07: Value Noise
In the next step of our Procedural GPU Patterns journey we take our hash noise and turn it into value noise. Value Noise (Catlikecoding)
Sep 10, 2026 0 3
PGPUP 06: Animating Octaves
We bring our fractals alive by adding animation support to them! We animate octaves independently, using temporal lacunarity to scale their animation speed. We also use staggered animation to animate our fractal hash in a more pleasing way. Animating Octaves (Catlikecoding)
Aug 27, 2026 0 3
PGPUP 05: Shader Library
We can create hashes. We can create fractal wave patterns. Now we combine both to create fractal hashes. To avoid code duplication we introduce a small shader library that isolates and abstracts code that deals with sampling and fractal creation. Hashing (Catlikecoding)
Aug 10, 2026 0 3
PGPUP 04: Hashing
We're done with the regular wave patterns. Now we're hashing coordinates to create pseudorandom patterns. We implement a simplified version of the 32-bit xxHash algorithm. We also create float values by directly putting bits in their mantissa. Hashing (Catlikecoding)
Jul 10, 2026 0 3
PGPUP 03: Fractal Waves
We upgrade our wave patterns and turn them into fractals! Regular wave fractals aren't very interesting, but we'll use this foundation for more interesting patterns in the future. Because Procedural GPU Patterns is quite a mouthful I shortened it to PGPUP here. Fractal Waves (Catlikecoding)
Jun 19, 2026 0 3
Procedural GPU Patterns 02: 2D Waves
A few days after the first part, we launch part 2! Now we're using both U and V to create more interesting wave patterns. We also add options for per-vertex or per-fragment calculations and for which pattern to show. 2D Waves (Catlikecoding)
Jun 3, 2026 0 3
Procedural GPU Patterns 01: Sine Waves
The first part of my tutorial series about procedural patterns is here! It's for Godot Engine 4. We start with a sine wave. Seems simple, but then we add displacement and also want good shading, also when applying it to arbitrary surfaces. So we have to cover quite a bit of ground. Sine Waves (Catli
May 30, 2026 0 3