Me am make computer [Engineering build 0.5.999ap]
YES ANOTHER UNFINISHED BUILD HERE
Ook eek. We're almost there gang. Wait a teeny tiny bit longer if you want the absolutely clean and finito build. Ook.
Provisional changelog
Performance
General optimizations
Cum optimization (up to ~5x faster depending on system)
Hair optimization/restructure, redundant bones removed from HD-chan armature
Postprocess materials pared down
Graphics
Internal support for translucent materials with refraction/aberration (external pending)
AA parameters tweaked
Lighting reworked
Scalp model added to simplify hair system
Implemented OKLAB colorspace handling for better gradients/shading
Skin materials reworked
Clothing material reflection handling overhauled
Gameplay
Arm positioning compatibility handling
Manual control completely redone: Less jank, more smooth, less dick falling out, less mouth slipping off, less things not aligning, etc.
Auto control completely redone: All of the above. This will be the most obvious improvement between this build and the next.
Interface
Erroneous color resets when opening colorway selector fixed
Conversion of slate-based UI elements to shader-based
Customization
Support for "symmetric" clothing where each side can be toggled; removes need for separate "left" and "right" categories (e.g., earrings)
Iris positioning
Comments (6)
I really liked the POV of the dude with hand holding her head from 5.0 and before. Is there any chance for you reinclude the dude at least in the "his POV"? Also a way to control her going up and down in first person, so you can control eye contact etc.?
Is there an update coming soon? It's been quite a while.
PTSD from konashion. I really hope this isn't abandoned.
Is custom Dialogue broken in this version? Whenever I try to add a custom dialogue file and load it up only "none" appears in the dialogue switcher. EDIT: Nevermind I'm stupid, I forgot the "dialogue_name" line lmao
Hello Hyperdev. I have a question about the Freemode and FreeCam Mode. I get that it releases the camera from the locked angles, but using 'M'; I'm only able to zoom in. Is there a way to rotate the camer, or the characters?
Great work! We hope she swallow
