July 10, 2026
PGPUP 04: Hashing
We're done with the regular wave patterns. Now we're hashing coordinates to create pseudorandom patterns.
We implement a simplified version of the 32-bit xxHash algorithm. We also create float values by directly putting bits in their mantissa.
Comments (2)
A
Adam Silcott · July 10, 2026
It's neat to see similar tutorials for two platforms. How is the Godot content popularity vs Unity? Have you got any more subscribers from it?
C
Catlike Coding · July 10, 2026
I have no real way to assess that accurately. But the overall impression I have is that they're equally popular.
