Who is this creator?
No community tags yet.
I'm sorry
Edit: Due to my mental health I am taking yet another indefinite hiatus. I apologize for how many happen. That is what this post means. I am sorry for failing to deliver on any of the promises I have made. So to any new people do not donate, and I advise everyone who is currently doing that to stop
Dec 9, 2025 0
Very Important Update
This update is unfortunately not a positive one, since it is announcing the hiatus of Chronos development. For a lot of reasons Chronos cannot continue being developed right now, with the biggest one being the massive changes that are happening in the Minecraft shader community. In order to explain
Jul 30, 2025 0
End Of Year Status Update
It has been a while since I have posted on here, but fortunately I have good news. The open source rewrite of Chronos is coming along nicely, though admittedly it is still pretty far from complete. The full current list of features with be listed at the end of this post, but before that I need to ex
Dec 31, 2024 0 7
Big Changes
Well, as the name suggests this post is to explain some big changes that are coming. To start with, I am taking a break from shaderpack development. I have been doing it every single day for almost 10 years now, and I am very burnt out. My previous breaks that I have taken were just breaks from publ
Mar 5, 2024 0
The future of my projects
It has been a while since I have posted anything here, sorry about that. I have been working on various miscellaneous projects during my unannounced break from major projects, but I am finally back and with some changes. Now, about the future of my projects. Both Magnificent and NV are cancelled for
Jul 29, 2023 0 52
Chronos Spectral is finally public
!!IF YOU SUFFER FROM EPILEPSY, PLEASE PROCEED TO USE THIS WITH CAUTION!! EDIT 2024: Forgot to credit some code, fixed that and reuploaded the ZIP. Disable view bobbing while using. There is a bug that causes accumulation to take a while to start and it only happens when view bobbing is enabled. Afte
Dec 2, 2022 0 41
Magnificent
I plan to be more active in the coming months, and the first thing I will do is make more patreon exclusive updates and more public updates as well. I have not been updating things nearly enough in general, and I apologize for that. To start with, I shall do a poll for the future of Magnificent. The
Aug 22, 2022 0
Chronos Spectral Alpha 2
Aug 22, 2022 0
NV Shader Public AO Test
This is probably the last public post for a while, feel free to test it as much as possible. Ambient occlusion is the main feature I want people to test. SSAO HBAO RTAO
Jun 26, 2022 0 31
NV V5.0.2 Alpha 4
May 29, 2022 0
Chronos Spectral Alpha 1
Apr 17, 2022 0
Important Update
Chronos is being put on hold for a while. I want to focus on NV and Magnificent, and Chronos requires way too much work for that to be possible. The good news is that the Magnificent rewrite can be started, and I have some big plans for it.
Apr 13, 2022 0
Chronos Spectral (April 1st :P)
This is a very early test version of Chronos spectral. Expect bugs and missing features.
Apr 1, 2022 0 21
Status updates
The version of Magnificent that is available to download is really just a proof of concept. It is not optimized, lacks features I could easily add and is generally just a mess, but it is a mess that gave me an idea as to what I wanted the pack to be like. The rewrite of Magnificent will be started s
Jan 27, 2022 0
ZIP
Chronos Spectral
This is nothing more than a proof of concept version of spectral Chronos. As a result it is missing features and is overall poorly made. Assume that any bugs you encounter are known about and exclusive to this proof of concept version.
Jan 5, 2022 0 1
Important Update
Some of you have probably noticed a lack of updates. I missed November entirely, and my bigger projects like Chronos and NV have not gotten a big update in a while. This is because I have slowed down on development to make things easier for me to manage, and to allow me to plan out the Chronos Spect
Dec 13, 2021 0
NV V5.0.2 Alpha 3
Dec 13, 2021 0
Magnificent beta1
Magnificent finally has a beta. There are lots of issues with it still, but I have made some improvements. Changes -Added a detail setting for the LPV -Changed the voxelization slightly to make it more stable and make it work better -Improved TAA -Fixed a bug Known issues -LPV Detail higher than 1 c
Oct 5, 2021 0 11
Chronos v4.0.3 Subsurface Test 1
This test update isn't substantial enough for me to lock it behind a Patreon wall at all, plus I want to let more people use this since I am proud of what I got implemented in it. This is the first Minecraft shaderpack to get an accurate subsurface scattering implementation. This isn't because other
Aug 29, 2021 0 71
NV feature
Aug 15, 2021 0
Chronos v4.0.2 Release
And here we are. Chronos v4.0.2 is finally released. Some of the new additions have issues, but overall this is an improved release. Changes -Fixed voxelization of various blocks -Added refraction -Added camera tone map -Changed some settings Note: Total Internal Reflection is disabled by default du
Jun 27, 2021 0 51
NV V5.0.2 Alpha 2
Jun 2, 2021 0
NV V5.0.2 Alpha 1
Apr 30, 2021 0
ZIP
NV V5.0.2 beta 1
After about a month of work, NV is in beta. Changes: -I forgot
Apr 1, 2021 0 1
Update
I have decided that instead of being gone from Patreon, I am just taking a break from shader development. I should be back sometime within the month, or maybe next month, but right now I am taking a break from releasing things or interacting with lots of people. I am sorry, but I just need some time
Mar 3, 2021 0
Important
I just wanted to make an important announcement. I am likely not going to use this ever again, so if you don't want your money to go to a dead page then feel free to withdraw your patronage. I'd feel wrong if I didn't make this announcement, and I am truly sorry to those who wanted to see how my pro
Feb 25, 2021 0
ZIP
NV V5.0.1 alpha 1
After a few months of work, NV is finally entering alpha stages. This isn't a huge update, but it is one that includes never before seen tech for Minecraft water. Changes: -Added foam (Happens naturally on waves that are supposed to break) -Cube clouds (Work in progress) -More options -Definitely so
Feb 20, 2021 0 1
Chronos v4.0.2b
Chronos is now in beta, meaning that there will be a new public update in about a week. This version adds in the multiple scattering BSDF. It harms performance if you aren't careful with it, but it improves accuracy and visuals a decent amount.
Jan 31, 2021 0 31
ZIP
Chronos AMD fix (Hopefully)
Hopefully this compiles and runs on AMD, specifically on the mesa stack.
Jan 23, 2021 0 1
Chronos early access
Because I want to celebrate the launching of this, and I feel putting a shaderpack behind the tiers right away would be a little scummy, here is Chronos v4.0.2a. Only works on NVidia right now, but I'm going to be trying to work with some peeps to fix it on AMD. Changelog More accurate diffuse Paral
Jan 21, 2021 0 31

