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July 10, 2026

PGPUP 04: Hashing

We're done with the regular wave patterns. Now we're hashing coordinates to create pseudorandom patterns.

We implement a simplified version of the 32-bit xxHash algorithm. We also create float values by directly putting bits in their mantissa.

Hashing (Catlikecoding)

Comments (2)

A
Adam Silcott · July 10, 2026

It's neat to see similar tutorials for two platforms. How is the Godot content popularity vs Unity? Have you got any more subscribers from it?

C
Catlike Coding · July 10, 2026

I have no real way to assess that accurately. But the overall impression I have is that they're equally popular.