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About AGLS v2.0 (Probably final update*) [Update 17.09]
Update as of 17.09Hi everyone. In this post, I would like to share the current status of AGLS v2.0. Unfortunately, the project is still in development. I decided to rework more mechanics than I originally planned, which has resulted in a significant delay compared to the intended release date. The m
Aug 19, 2026 0 11
AGLS v1.9.2 for UNREAL ENGINE 5.8 Info (UPDATED)
[UPDATE 26.07.2026] I managed to improve the necessary assets related to HumansAI, mainly in the context of StateTree. The solution was to declare the Enums in C++ instead of Blueprint. Starting with UE5.8, Blueprint-defined Enums are no longer supported as StateTree parameter types. As a result, I
Jul 6, 2026 0 3
AGLS v1.9 Informations (15.05.2026)
Hi everyone. In this post, I would like to share some information regarding the new version of the AGLS project. I am still actively working on the update and have also made several decisions that significantly change the project’s existing structure. Version v1.9 adds the ability for both HumansAI
May 15, 2026 0 11

