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Slime! (Build 0.7.2)
Look, I'll be the first to admit it: I may have got too invested in a meme feature this time round. Slime! Slime! Thankfully I was able to re-use much of the work I did on translucent clothing, plus the "dripping" behavior of the cumshot particle system, for HD-chan's slime material. If those two el
Sep 16, 2026 1 31
Smoove Off (Build 0.7.1)
A really nice mix of changes this update, if I do say so myself: FINALLY a new pose to add to the roster, some new customization options, some gussying up of existing customization options, and a smattering of bugfixes and tweaks. What more could you want? Sit on it Sitting cross-legged pose! Why no
Aug 2, 2026 0 81
ハイパーディープ (Build 0.7.0)
Hello again everyone. It's a MILESTONE UPDATE this time round. It might not be too exciting for most of you who are already playing the game, but it represents a key point in the development of HyperDeep that I'm very proud of: HyperDeep has received its first localization and now supports Japanese!
Jul 2, 2026 0 51
Maid with Love (Build 0.6.9)
Good morning coomers. It's time for your bi-monthly dose of HyperDeep! At Your Service As far as "quintessential eroge clothing options" go, a maid outfit is pretty high up the list so I'm glad to finally tick it off. Skirt Shader HD-chan's skeleton doesn't have dedicated skirt bones. Earlier in dev
May 28, 2026 0 41
Bring It Around Town (Build 0.6.8)
A quick update this time (it's been just over a month since the last one), but a deceptively long list of tweaks and bugfixes it brings with it. There isn't really a blockbuster new feature this time around. I will briefly explain some character customization changes below, but for everything else y
Mar 20, 2026 0 31
Sounds of Love (Build 0.6.7)
Prospects looking few and far between this Valentine's day? Why not stay in and goon out to the latest HyperDeep update? FULL CHANGELOG POV improvements In previous builds, HD-chan focused so diligently on the task at hand (mouth) that she couldn't spare a single moment to look up at us lovingly. Th
Feb 13, 2026 0 31
Ho ho ho (Build 0.6.6)
Meeerry Goonmas! Another year is drawing to a close and I couldn't be happier to have spent it working on HyperDeep with your support. Thank you all, and I wish you a very merry Christmas and happy new year. Your present is a new game build! Some of you who hang out in the Discord may be aware that
Dec 24, 2025 0 111
Big Leagues (Build 0.6.5)
A variety of relatively simple changes in today's update, but changes that nonetheless elevate the HyperDeep experience considerably (if I do say so myself). Here are the highlights: New outfit Oh happy day we finally get some new clothes! Behind the scenes, my clothing creation workflow has finally
Oct 28, 2025 0 61
General Admin Update
New name-in-credits application form Having your name in the credits of the game has always been one of the benefits of patronage. However, I don't include people's names by default because obviously some people sign up with their full real names and probably wouldn't want them appearing in the cred
Oct 23, 2025 0
FAQ
Where do I download the game? All game builds are added to the "Builds" collection here on Patreon: BUILDS How do I... The majority of questions about the game itself (installation, addon management, save files, etc.) can be answered by reading the official player's guide: OFFICIAL PLAYER'S GUIDE Ho
Oct 23, 2025 0
ZIP
Safe for Smirk (Build 0.6.4)
This is a small update to (I think) finally make the game ready for a new demo release. This build adds a new character customization section: expression, replacing the previous "mood" selector. Players can now use a selection of new slider parameters to create their own custom facial expressions. U
Sep 12, 2025 0 1
ZIP
The Times They Are a-Changin' (Build 0.6.3)
Today's update primarily focuses on improvements to core gameplay: the moment-to-moment control of Hyperdeep's characters (whether that be manual or automatic control). The central challenge of creating a game like Hyperdeep is to strike a balance that allows the player to feel like their inputs are
Jul 31, 2025 0 1
ZIP
HD-chan Test Ban Treaty (Build 0.6.2)
Back to a relatively regular update schedule it seems. Today's update is again focused on "cleaning up": fixing bugs, adding missing thumbnails, etc., plus a few miscellaneous additions and improvements to things like physics and material rendering. In addition to the relatively minor changes made t
May 18, 2025 0 1
ZIP
The Rebuild of Hyperdeepvangelion [Build 0.6.1]
Happy belated new year everyone and happy new Hyperdeep! I usually ramble excessively in these update posts, but this time I'm going to direct you to another place where you can read my ramblings: The FRESH new Hyperdeep homepage! and The SLICK new Hyperdeep player's guide! which features a Changelo
Feb 28, 2025 0 1
I can't hold it anymore (Build 0.6.0)
Exactly a year ago, I came to you and told you that I predicted version 0.6.0 of Hyperdeep would be released "by the end of November". To my credit, I didn't specify which year. It would seem that this woefully optimistic deadline was actually remarkably prophetic with regards to how development of
Oct 31, 2024 0 11
HD-chan's Tech Tips
A brief update post made on the recommendation of my lawyers as evidence that Hyperdeep is in fact being worked on. In fact, this time round I have achieved two relatively significant technical milestones: First engine modification Yes, for the first time in the development of Hyperdeep, a feature h
Jul 31, 2024 0 2
Lanky Ass [not a build]
Development It's been a while hey? Development of Hyperdeep is still underway and we are very close to another major release. I decided however that I absolutely had to stop releasing half-baked builds with glaring problems/oversights, for my sake and yours. There will not be another 0.5.99999 befor
Mar 31, 2024 0
Me am make computer [Engineering build 0.5.999ap]
YES ANOTHER UNFINISHED BUILD HERE Ook eek. We're almost there gang. Wait a teeny tiny bit longer if you want the absolutely clean and finito build. Ook. Provisional changelog Performance General optimizations Cum optimization (up to ~5x faster depending on system) Hair optimization/restructure, redu
Dec 1, 2023 0 1
Halloween Check-in
Hello again friends. I hope you're all having a very ghoulish day. You might be disappointed to discover that this post does not bring with it a new game build. Despite this, I wanted to keep you in the loop as to where development is going and when to expect the next update. I have been working on
Nov 1, 2023 0
Slice [Engineering build 0.5.3ap]
Alas again the grim spectre of the end of the month looms over me! Since departing from the fixed 1st-of-the-month billing cycle that Patreon used to necessarily operate under, the "deadline" of the end of the month has ceased to have quite the importance that it once did (although I appreciate that
Aug 31, 2023 0 1
Making it out of the hood status: We're [Engineering build 0.5.2]
Warning: This is an extremely broken in-progress build designed to showcase very specific WIP features. If you want to just play the game I recommend downloading build 0.5.0 Friends I come to you today with a full heart and a scattered mind. Every day for the past month has been an absolutely franti
Aug 1, 2023 0 4
Opinion Piece [Engineering Build 0.5.1]
Hello again cool friends. Today's build is something that I'm calling a concept build. What this means is that I put some weird new features in and didn't really have time to fix all the fucked up stuff by the end of the month deadline that I sort of meaninglessly impose on myself. It also means tha
Jul 1, 2023 0 4
Love of the Game [Not a build]
Quick update post just to let you guys know that work on the next build is going well. I plan to include some improvements to auto-movement (including support for the new all-fours pose), possibly one more additional pose, and some new customization items. So far, almost every addon I've created for
Jun 8, 2023 0 1
On my knees, begging please [Engineering Build 0.5.0]
Hey pals. This update, like every other update so far, didn't exactly pan out as planned. I was planning to primarily focus on producing customization content for the game and shy away from getting into any serious engineering. That was until I read some innocuous feature requests suggesting that pl
May 14, 2023 0 5
Smarten up [Build 0.4.9]
Hey crew. Maintaining a relatively rapid pace of updates for the moment. This isn't exactly the CONTENT CONTENT CONTENT update I promised last time, but it does have some CONTENT. Physics The primary reason for this is that I was eager to get out an update that includes some performance improvements
Mar 7, 2023 0 4
Have a question? Check the guide!
https://guide.hyperdeep.co/
Feb 20, 2023 0
Hotfix for 0.4.8
After release last night I discovered a few minor bugs that had been introduced into this build in the process of setting up the demo version workflow: Cannot select custom addons from clothing menu Cannot deselect clothing items in categories that allow multiple selections Character and outfit pres
Feb 20, 2023 0
Giving something back to the people [Engineering Build 0.4.8]
I'm back, in the middle of the month, to do something crazy. Public Demo That's right, I've released a new publicly available demo of the game. It's been nearly TWO WHOLE YEARS since non-patron-peasants have had an update to Hyperdeep. TWO WHOLE YEARS have gone by with that piece of shit old build b
Feb 19, 2023 0
Radiant [Engineering Build 0.4.7ap]
Evening all. Those of you hanging out in the Discord recently will be aware that I've been rather busy completing my Master's thesis. For the sake of my persona as it relates to this game, let's pretend that it was entitled Frictionless Constraints for Real-Time Labial-Penile Contact Simulations. Re
Jan 31, 2023 0 3
Merry Christmas [Engineering Build 0.4.6ap]
Yuletide greetings to one and all. Performance Performance profiling (identifying sources of lag, etc.) in UE4 is an arcane ritual that requires extreme concentration and advanced knowledge of magicks. I spent some time this month drilling down into all the little elements that make up a single fram
Dec 24, 2022 0 2
Papa's Got a Brand New Dick [Engineering Build 0.4.5ap]
WARNING BIG NSFW IMAGE OF PENIS INSIDE We're so close boys. This month's update addresses a number of outstanding issues and makes improvements across the board. I plan for December's update to fully bring all the loose threads together and it's at that point that a new free version of the game will
Nov 21, 2022 0 1
Hands Free [Engineering Build 0.4.4ap]
Exciting one this month for anyone who doesn't like moving their right hand. Automode Automode has been flagrantly broken for an incredibly long time, so it makes me very happy that such an important feature is now functioning again. In fact it's functioning to a greater degree than it ever was prev
Oct 31, 2022 0
Smash, pass, pass... smash [Engineering Build 0.4.3ap]
Well, phase 1 of the grand bug smash is complete and we've made some significant headway into an utter mire of my own creation. We haven't reached complete bug-freedom yet, but we're on our way. A non-exhaustive list of bugs smashed in this update: Resolution settings not retained between sessions R
Sep 30, 2022 0 4
September Bug Smash
As previously announced, I am dedicating my time in September to smashing bugs. I have already been working on some issues that I am aware of, but I'm sure there will also be some that I've missed that are hurting your experience with the game. Have you found an issue with Hyperdeep that needs recti
Sep 14, 2022 0 1
Build List
0.4.8 0.4.7 0.4.6 0.4.5 0.4.4
Sep 14, 2022 0
Capsule Rant (and a very important list of promises) [Engineering Build 0.4.2ap]
The most aesthetic shape is the capsule. Think of a stereotypical pill shape and that's basically it. This isn't something that I'm looking to have a discussion about or convince you of, I'm just telling you. The capsule is also the most phallic "basic" shape; to get any more phallic you have to sta
Aug 31, 2022 0 1
Oops, All Polish! [Engineering Build 0.4.1ap]
I entered such a sublime flow-state frantically patching up last month's build before the EOTM deadline that my momentum snowballed and I ended up continuing to work feverishly, spit-shining long-neglected corners of the game throughout the first week or so of this month. In fact, I am so pleased wi
Jul 11, 2022 0 1
The fix is in [Engineering build 0.4.0]
Hello again everybody. Today's update, as I said last month, primarily addresses the innumerable bugs I have introduced and features I have broken over the last few updates. This will surely come as a relief to those of you who were starting to believe I was incapable of producing anything that wasn
Jun 30, 2022 0
999 builds on the wall [Engineering build 0.3.999]
Hello again children. This build, like the last few, should be considered as an "enthusiast" build for those wanting to get to grips with the very latest engineering work. However, we are... Almost out of the woods This will be the last of the recent run of "broken" updates. The major questions abou
May 31, 2022 0 2
Oh what a way to carry on [Engineering build 0.3.99]
What's this, an actual playable update? Yes!* (get it here) *but... Yes it is playable, and yes it has a few attractive and exciting new features and improvements, but no it isn't the major "poses" update that I (and I assume you) were hoping it would be. Because of this, some elements of gameplay a
Apr 30, 2022 0 1
Two Month Chump [demo build 0.3.9broken]
WARNING: THIS BUILD IS FUCKED (as in unplayable). ONLY DOWNLOAD IT IF YOU'RE DESPERATELY INTERESTED IN WHAT I'VE BEEN WORKING ON. Hello again gentlemen. I have returned from my mysterious month of no updates to bring you something that is just barely an update. What can I say; it's been a journey. T
Apr 1, 2022 0
Trouble aFOOT (haha but no it's bad news)
Dear my precious coomstomers, I've taken the decision to pause billing for the month of March. This means that any current patrons will not be charged tomorrow for the upcoming month. New patrons will still be charged upfront so be careful. I am currently in the middle of revamping HYPERDEEP's posin
Feb 28, 2022 0 2
Window 2 da soul [Engineering build 0.3.8ap]
It's 5am y'all and I've been working on le game for approximately 20 hours straight to get this update out before the end of the month rolls over. All for you my kings. [Changelog] Mechanics: + Fixed bug where tongue was clipping through lips + Mouth now aligns more nicely making insertion easier +
Jan 31, 2022 0
Bubbling [Engineering build 0.3.7ap]
A very merry Christmas and a splendid new year to all of you! I know you're itching to know so I won't keep you waiting for an answer: no I did not add a Santa hat to the game, that would be blasphemous, and also too late because it's already the 31st. To find out what I did add this month however,
Dec 31, 2021 0 3
COVER IT UP [Engineering build 0.3.6ap]
Damn looking fresh my man! If you're currently thinking "Fuck I loved staring at man-ass the entirety of this last year!", then don't worry, because you can take the clothes off if you want to. The other major addition this month is the new radial menu, opened with the right mouse button (open mouth
Nov 27, 2021 0 2
BOO! CREEPY CONTENT!
Hope you're all having a frightfully festive halloween. Here's a little pack of seasonal accessories to theme your ghoulish coom sessions a bit. Nothing too major, just a bit of fun. And herein lies the strength of the new addon system: just 5MB to get your hands on the latest gear instead of having
Oct 31, 2021 0 11
OOOOH [Engineering build 0.3.5ap]
Look who we have here... A warm welcome to any new patrons this month, and my continued gratitude to all of my long time supporters. Last update brought with it the very exciting capability to import skeletal meshes into Hyperdeep, but I didn't explain how that actually works or provide any examples
Oct 23, 2021 0 1
This and that, tit for tat [Engineering build 0.3.4ap]
Surprise! September update coming at you fast and loose. I was originally planning to split this update into two parts spread throughout the month of September, but got too engrossed in development to really find a nice stopping point, so its all been rolled into one. This month brings with it a nic
Sep 30, 2021 0
Here comes tha money (4k)
Aug 31, 2021 0
Look who's talking now [Engineering build 0.3.3ap]
Aug 31, 2021 0
Showing 1 - 50 of 75

