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Progress report 10.05.26
Progress continues! I've been rendering between 4 to 8 images while coding the next piece. That's all for now, thanks!
Oct 5, 2026 0 1
WholeHog Presents: Big Mac Barbie - The Clean Up Crew
Hey all! As I'm sure you know, I've been dabbling in AI for some time. (The game Wholehog is still 100% AI free). I've developed a roster of characters and this is one thing that spun out of it. I developed the character the story, the premise and all that. The AI made the images, did the coding, an
Sep 21, 2026 0
Progress Report 8.31
Progress continues! A bit slower than before with some end of summer obligations, but continues nonetheless! I am done with the "night of" scenes and am starting the "morning after"! That's all for now, HH!
Aug 31, 2026 0 2
Progress report 7.31.26
I have finished rendering the office and office surprise scenes, now I'm onto the scenes that continue from where we left off. So progress continues! That's all for now! Hope this finds you well, HH
Jul 31, 2026 0 2
Progress Report 7.14.26
Progress continues, I fear that some of these full scene renders are starting to get a bit bloated. The office scene has two branching options, the "good" one is about 30ish scenes long, I have completed those though and am moving onto the "surprise scene" where she visits you at your office. That b
Jul 15, 2026 0 1
Progress Report 6.12.26
Hey all! Work continues on the office visit activity, as always there are a few branches. I finished the "bad" route and am rendering images for the "good" route. Progress continues! Thank you and hope this finds you well! HH
Jun 12, 2026 0 2
Progress Report 5.28.26
HOLY CRAP! The Bar scene may have gotten a little bloated, it contains 52 full scene renders. That's due to the traditional opening branch and then the three different variant "second" visit branches. I am currently working on rendering the office visit scenes, full scenes of course. And of course i
May 28, 2026 0 2
Progress Report 4.27.26
Hello! I have been rendering scenes for the Bar activity, I am up to 24 with a few more to go for the initial activity, then rendering each of the branches. I'm posting this one as a bit of a tease! What the heck is going on in Tracy's bar? Progress marches ever on! Thank you all and hope all is wel
Apr 27, 2026 0 1
Progress report 3.19.26
Usual Apologies for Lack of posting. And here is proof of life. I am doing full scene renders for each activity for the new weight stages. This will lead to a little incongruity from the prior chapters but will hopefully be more immersive for the new one. This also means that they take a bit longer.
Mar 19, 2026 0 3
Happy Holidays!
I know my posting schedule is sporadic, and the game is buggy, and it means the world to have the supporters I do. Without too much storytime, this year has had challenges both big and small (dont they all). I have continued development, as often as I possibly can, even if its just 6 renders a week,
Dec 26, 2025 0
Poll Time!
Hello! I am wracking my brain and laptops to try and figure out how to make images for the fitting room intro look less grainy in Daz. They dont look awful here, but still a bit too grainy for my liking. So a poll is in order: Are we ok with; Option 1, which is my standard two hour render time, pros
Nov 6, 2025 0 4
Progress Report 8.29.25
Sorry for the absence! I can assure you work has continued. I am working on rendering a new activity, the movies. This activity will be influenced by how Dani feels overall as well as specific interactions in the scene. As you can see from her expressions you can cheese her off pretty well. I am up
Aug 29, 2025 0 4
WholeHog 1.6.6 Cindyscene fix (Mac Version)
and the mac version 2.63 GB file on MEGA (Mega)
Jul 1, 2025 0 1
Wholehog 1.6.6 Cindyscene fix (PC version)
Here we go! 2.62 GB file on MEGA (Mega)
Jul 1, 2025 0 1
WholeHog 1.6.5 (SleepyTime Fix) Mac
And here is the Mac version! 2.6 GB file on MEGA (Mega)
Jun 29, 2025 0 1
WholeHog 1.6.5 (SleepTime Fix) PC
Here is one that does not have the overnight bug. Thanks! HH 2.61 GB file on MEGA (Mega)
Jun 29, 2025 0 1
Version 1.6.5 (PC Version)
This version hopefully addresses the pacing issues that plagued the last release. This was accomplished with a little coding and reworked dialogue to the Cindy Scenes, but the images are the same, they are just triggered at different times. This does also show the Amusement Park/Fair activity! This
Jun 26, 2025 0 11
Progress Report 6.12.25
I have all the fitting room images rendered and have begun adding a movie activity as well. Coding is ongoing to add the "fair" activity to the game which will come out as a ".5" release. Retooling the Cindy sequences to appear earlier is a bit more..... complicated than I thought involving rewrites
Jun 12, 2025 0 3
April 30th images
Here is the batch of images from April, it's over 1500! In other news development on the game continues. The current road map is to fix the pacing, and add two activities in the near future. After that the story continues!
Apr 30, 2025 0
3rd time is the charm!
Here is the link to the zip folder for the March 30th batch of image generations, seems I'll have to upload it through google drive. Thanks for bearing with me during these growing pains! In other news I have about two thirds of the "shopping images" rendered! march30th.zip (Google Docs)
Apr 2, 2025 0
ZIP
March 30th batch
I recently announced on my deviantart page that I'll be posting zipfiles containing all the AI generated images from the last month, so here we are! This is all the variants of AI images I generated for the Devart page from 2/28 through 3/30. Some unposted stuff in there and a couple of five second
Mar 30, 2025 0 1
Plans for the next update
I am planning to have a .5 update in the next few months that will add a weekend activity I have mentioned before (the fair) and a new one, shopping! The challenge with this one is to make it feel unique to the game and not that it's been copied direct from any other game. I think I have a flow to i
Mar 4, 2025 0 2
1.6 Release (Mac)
Here is the Mac version 1.87 GB file on MEGA (Mega)
Feb 11, 2025 0 1
1.6 Release (Windows)
At long last! Now this isn't a complete revamp, or even all that much better than what came before. It is a continuation of the game, with a few new full scene renders. With that being said and without further ado, I am happy to say announce here is the release of Wholehog 1.6! I'll try to get a bug
Feb 11, 2025 0 1
Progress Report 1.23.25
Good Afternoon (or whatever time it is whenever you are), The 1.6 version is finished and I am currently bug hunting (thankfully nothing so far). So the Feb 11th release date is borderline guaranteed unless some emergency happens that day. The new stuff is as listed previously and below: “Day in the
Jan 23, 2025 0
Turkey Day 3
Danielle: Rachel! I love your dress! Rachel: Thanks...you look... comfortable. D: Yeah, I outgrew my last dress so I went for stretchy instead D: You remember my boyfriend? R: Of course. You: Looking good Rach, dinner should be ready soon. R: Thanks....
Jan 7, 2025 0 2
Progress report 1.7.25
I have gotten most if the coding completed. There is one scene left and then the big one, the chapter end. In this upcoming update, there are updated full scene renders for the park and beach activity, there is a new "day in the life" branch of conversations through chat. (Something like 40 plus min
Jan 7, 2025 0 1
Turkey Day 2
Rachel: Ugh, I don't know how I got suckered into this. Rachel: She's my friend and all, but I don't want to spend a day watching her stuff her face.
Jan 3, 2025 0 1
Thanksgiving 24 part 2
Rachel: God even my ass wobbles now. R: Eh, whatever, next to *her* I'll always look skinny...
Dec 14, 2024 0 1
Trophy Wife Before and After
Before and after what? Who knows.
Dec 13, 2024 0 1
Progress Report 12.12.24
Ok so good news and bad news. Remember how I said the coding got wacky and some things were repeating when they shouldn't? Well it got fixed, but due to a bigger problem. My primary coding software is Atom. I had been using an outdated version. Long story short the main script got wiped out. Fortuna
Dec 12, 2024 0
Thanksgiving 24
In an alternate universe, where Rachel has found it hard to deny the bad influence of her increasingly porky friend Danielle. Rachel: Oh god... I've really let myself go... R: Look at this gut! This ass! R: And now I'm off to a Holiday renowned for gluttony... R: Maybe I just stick to the salad... R
Dec 12, 2024 0 1
Happy Halloween!
Danielle leaned back, one hand caressing her bloated belly as she looked over at you with a playful smirk. “Look at me,” she teased, patting the soft, overfilled curve of her stomach. “I’ve eaten so much I’ve practically burst out of this costume.” She traced her fingers along the gap where a button
Oct 31, 2024 0 1
Progress report 10/24
Sorry for the paucity of progress reports lately! I am still entering coding, something I tried introduced a new bug. Not game breaking, but annoying. I've been trying to rectify it, but think ultimately I'll have to remove the bugged section and replace it with the code from last time. All this boi
Oct 24, 2024 0
Happy Halloween Part 1
Danielle smiled playfully as she adjusted her snug police officer costume, the buttons across her chest straining slightly as she playfully patted her belly. "This cop outfit is the perfect excuse," she teased, holding up a fresh box of donuts. "It’s my duty to indulge tonight."
Oct 24, 2024 0 1
Progress report 08/20/2024
The sprites have been fixed and the coding has begun in earnest. I have been re-working pieces of script to make the story flow a bit better. The chapter I wrote needed a few connecting pieces to make it mesh with the end of the last chapter. Things seem to be flowing better now. That's all for now!
Aug 20, 2024 0
Progress report 8/13
I have finished all planned full scene renders!!! I've started coding and have updated the park and beach scenes from previous versions. I did find out a bunch of my sprites are effed and I have to re-render 17 of them. The bright side is that this takes about ten minutes per sprite so I can knock t
Aug 13, 2024 0 1
Progress Report 7/31
I am up to 48 full renders for the next reveal scene! I blocked out some stuff here, but wanted to give a tease! What's she upset about I wonder? 🧐 There are going to be maybe 15 more to go. The story beats require a bit more scenes than I originally intended when I wrote it. It also depends on whe
Jul 31, 2024 0 1
Progress report 7/1
Progress report! 18 of the next reveal stages have been rendered with more posed. It will be approximately 50 images long give or take. That's all for now! HH
Jul 1, 2024 0 1
Progress Report
Hello! This image is not featured in the game, it's just a post to have something here besides text. I have moved on from the Cindy images and am now working on the next reveal scene. It's going to be a longer one, I'm not sure how many full scenes, but I'm already at seven, with plenty more to come
Jun 21, 2024 0 1
Progress Report 5/29
Hello! Sorry for the silence lately! Things have been crazy but work has continued. I have 14+ full scene images rendered featuring Cindy and a handful where she'll send you text messages. Despite this risqué image, I'm trying not to give away too much story. That's all for now! HH
May 30, 2024 0 1
When Danielle Hears the Darkside has cookies
Took a brief 30-minute break to get this one done. Happy (belated) Star Wars day to those that celebrate! Game progress continues, I'm continuing to post and render images for this next stage. That's all for now! HH
May 6, 2024 0 1
Progress report
As a lot of, if not all of, you know I've been messing around with AI. Just as an Easter egg I decided to make it wall art for the MCs office. It'll be part of the plot point for the next arc. I have a good chunk of images rendered for the next arc. It's gonna have some full scene sequences in the b
May 2, 2024 0 1
A.I. image
Just messing around with robots. HH
Apr 29, 2024 0 1
Progress Report 04/25
Alright! So the "stuff scenes" are done for this weight stage (15 total), pictured above is one of those from the beginning of the sequence. Each one of these took about 3 hours to render. There are three beginning scenes and three sets of three for the cycle. One for "good", one for "mid", and one
Apr 25, 2024 0 2
Progress Report
Hello! Things have been hectic so I haven't been able to post as much as I'd like. But I have not been idle! I have almost all the office scenes rendered where Danielle "surprises" the MC in the office. That's all for now! Thanks! HH
Apr 1, 2024 0 1
Progress report
The plague has passed and with it I was able to pose and render 13 images this week. I have started making the next stage of the office sequence. That's all for now! Hope all is well, HH
Mar 15, 2024 0 1
AI Hike Comparison
Bad news, my dev time this week is basically nonexistent due to illness. That being said, it's still easy to generate images with AI, so in the meantime, enjoy this comparison shot of this part of the hiking scene. That's all for now, Hope all is well! HH
Mar 5, 2024 0 1
Progress report
The video game renders are almost all done (three left), next I'll be working on the next stage of the office shenanigans. That's all for now! HH (The last one posted is "in progress" as in not yet rendered. FYI)
Feb 20, 2024 0 4
AI Date Night
An AI version of part of one of my favorite sequences to date. The AI version is not quite as "girl next door" as I imagined this character but I think the vibe is right. On game news I have rendered about 9 full images this week, so far bringing the "if you win in video games sequence" up to 13 so
Feb 15, 2024 0 1
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