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HyperDeep 0_7_1.zip 371.9 MB
August 2, 2026

Smoove Off (Build 0.7.1)

A really nice mix of changes this update, if I do say so myself: FINALLY a new pose to add to the roster, some new customization options, some gussying up of existing customization options, and a smattering of bugfixes and tweaks. What more could you want?

Sit on it

Sitting cross-legged pose! Why not?
It's been a long time since I've created a new pose for HyperDeep and so I wanted to choose something that wasn't overly complicated. That being said, sitting cross-legged is actually a reasonably difficult pose to get to look right, particularly using a rig with very few "helper" bones like HD-chan's.
I'm happy with the result and enjoyed the process, so I reckon the next new pose should be along sooner rather than later.

The eyes have it

Eyelashes have been reworked in this build to give more flexibility and more visual appeal. Eyelash "style" has been split into upper and lower parts, and several blendable effects have been added: bevel, stroke, and glow.

New parameters for eyelids have also been added: "fold" and "shading". These are obviously most apparent when HD-chan's eyes are closed.

The nose knows

I completely redid the nose rendering pipeline this time. I really hated the texture blending setup the game used before. This time everything is rendered in separate parts using SDF shaders, meaning that the individual components (lineart, shadows, highlights) can be tweaked separately. This provides more flexibility and makes it easier to expand the options in future. It does mean that the game no longer supports importing custom nose textures, but I'm pretty sure that nobody has ever used that feature anyway.

RTX ON!

No not really. In fact, instead of introducing an advanced but dubiously useful rendering feature I actually removed one: tessellation.
Long-time readers will remember that several eons ago I added tessellation support to HyperDeep to make HD-chan's character model smoother. This did work, and most of the time it looked pretty good, but tessellation is unfortunately not without its limitations. For certain shapes, particularly highly deformed ones, tessellation breaks down and causes an extremely ugly wavy effect, visible in older builds under certain conditions.

Tessellation is not really designed for the kind of application that we were using it for. If you look up examples of tessellation online, every single one is a cobblestone street. HD-chan isn't a cobblestone street; she's a sexy girl.
Technically speaking, tessellation generates a kind of shitty subdivided version of a mesh dynamically at runtime so that we don't have to manually generate a non-shitty subdivided version before the game runs. Why is this useful? That's the question I finally got round to asking this month. When I couldn't think of an answer, I decided to get rid of it.

It turns out that generating a high-quality subdivided version of HD-chan looks a lot better and doesn't really perform any worse than using tessellation. Win-win! Of course, rendering the game with quadruple the number of polygons isn't free, so if your shitbox computer was already struggling to run the game then it's going to struggle even more now. Thankfully I also added a "High quality geometry" toggle in the settings menu to turn off this new fancy mesh and use the old one instead.

Comments (15)

S
SIN · September 3, 2026

Better grade XRay

K
Korr · August 30, 2026

Thank you.

j
jackiewell · August 20, 2026

Any possibility of adding a feature where she will pass out if you hold her down too long?

J
Joseph Shmore · August 19, 2026

Genuinely incredible work. I'm sure Kona would be proud. Keep it up. Is a better color picker on list? The wheel is so hard to dial in.

#
#1 Buckethead fan · August 17, 2026

Hi, I usually point out problems before giving out anything positive which usually comes across as insincere and cynical, so I'll start positive. I've been using hyperdeep for a while, I came around during build 4.7 (I think) I've seen a lot of progress over the few years I've been using it. The UI is the most polished I've seen out of any other game of the subgenre. I usually move on and forget the game after a month or so due to a loss of interest (sorry) but then you make a huge pile of updates and I get drawn back in. there's been tons of small changes too, but every few months an aspect of the game falls through the cracks, there's usually a position that clips a bit or hair that becomes unusable, or features that break altogether like importing models (Not sure if I have a unique problem since I use steam OS but it did break all things considered) and the background importer was sick as hell until it got removed. I just feel like maybe you're optimizing the game too fast and assuming that all the necessary features are already here. It's not a huge problem, I'm probably gonna stick around a few more years if I'm being totally honest, just wanted to give you my two cents. To sum it all up, you're doing an awesome job, but nothing is perfect, keep at it long enough and you can get pretty damn close though. That is it, goodbye.

A
Andy · August 12, 2026

Great stuff! I hope voice acting gets added in the near future 🫶

F
Fletcher Netting · August 6, 2026

the goat does it again

J
JoJo Binks · August 5, 2026

Love that new poses are being added!!! Squatting or doggy next, please! Great change set!

角
角柱Galaxy_Pleiades · August 5, 2026

The hero has returned!

B
Barry McKockinner · August 4, 2026

Love what you do, can’t wait to take a look! Do you think you’ll ever add more than just bj and handy stuff?

J
Jlkz · August 3, 2026

Excelent.......

P
Piet · August 3, 2026

So I became curious after noticing this game is like the spiritual successor to SDT, and it's really good! but one gruesome feature I really loved about SDT is that you could make her choke out on that dick. Pls add that feature?!

l
lord_of_cringe · August 2, 2026

yippieeeh

w
więCek ツ · August 2, 2026

is there posiblly belly filling ?

O
Odyssey · August 2, 2026

Very cool! I hadn’t noticed any issues with the tesselation before but if we’re getting a cleaner result without it then all the more reason to make the shift.