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Update: 55
The construction site. You’ve been passing by this site for months now and it never feels like they’re doing anything, every time you look in all you see is people standing around and chatting, something -is- getting done as far as you can see but you remember a time when this used to be pouring out
Oct 20, 2026 0
The Game - Results
A sincere thank you for all being part of my trauma dump, what was once an update became a distillation of all the pain and development that I have traversed in order to become the artist that now weaves the words below. It was a story I needed to tell so I could put the events behind me, having acc
Oct 17, 2026 0 1
The Game - Important Bits
Hello everyone, So, I sat down a week or so ago to write the update advising you all of the changes I wanted to make here. But, I got way too carried away and ended up writing 16,000 words and building it into an ARG, a lot of people got lost in it and I fear the important bits went missing, so here
Oct 14, 2026 0
The time for participation is upon us
Step through the gateway
Oct 6, 2026 0 1
PDF
ARCHIVE NOTICE HAS BEEN REMOVED
I have removed the archive notice as I no longer agree with the message, however I have preserved it below in the interests of transparency. I wrote it to be an amusing combat to piracy and to try and send a message but It was based on beliefs that I no longer hold. If you're wondering what's happen
Oct 6, 2026 0 1
We’re going to play a game, you and I
The game has already begun but you cannot yet participate "My design needs more work before it is realised" You may familiarise yourself with the rules now, if you wish to glean understanding of what to expect.
Oct 5, 2026 0
Episode 5
Sep 5, 2026 0
Update 54: Change
Aug 5, 2026 0
Update 53: Spark
Jul 4, 2026 0
Update 52: Post-Prod Clarity
Hey everyone, In what could only be referred to as a photo finish, the end of last month brought the release of the re-make of the next episode from the VC arc. I find myself in a headspace where I’m fixated on the episode. What worked, what didn’t and what’s next. I would consider the feedback I re
May 19, 2026 0
Release: VC - The First Night - Pixel Peeper
Apr 30, 2026 0
Release: VC - The First Night - Subscriber
Apr 30, 2026 0
Update 52: Failure
Apr 2, 2026 0
Update 61: Simulations.
Mar 3, 2026 0
Update 60: Art-Ificial-Intelligence
Feb 3, 2026 0
Update 59: Recap
Hello everybody! It’s a new year, which means it’s time for my annual reflection. The past year was challenging in ways I didn’t expect, but also revealing. For this update, I’m doing something a little uncharacteristic. I actually took a real break from work. Not one of those “fake” breaks where I’
Jan 5, 2026 0 6
Happy new Year!
Hi all! I will be writing a full update at the beginning of next week, but for now, I wish you all a prosperous and exciting new year! Here’s to 2026!
Jan 1, 2026 0
Update 57: Hard Reset
Hi everyone, Last month I'd spoke about my mental health and mentioned that it wasn’t in the best place. I'm happy to say things have improved! I’ve taken the time to address what needed attention, realised I was burning the candle at both ends for too long, and I’m now feeling much more grounded an
Dec 1, 2025 0 6
Release: DVA - Prostate Milking Session - Subscriber
Nov 6, 2025 0
Release: DVA - Prostate Milking Session - Master
Nov 6, 2025 0
Update 56: Goals
Many people tell me that, when I write these updates I must always project an image of success, that I must treat this like I'm a PR representative making an announcement on the company's behalf, Using words that say but not say, bending the truth and hiding the warts to keep everyone happy. But, th
Nov 3, 2025 0 2
Update 55: Future
Hello everyone. I have been sat in reflection the last day considering how to write this update, to say that the last month has been a struggle is something of an understatement. Hence why it's a day later than usual! When I came to producing the brief 'preview' I just released, thinking it would be
Oct 2, 2025 0 4
Preview - Visiting Cirimani - The First Night - Master
Sep 26, 2025 0
Preview - Visiting Cirimani - The First Night - Subscriber
Sep 26, 2025 0
Update 54: Catharsis
Hello everyone! Let's get straight to business, I promised you all some server and computer porn, followed by actual previews, and I managed to get both done! Despite -literally so many things- going wrong.1 Let's get into it. This is where I left off, A quick tidy up, and after a lot of grunting an
Sep 1, 2025 0 50
Update 53: Time
I am, As many of you may have guessed, or I might have said so already: Neurodivergent Or, to use the term I prefer: Neurospicy I am a person who needs to take their time with things. And I don't mean 'I really prefer not to be rushed' - I think we can all relate to that, I mean I literally need to
Aug 2, 2025 0 57
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Update 52: Problems
Hello Everyone! Another techy one for you all because... well that's what i've been doing this last month! Last month I managed to resolve the majority of the last remaining software issues that were preventing me from being able to transfer fully to using Linux as my main operating system. This too
Jul 1, 2025 0 133
Update 51: Upgrades
Hello everyone, Going to be a talky, tech focused update as I talk about all the computer stuff I've been doing. Not many pictures either due to some hardware issues. You've been warned. Along my journey of evolving as a 3d artist there is one aspect you must give careful consideration: The hardware
Jun 4, 2025 0 3
Update 50: The Plan
Hello everyone! Another release done and me and my team can breathe a collective sigh of relief in a job well done I think! The production represented some unique challenges and took way longer than I thought it would, but I'm enormously proud of the result, everyone involved really did give it thei
May 1, 2025 0
Release - Visiting Cirimani - Pixel Peeper
Apr 30, 2025 0
Release: Visiting Cirimani - Subscriber
Apr 30, 2025 0
Update 49: Expectations
Hello all. Work has continued at a good pace this month, I'm glad to say the animation itself has been finalised now, I'm now at the stage of simulating all the jiggly and flowy bits that are involved in this scene, of which there are many. The rubber inside this machine is a cloth simulation My ori
Apr 2, 2025 0 12
Update 45: Flow
Hello all! As I think on projects. I’m always considering what might ‘have worked’ about the previous piece, as I reflected on DVA’s time in high yield, A lot of people seemed to like seeing the process of people being inserted into the machines. The process of ‘capturing’ as it were. I’ll admit it’
Mar 3, 2025 0 5
Update 44: Back
Hello everyone! As predicted, not a huge amount to update you all on, given I've been off, first enjoying actual time out of the country, which I was unable to -not- work in, followed then by a redecoration and re-arrangement of my office space. It's difficult as a creative to transition between tho
Feb 1, 2025 0 6
Update 43: A new year
Hi Everyone! A very brief update today, as we come hot off the heels of a fresh release amongst the holiday season and look forward to a new year. I'd like to thank all my subscribers, those in particular who took the time to comment, either directly, or DM me, to show their support off the back of
Jan 1, 2025 0
Release: DVA High Yield - Pixel Peeper
Dec 24, 2024 0
Release: DVA in High Yield - Subscriber
Dec 24, 2024 0
Update 42: I'm Gay
It's been about 4 years since I started on this journey to produce erotica, during that time my content has changed and evolved through many forms. What started as solo male POV story driven adventure that's since evolved into a loose collection of stories, drop in's and small encounters within the
Dec 1, 2024 0 6
Update 41: Refinement
Hello everyone! Excuse the delay, a lot fell around the 1st this month so didn't quite have the time to sit down and write this out till now. I'm currently setting up to tackle the next occupant in the high yield section, as mentioned that will be DVA, it's a chance to sprinkle in a little more lore
Nov 4, 2024 0
Release : Sombra - High Yield - Camera 2 - Pixel Peeper Version
Oct 31, 2024 0
Release : Sombra - High Yield - Camera 2 - Subscriber Version
Oct 31, 2024 0
NO ACTION REQUIRED - Subscription Billing Enabled.
Oct 29, 2024 0
Update 40: Next!
Hello everyone! As you may expect, there's not a tremendous amount to tell or show right now, having just completed the last project, it is a time of reflection and rest for me and the team. I did just want to clarify a couple of points though: Next up is an alternative angle for the Sombra Piece, I
Oct 2, 2024 0
Release : Sombra - High Yield - Pixel Peeper Version
Sep 26, 2024 0
Release : Sombra - High Yield - Subscriber Version
Sep 26, 2024 0
Update 39: I made a mistake.
Well, several honestly, let’s talk about it. This is just going to be all wordy and cannot be summarised, if all you want to know is the status of the latest project is that most/all of the core animation is done, all the assets are ready, all that remains is polish, sims, lighting and rendering. I
Sep 2, 2024 0
Update 38: Artistry
Greetings! This month has been one of conflict for me and my team, I don't like to presume but I've seen the same reaction from everyone when we settle in the 'meat' of a project where, for all intents and purposes it doesn't seem like a lot is getting done. That's not to say we've not been hard at
Aug 1, 2024 0 6
Update 37: Pipeline
Hi All! This month we've been working on getting all the assets together ready for the the next scene, which is Sombra's Finale, her turn in the 'high yield' or 'intensive stimulation' centre. This scene had been concepted/planned for some time, an inevitability really of the pseudo-storyline that '
Jul 1, 2024 0 12
Update 36: Expansion
Hiyo All! So nothing really to -show- as such at the moment all major assets are in heavy development and subject to such significant change that anything I show you would not be even remotely close to representative of what it's going to look like: this is just going to be me talking atcha for the
Jun 2, 2024 0
Sombra: Genitalia Configuration Poll
May 17, 2024 0
Showing 1 - 50 of 119

