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May 30, 2026

Procedural GPU Patterns 01: Sine Waves

The first part of my tutorial series about procedural patterns is here! It's for Godot Engine 4.

We start with a sine wave. Seems simple, but then we add displacement and also want good shading, also when applying it to arbitrary surfaces. So we have to cover quite a bit of ground.

Sine Waves (Catlikecoding)