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Dev Log #40 - Chapter 4
Yesterday, I sent the game out for testing and proofreading. Depending on the feedback, it shouldn't take too long to address any issues and get the game ready for release. I still need to finish the sex scenes and the gallery unlockable content, but those are pretty much done as well. It's mostly a
Oct 30, 2026 0 2
Dev Log #39 - Chapter 4
Sep 26, 2026 0
Dev Log #39 - Chapter 4
Aug 21, 2026 0
Dev Log #37 - Chapter 4
Jul 24, 2026 0
Dev Log #36 - Chapter 4
Jun 27, 2026 0
Dev Log #35 - Chapter 4
May 29, 2026 0
Dev Log #34 - Chapter 4
May 8, 2026 0
Dev Log #33 - Chapter 4
Apr 17, 2026 0
Dev Log #32 - Chapter 4
Mar 27, 2026 0
Dev Log #31 - Chapter 4
Feb 27, 2026 0
Dev Log #30 - Chapter 4
I'm still posing all the scenes and filling up the render queue, leaving them to render while I'm either at work or sleeping. Thankfully, they finish fairly quickly, but since there's a large number of images, it still takes hours for a batch to finish rendering. Either way, this will be my workflow
Feb 6, 2026 0 31
Dev Log #29 - Chapter 4
I've finally posed over half of the scenes from the chapter now. The render queue is still running (there are about 480 images left to finish rendering in this batch), in the meantime I'm testing and tweaking the in-game scenes that already have finished renders. When I say "over half," that does no
Jan 23, 2026 0 1
Dev Log #28 - Chapter 4
Happy new year, everyone! 2026 is upon us, and with it come a lot of new challenges and changes. 🙂 Over the past two weeks, I've been off work and able to focus on the game full-time, I managed to make A LOT of progress on posing and rendering scenes, which puts us a little closer to the finish lin
Jan 2, 2026 0 31
Dev Log #27 - Chapter 4
I'm still posing all the game's scenes, there's still quite a bit left to go. Someone asked me about progress percentages. While I don't have exact numbers, I can give an estimate based on what I've completed so far. Keep in mind these aren't precise numbers, just rough estimates, I'll start trackin
Dec 5, 2025 0 1
Dev Log #26 - Chapter 4
I've finished pretty much all of Keyla's route content now. The only things left are her sex scene animations, which I'll work on after everything else is done, just like with every other characters'. I'm now building some of the new environments that will be used for other characters content, and s
Nov 21, 2025 0 31
Dev Log #25 - Chapter 4
Posing scenes has been the bulk of the workflow over the past few weeks. I’ve been creating all kinds of scenes and even some SFW animation experiments similar to Julia and Olivia’s dates. The number of images is overwhelming, but totally worth it. I finally managed to settle on two more girls’ them
Oct 31, 2025 0 3
Dev Log #24 - Chapter 4
I’ve been working on some of the sex scenes over the past few days, finishing up the posing so I can get them ready for animation. I want to complete all the static renders first so I can focus solely on the animations last. It’ll be helpful to have them already “engaged,” if you catch my meaning. �
Oct 10, 2025 0 1
Dev Log #23 - Chapter 4
Over the past few weeks, I’ve been posing and rendering the chapter’s images. Some scenes are fairly small, with just a couple dozen images, while others go well over a hundred--especially those with branching outcomes. Everything is going smoothly, but it takes time to pose everything. As the image
Sep 19, 2025 0 31
Dev Log #22 - Chapter 4
Chapter 4 is now fully written! Every little bit is complete, though there might be a scene or two where I missed a detail, which I can just fix while posing them in DAZ. Now, the only step left is posing and rendering. Some scenes go quickly, while others take a bit longer depending on the complexi
Aug 29, 2025 0 31
Dev Log #21 - Chapter 4
I’ve been posing and rendering everything lately. While the render queue goes through all the images, I’m reviewing the dialogues from the scenes I still haven’t posed to have them ready. More than half of the chapter is fully playable now, the code and background music, all fully functional. Once I
Aug 9, 2025 0 31
Dev Log #20 - Chapter 4
Every bit of content on Kim’s route is now completely finished! There’s still a small animation I’m testing to see if it works well, if it looks good, I’ll include it; if not, I’ll scrap it and move on. I ended up moving most of Kim’s content originally planned for Chapter 5 into Chapter 4 since her
Jul 18, 2025 0 31
Dev Log #19 - Chapter 4
This chapter’s current number of images has now passed 3000. I haven’t rendered the animations yet, and judging by how the last update turned out, the game’s size will likely end up being about 50% larger than it already is. So I’ve been working on reducing the overall file size doing my best to com
Jul 4, 2025 0 3
Important notice
Earlier this week, as I finally finished writing Kim’s route scenes, I realized June is almost over. Time’s flying, and when you’re balancing a full-time job and the game’s development, it really slips by faster than you’d expect. Over the past few months, I’ve received quite a few messages asking a
Jun 19, 2025 0 3
Dev Log #18 - Chapter 4
Hey, everyone! I’ve been finishing up writing the more miscellaneous scenes over the past few weeks and getting some of the animations ready to pose. I usually leave these for last, but with the scope of Chapter 4, it’s better to start working on them earlier. There’s also a good amount of new music
Jun 6, 2025 0 51
Dev Log #17 - Chapter 4
Hey, everyone! These past few weeks, I’ve mostly been focused on writing and coding—mainly fixing a few issues in the code. There weren’t many major problems, just some long-standing issues that didn’t really affect gameplay. Either way, (I hope) they’re fixed now, though I will still run a few more
May 23, 2025 0 1
Dev Log #16 - Chapter 4
Hey, everyone! This week I started writing some of Julia’s route scenes. Since her route is interconnected with Olivia’s, I decided to focus on both of their content this time. There are choices here that can lead to five different outcomes over the next couple of chapters, so it makes more sense to
May 9, 2025 0 7
Dev Log #15 - Chapter 4
Over the past few weeks, I’ve finished posing almost all of Kimberly’s route scenes, as well as some of the miscellaneous ones as I write them. I’m also testing some smaller additions to the overall game, but I’ll talk more about those once they’re fully implemented. Hopefully, they will be ready an
May 2, 2025 0 5
Dev Log #14 - Chapter 4
Hey, everyone! :) I’ve been keeping up with my usual workflow—writing and posing scenes. I'm back to writing the miscellaneous scenes now, which may or may not include LIs. These mostly focus on the MC or side characters, and aren’t dependent on any branch. Since I finished writing all of Kimberly’s
Apr 18, 2025 0 3
Dev Log #13 - Chapter 4
Hey, everyone! :) April is already upon us—time is flying, and I can barely keep up. But I come bearing good news: Chapter 4 is in full swing! I’ve finished writing Kimberly’s branch scenes and have been posing them non-stop. Also, over the past two days, I’ve been learning Steam’s publishing tools
Apr 4, 2025 0 1
Dev Log #12 - Chapter 4
Hey! :) I hope everyone is enjoying the reworked content! It took me a while, but I’m satisfied with how everything turned out in the end. I’m now in full swing working on Chapter 4, writing and posing as much as I can every day. This week, I’ve finished writing almost all of Kimberly’s route scenes
Mar 14, 2025 0 51
Dev Log #11 - Chapter 4
Hey, everyone! :) It’s been an extremely busy month for me, and I come bearing good news. The overhaul update is basically ready to go. I’m currently rendering some animations I had to fix, and this weekend, I will do one last test run to make sure everything is working correctly. Then, I’ll compile
Feb 28, 2025 0 1
Dev Log #10 - Chapter 4
Hey, everyone! :) In the past few weeks, I’ve been posing Chapter 4 scenes and testing the current game build. I’ve made some changes to the code and added a few extra features for the overhaul update, mainly in preparation for the Steam release. As for Chapter 4, things are progressing smoothly. I’
Jan 24, 2025 0 52
Dev Log
Hey, everyone! :) I hope your year started off great and you had an amazing holiday season. It's time to kick off this year and get things rolling! Things are fine on my end, though I did hit a bit of a snag last week with my video card probably dying. The reworks are pretty much ready—almost all th
Jan 6, 2025 0 1
Dev Log #9 - Chapter 4
Hey, everyone! 😀 I’ve been EXTREMELY busy these past few weeks playtesting the game, writing Chapter 4 scenes, posing December’s special renders set, and rendering the reworked animations. I even forgot to post this dev log yesterday! Either way, things are moving forward with no slowdown in sight.
Dec 21, 2024 0 31
Dev Log - Reworks
Hey, everyone! 😀 I’ve mentioned in previous dev logs that I’ve been reworking a lot of content from earlier chapters. This has taken quite a bit of time, as I’ve been juggling both the reworks and the development of new content. But now, the reworks are finally finished! There’s a lot I’ve reworked
Nov 29, 2024 0 3014
Dev Log #8 - Chapter 4
Hey, everyone! 😀 I’ve been posing scenes and testing the finished content over the past few weeks. There’s still quite a lot left to do, but everything is progressing smoothly. I want to touch on some topics that came up over the past few days too; Riley (Kimberly’s sister) As I mentioned a few day
Nov 15, 2024 0 52
Dev Log #7 - Chapter 4
Hey, everyone! I finished writing all of Candace’s scenes for Chapter 4, now all I need to do is pose them. Her scenes are the most 'isolated' segments in this chapter, so they were simpler to work on. Even though her sex scene will directly impact another character’s story, depending on what you ch
Nov 1, 2024 0 31
Dev Log #6 - Chapter 4
Hey, everyone! 😀 I’ve been writing A LOT of Chapter 4 scenes these past few weeks. There’s more than enough content to fill the next couple of weeks’ schedule to only pose them in DAZ. Many of these are plot-moving and branching scenes, like Keyla and Michelle’s, for example. I am not doing them ch
Oct 18, 2024 0 62
Dev Log #5 - Chapter 4
Hey, everyone! 😀 I’ve mainly been writing and posing scenes over the past few weeks, still working through the more elaborate and longer ones. (Kim is at the airport, again!?) I also finished the unlockable content for the gallery, and soon I’ll put up a poll to vote for two more girls to be featur
Oct 4, 2024 0 52
Dev Log #4 - Chapter 4
I’ve been writing a lot of scenes over the past few weeks. I took some time to review the scope of this chapter. The amount of content seems pretty balanced, but compared to Chapter 3, this one is actually larger, especially with longer and sequential scenes involving specific girls, which also incl
Sep 19, 2024 0 52
Dev Log #3 - Chapter 4
Hey, everyone! The past few weeks, I’ve been working on writing the majority of the scenes from the first part of the chapter, as these mainly conclude the events from the end of Chapter 3 and posing these scenes has been quite fast since they are relatively brief; only a few took a little longer th
Sep 6, 2024 0 41
Dev Log #2 - Chapter 4
Hey, everyone! I’ve been writing and posing the Chapter 4 scenes back to back over the past few weeks. While some of them render, I keep fleshing out content from the previous chapters. There’s plenty of story to tell in this chapter, with many plot points to close (and open). I’m making sure everyt
Aug 23, 2024 0 52
Dev Log #1 - Chapter 4 + Previews
Hey, everyone! After releasing Chapter 3, I took a small break, mainly to get my sleep schedule back on track, and reorganize and back up my files. Since last weekend, I've started working again. Here are a few points I want to discuss as we mark the beginning of Chapter 4’s development cycle. Rewor
Aug 9, 2024 0 3
Chapter 3 - Post-release notes
Hey, everyone! I hope you are enjoying Chapter 3! 😀 You might have noticed that the gallery is a little bit empty. That’s because I focused on making the story content and releasing it as soon as I could. Now that it’s finally out, I’m back to working on the reworks and extra content before startin
Jul 26, 2024 0 1
Dev Log #24 - Chapter 3
I’ve been working on the final scenes of the chapter and finishing the code over the past few weeks, we are less than a month away for the release now, there is plenty of time to wrap everything up and have it working as intended. I did some small changes to the code, mainly to make things easier to
Jun 28, 2024 0 31
Dev Log #23 - Chapter 3
I finished posing every static render for the chapter. I will leave them rendering over the weekend while I keep working on the game’s code and music. All that is left to do now are the animations. As soon as I have a solid grasp on how the chapter is working, I will make an official release date po
May 31, 2024 0 1
Dev Log #22 - Chapter 3
As of today, there are only 5 scenes left to pose static renders for; it’s almost over. One more week, and I will be done. I’m working on the code and music in between posing scenes while leaving the PC to render. Aside from the reboots, the PC hasn’t been off for months now. 🤣 If I manage to keep
May 24, 2024 0 1
Dev Log #21 - Chapter 3 - Chapter Name + Deadline
I’m almost done posing all the static renders for every scene in the chapter; the render queue is filling up fast, faster than my PC can render them, but that’s the least of my concerns at this point. I just want to get these scenes finished. As of today, at the time of writing this dev log, the que
May 16, 2024 0 42
Dev Log #20 - Chapter 3
Hey, everyone! The chapter is now 100% written, the majority of the scenes are already in code form and ready to go, I will finish the remaining ones over the weekend and get everything ready to be proofread. I am crunching in order to finish posing all static renders this month, so then I can only
May 10, 2024 0 1
Dev Log #19 - Chapter 3
I’ve been playtesting everything while the images are rendering to ensure the variables and all the different branching scenes are working properly. Found small issues here and there which were easy to fix. This chapter is VERY big, so I will keep on testing over the weekend. Posing and rendering im
May 3, 2024 0 1
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