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October 2, 2025

Update 55: Future

Hello everyone.


I have been sat in reflection the last day considering how to write this update, to say that the last month has been a struggle is something of an understatement.

Hence why it's a day later than usual!

When I came to producing the brief 'preview' I just released, thinking it would be a very simple project (same situation, and I'd already figured out all of the simulation settings and such) it turned into a horribly problematic piece to complete in time.


The simulation setups no longer worked properly with no good explanation, I won't get into the lengthy technical details but, let's just say this cost many days of angry frustration, I basically ended up having to re-build the entire setup from scratch to get it to work.

To make matters worse, my rendering management software that I spent the month of May developing, simply did not work properly in a real world application (it was using the CPU's as render devices instead of the GPU's, causing render times that were 4000% longer than normal!) So I had to resort to a clunky and manual system once more to get the frames rendered in good time, only just coming in under the wire.

That fancy colourful high end switch in the new rack was continuously getting too warm, causing its fans to spin up and filling my space with an unbearable whine around every hour. I tried removing the front door of the rack, removing the glass from the door and adding a spaced sound insulating panel which helped a little, but this still left a good amount of regular noise from the unit. (I think some additional rack fans might be necessary to tackle that long term)

It has occurred to me that maybe these projects are getting a bit too complex for their own good, I may be focusing in on details that are not imperative or necessary to the enjoyment of the content, and what ultimately gets me the income I need to continue to explore this world with you all.

So I find myself considering some more simple setups from the classic months, maybe some new fresh characters in the box, the edging lab or the high yield areas in Orogenix, Perhaps some classic milking scenes in some of the Cirimani areas? Let me know what you'd like to see most from the existing stable, and I will see if we can find some fun scenes to explore there.

I did decide what I'm going to do with all that extra rendering power, rather than increase the resolution, which I think we can all agree was to a very minor benefit, and not really adding much value to the scene as a whole, I'm instead going to look at doing alternative camera angles.


In this most recent piece for example, I figure it could be presented in one of 4 ways:

The Directed floating camera like the preview had:

Junos Point of view:

AIMEE's Point of view:

And a ball cam for lovers of the twitches and spasms there:

Please bear in mind that these were all taken before fixing various clipping issues and a buttload of facial polish (if you've seen the preview by now you can see most were corrected)

On a more positive note, I've had a lot of good writing progress over the month , I managed to create an arc for Juno that tells her story of her visiting, and ultimately leaving Cirimani, experiencing a wealth of facilities that it has to offer.

But given just how complicated and involved those scenes are, I think a better approach will be to puncture those scenes in along with some classics and good old hardcore milking content, so please do let me know what you'd like to see on that front!

Ciao for Niaou!