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March 5, 2024

Big Changes

Well, as the name suggests this post is to explain some big changes that are coming. To start with, I am taking a break from shaderpack development. I have been doing it every single day for almost 10 years now, and I am very burnt out. My previous breaks that I have taken were just breaks from public development, as during them I still did work on my shaderpacks but I did not really talk about it or show it. This is something I have been thinking about for around half a year now, and I have decided to finally take a break starting today. My patreon won't be dead, I intend to use it for other things during this time. I just won't be updating any of my shaderpacks or anything related to them.


The second thing is my plans regarding my currently WiP pack named "Bloodtinge", and unfortunately the news regarding this doesn't really have a silver lining. It is cancelled. I don't enjoy working on it, and every minute I spent programming it was stressful as a result. This wasn't an easy decision, as I don't like cancelling projects after I announce them. But I couldn't stand to work on it any longer.


Onto the final thing I want to announce. When I come back to shader development, which is likely to be around June or July, I plan to start a rewrite of Chronos and make that rewrite open source. The reason is simply because I want Chronos to function as a reference point, as well as something that people can make forks of to implement and test features and such they may want to add to their packs. Chronos was never meant to be closed source forever and I only kept it closed source for as long as I did out of concern that nobody would use it for what I made it for. But seeing how some other developerss in the community are starting to experiment with more realistic lighting, though less accurate than Chronos, I figured it'd be a good time to open source it. The current version will not be open sourced as it is, quite frankly, garbage.


And that is everything. I hope you all understand my reasons for taking a break and cancelling Bloodtinge, and I hope to release a project unrelated to shaderpacks soon. Until then, goodbye.