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Talothral

@talothral
0 bookmarksindexed Sep 9, 2026updatedlast updated Nov 7, 2026importedlast imported Nov 8, 2026
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Showing 1 - 50 of 199
Progress 15.05.2026
Hello all! Once again... it’s Friday and yet another progress report. So, what’s up? Rendering? Rendering is in a decent spot. It has been relatively slow because the first half required new sets and multiple people in the scene, so it took some time to get in place, but I’m more or less where I sho
May 15, 2026 0 11
Progress 24.04.2026
Hello all! Rendering is done, hooray, I'm somewhere over 400 renders so all is good. So what’s next? Obviously, post-work and coding, granted a large portion of coding is already done. I’m aiming to get the thing tested tomorrow at some point. And while it is tested, I’ll do the required renders for
Apr 24, 2026 0 11
Progress 17.04.2026
Hello all! Ehh... this week has been okayish. Script-wise, I’m about where I should be. Render count wise? About there. There is not that much to complain about right now. Although it occurred to me that this is one of those updates where I can’t show that many Writing? It’s on update 12, that’s abo
Apr 17, 2026 0 11
Progress 27.03.2026
Hello all! Yeah... final scene to render. Well, about five renders, really. It has been... a lot. I’m at 565 renders, minus fixes and a few extras. And then need to do a couple of portrait renders. Ehh... And on top of everything, I needed to add a scene to update 6 so things make sense in 7... whee
Mar 27, 2026 0 11
Progress 26.01.2026
Hello all! Final scene is about to be done, or at least I hope so. Way too many re-renders on that one. Slightly behind the schedule I wanted, the previous scene took 48 hours to render, but it was... it wasn’t complicated as is, but it was resource-heavy. But it happens. So once the renders are don
Jan 26, 2026 0 11
Progress 23.01.2026
Hello all! What’s up? Two and a half scenes, about left to render. Which isn’t that bad overall. Technically, I’ve rendered the second update for a week now, so it’s good progress overall. At least, I think so. Time gets blurry occasionally. Writing is progressing; GUI work has eaten a lot of time f
Jan 23, 2026 0 71
Progress 16.01.2026
Hello all! I started rendering the 0.2.0, so we are one step closer to the release. It is a relatively simple update, and I have the characters ready. But you never know. I just rendered again a few things from the 0.1.0 that I wasn’t happy with. Couple of things I’m still not happy about, but I’ll
Jan 16, 2026 0 11
Progress 09.01.2026
Hello all! So what’s up? I have three scenes left to render of the first half (aka 0.1.0). So I’m... more or less happy with how that is going. After it’s done, not even going to guess when, I’ll code a few days and send the first half to be tested so it doesn’t take that long when the second half i
Jan 9, 2026 0 11
Progress 02.01.2026
Hello all! Happy New Year to all of you. So, Friday, just off the release, so what’s up? Well, Sorcerer 2, that’s what. The first production renders are being made. Well, some are done, and the first lines of code are underway. It will take me a day or two to settle back into the usual rhythm, but t
Jan 2, 2026 0 11
Progress 29.12.2025
Hello all! It’s debugging time! That and the builds. Probably need to do fifty builds because I forgot something as usual. But that being said, uploading should start tomorrow as scheduled, assuming I can iron out all the kinks tonight. And as I said the last time, as soon as I have the first set of
Dec 29, 2025 0 11
Progress 22.12.2025
Hello all! ... I’m beat. But on the positive side, the update is being handed over to be tested, later than I wanted, but it was a lot of work. So what then? I have a hard deadline when I start to upload. No, I won’t mention when it is because every time I say something regarding time, it will fail.
Dec 22, 2025 0 33
Progress 08.12.2025
Hello all! And then there were 2200 renders... Starting to see the light at the end of the tunnel. Hypothetically, there are around 600 renders left. Not that bad, right? Right? Well, maybe. Luckily, outside of a few annoying issues with JCM and MCM... those being "Joint Correction Morphs" and "Morp
Dec 8, 2025 0 53
Progress 14.11.2025
Hello all! So it is Friday once more. So what’s up? I’m somewhere around 1100 renders, minus fixes. It’s a bit fuzzy if I’m being honest, but progress is happening at the expected pace. There’s not really much to say about it. Same goes for writing. I started writing the update 4 and pushing things
Nov 14, 2025 0 53
Progress 10.11.2025
Hello all! It is Monday, and I’ve done stuff... Unfortunately, no preview because, well, yeah... not really anything I can show in public. Anyway. Rendering is going all right. I have seventeen scenes left to do, give or take. Of course, that is assuming I counted correctly. So, the progress is stea
Nov 10, 2025 0 11
Progress 07.11.2025
Hello all! And once again it is Friday and another progress post... whee... So what’s up? Rendering. I’m around 850 renders. I do roughly 40ish renders a day, which is about 10 more than I normally do, so it’s an okay amount for three weeks. I’ve been trying to get one scene a day, but unfortunately
Nov 7, 2025 0 32
Progress 31.10.2025
Hello all! Bleh, I’m getting my second cold this year, but it’s about time for it. Anyway. What’s up? Rendering is going, not much to say about it. I’m somewhere around 500 renders, minus fixes, so I’d say it is going alright. And obviously, there is still a lot to do. I wouldn’t be too surprised it
Oct 31, 2025 0 32
Progress 17.10.2025
Hello all! Rendering is done, coding is done, doing fixes and some post work on the renders and all those little things that crashes the VN. Although going to take a short break before I do the builds to reset my brain in case something is wrong... as usual. Writing of Sorcerer 2 is on update 2, or
Oct 17, 2025 0 11
Progress 19.09.2025 and Changelog for ToaM 0.49.0
Hello all! Well, that took some time... rendering was done on Tuesday, builds were done on Wednesday and been uploading since... Yeah. But as I said on discord, because this update was late for unplanned reasons all patrons get it as soon as I get the details hammered out. Beyond that? I started ren
Sep 19, 2025 0 11
Progress 15.09.2025
Hello all! Remember when I said something about famous last words? Yeah... On the positive side though, I've made three weeks worth of renders in two weeks. So what's up? Doing the final scene of 0.49.0. It's been... a lot. The exact render count at the time of writing this is 613 renders; it's prob
Sep 15, 2025 0 53
Progress 15.08.2025
Hello all! So what's up? Rendering is done, so send the thing to be tested, fixed some reported issues and sent it back out. But overall, things should be fine regarding it to do builds tomorrow. Now there is a severe weather warning for tomorrow, again, so depending on how that goes I might be a da
Aug 15, 2025 0 11
Progress 11.08.2025
Hello all! Monday! Hooray? Well, maybe. So what is going on? Rendering is in a good state I have one scene left to render, but it is largeish. The update is a bit weird one, there aren't that many scenes, but the length is basically the same as any other update, so it will most likely will feel shor
Aug 11, 2025 0 11
Progress 08.08.2025
Hello all! Bleh, I'm day behind with the rendering, the previous scene took just way too long to pose, I spent two days on a scene that I should be able to do in one day, but it is what it is. Well, technically behind anyway, render count wise I'm "schedule", but it's one of those things, I want X b
Aug 8, 2025 0 32
Progress 01.08.2025
Hello all! Friday... So what's up? So the update is done, mostly, I just need to do the hidden render assuming the weather allows it. And once that is done I'll do the builds. And as mentioned with the weather, thunder has been an issue. I've had to pause doing things several times in the last two d
Aug 1, 2025 0 11
Progress 18.07.2025
Hello all! Friday. Yay... So what's up? The usual, really. Renders are done, and the update was sent to testing. Should be able to do the builds tomorrow and uploading takes what it takes during summer. So yeah, I'll be writing the weekend as usual and start rendering 0.46.0 on Monday. And as I said
Jul 18, 2025 0 32
Progress 14.07.2025
Hello all! Whee.. Monday, and you all know what that means! Rendering... One scene left, but it will take a day or two to make since render times are longer than I would want. Nothing too drastic, assuming Daz doesn't crash, again. Writing is in good state, got where I wanted to be over the weekend
Jul 14, 2025 0 32
Progress 11.07.2025
Hello all! I'm not sure how to describe this week. I one hand things are okay, on the other hand? Eh... And that reminded me, the next release is on the usual schedule, the anniversary time is sort of special... along with Christmas time... or when I feel annoyed enough about myself. Right, anyway,
Jul 11, 2025 0 32
Progress 07.07.2025 and Changelog for ToaM 0.44.0
Hello all! Well, the storm came and went, some debris to clean up, some net and power issues, but nothing too drastic. So what's up? The update is uploaded, and ready to deploy. But we'll get to that soon... Probably slightly longer rambling today. Rendering of 0.45.0 has started, and I'll start wri
Jul 7, 2025 0 53
Progress 04.07.2025
Hello all! Calm before the storm... Right so, the same heads up I gave on Discord couple of days ago, there is a storm heading this way and it should hit according to the latest forecast in 2 or so hours in full force, assuming it hasn't died into drizzle by then. Although considering how I currentl
Jul 4, 2025 0 11
Progress 30.06.2025
Hello all! Monday... So how are things? The weekend didn't go as planned, unfortunately, the scene I hoped I would be done by Saturday took whole Sunday as well. Annoying but happens. On positives? I just have two scenes left. Not so positives? The two scenes are sort of half of the update. So if up
Jun 30, 2025 0 32
Progress 23.06.2025 and Changelog for ToaM 0.43.0
Hello all! Slightly tired, usual summer issues. So what's up? Release day today, had to upload one file this morning to my annoyance. But it's done and it shall commence soon... assuming things don't happen between this post and the next. Other than that, started rendering 0.44.0 and writing 0.48.0
Jun 23, 2025 0 32
Progress 20.06.2025
Hello all! So... not really that much to talk about today. The rendering is done, the coding is done, post work is done, some minor things need to be done, but those are done after testing is done, which is ongoing. Rendering took a day longer than I wanted, but it happens. Nothing too drastic. And
Jun 20, 2025 0 11
Progress 16.06.2025
Hello all! Monday! Not sure if it is a yay or nay, ask again tomorrow. So how are things going? Rendering... It's still in a weird state. At the same time I'm where I should be and kind of want to be, but also not. There is somewhere around 300 renders, which is fine it's more than I do in a week an
Jun 16, 2025 0 11
Progress 13.06.2025
Hello all! I'm starting to get a feeling that this update is one of those cursed updates where nothing seems to go right, daz crashing, some strange things that shouldn't be there. There are few renders that have an issue. There is something in them that shouldn't be and I haven't been able to find
Jun 13, 2025 0 11
Progress 09.06.2025 and Changelog for ToaM 0.42.0
Hello all! Monday and a release day... yay. So there is not really that much to talk about, started rendering 0.43.0 and starting writing 0.47.0 later today. That's kind of it, really. Although I do a small request. There is a fairly important event in this update, not talking about the first event
Jun 9, 2025 0 12
Progress 06.06.2025
Hello all! Whee... and then things have been done. Rendering is done, testing is done, and I'm still fairly certain that something is broken just I haven't encountered it, nor did the testers. The things they encountered are fixed. So uploading is left, but it is summer time so. The usual caveats ap
Jun 6, 2025 0 11
Progress 02.06.2026
Hello all! Monday! So how are things going? Rendering, technically speaking I have two scenes left, although the last one has two parts so it's more like three. Although this update will require a ton of post work as there are several late evening, night and early morning renders. So the light isn't
Jun 2, 2025 0 11
Progress 26.05.2025 and Changelog for ToaM 0.41.0
Hello all! Release day, as expected really. So that will start soon. Rendering of 0.42.0 started, not entirely happy at the moment, but that's due to me nit picky over certain things and trying to provide more "natural" light so render time is more than I anticipated. But nothing new there, I'll kee
May 26, 2025 0 11
Progress 23.05.2025
Hello all! It is Friday and the update is done. And by done I mean done, it has been tested, the builds made, codex has been updated update early... and then there is the uploading left, which will take a while, but yeah, it's coming. And as usual I'll write the weekend and start 0.42.0 on Monday. W
May 23, 2025 0 11
Progress 19.05.2025
Hello all! So things have been relatively good over the weekend. I have one and a half scenes left to render, no set building luckily since I did that last week while waiting things to render. I'd like to argue I had a lazy weekend but I don't think I'll find anyone that agrees with me. Anyway, rend
May 19, 2025 0 11
Progress 09.05.2025
Hello all! Somewhat early today, surprisingly, anyway. Rendering is done, update has been sent to testing and... that's about it, really. So, I'll write what I have left of 0.44.0 over the weekend, and then start rendering the update 0.41.0 on Monday. The usual stuff. Big shock there. I should be ab
May 9, 2025 0 11
Progress 05.05.2025
Hello all! So how are things? Rendering is in an alright state, three or so scenes left to render. So yeah, things are good on that front. So how about the writing? Well... yeah... It's right where it needs to be, and actually slightly ahead, had inspiration to write over the weekend. So all is well
May 5, 2025 0 11
Progress 02.05.2025
Hello all! Blah, it's been a week. So what's up? Rendering? It's in okay state. I've been taking it slower this week. Simply because the previous update was draining to render. But no regret on how I did it. But won't happen again at that pace anytime soon. I'm about where I should be, both count an
May 2, 2025 0 32
Progress 28.04.2025 and Changelog for ToaM 0.39.0
Hello all! It is Monday and a release day... I hope, soon. Anyway. Rendering of 0.40.0 has started. Luckily, I wasn't as ambitious writing this one as I was with the 0.39.0. Still a lot of text, things that can be missed, but less hectic. Which reminds me, there is a scene I need to fix for 0.39.0,
Apr 28, 2025 0 32
Progress 25.04.2025
Hello all! Bleh... at the moment of writing I'm still rendering. Luckily it's the last scene... Could have cut it, but again, it would just be ahead of me anyway. Just wish Daz wouldn't crash randomly. Anyway so yeah, rendering is still going, not much left. Coding is mostly done, just need images t
Apr 25, 2025 0 11
Progress 21.04.2024
Hello all! I'm... tired. Haven't slept well recently. Eh, it will be fine. So how are things going? Rendering... it's in a weird place. I've done 420ish renders (including fixes) by now, which is the amount I usually do in two weeks. Right now, it looks like I will be a day or two late from the sche
Apr 21, 2025 0 32
Progress 18.04.2025
Hello all! Greetings on this... cloudy Friday. So what's up? Rendering, well... render count wise I'm way ahead, I just did 220 renders in four days, which is ten more than I usually do in a week. In relation to the script? It's also in the right spot, but there are two rather long scenes ahead, so.
Apr 18, 2025 0 53
Progress 14.04.2025 and Changelog for ToaM 0.38.0
Hello all! And as you can see from the title, it is release day. Hooray for that. And just going forward, we are heading towards summer and my net is starting to act up, so the usual tolerance for it being pain in the backside when it comes to future estimates of uploads. Rendering of 0.39.0 has sta
Apr 14, 2025 0 11
Progress 11.04.2025
Hello all! Rendering is done, almost, just need to redo a few renders because glaring error in them. Nothing too bad. So the update is being tested and I'll fix the renders while waiting things to come back. And this is a moment I'll give a heads up. Right now I'll assume I have similar posing issue
Apr 11, 2025 0 32
Progress 07.04.2025
Hello all! So what's up? Starting to render the final scene, well started rendering it earlier. It has been somewhat smooth process, but it helps that I didn't really need to build sets right now. But it's just calm before the storm. 0.39.0 will be more complex to render as fairly certain that one s
Apr 7, 2025 0 11
Progress 04.04.2025
Hello all! Rendering is going decently, and I noticed that there is a chance that 0.38.0 can be really short if you messed up things with Malgrin and the Empire. In hindsight should have swapped a couple of events to a different day, but that wouldn't really have helped things since it would have ju
Apr 4, 2025 0 32
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