Progress 06.06.2025
Hello all!
Whee... and then things have been done. Rendering is done, testing is done, and I'm still fairly certain that something is broken just I haven't encountered it, nor did the testers. The things they encountered are fixed. So uploading is left, but it is summer time so. The usual caveats applies. But regardless of that, I'll start rendering 0.43.0 on Monday. I'll write today and the weekend as usual. Right also as of note, 0.42.0 has again, unfortunately, just one choice. Fairly important choice, that you can miss. One of those "annoying" update that happens just to drive the story forward. Eh... happens.
So then we have this one... This isn't an in game render. For various reasons, I did to test the set. The set is useful... but. It's more useful on Terminus side of things, thanks to the celestial objects in the background. But there are elements that will appear in the game. Tomas in his "battlemage" gear obviously in the upcoming update. And that reminded me I need to save the orc as scene subset. And that's it for this Friday, I'll take a break then write for a while, there isn't that many pages left but many events I need to put in. Still I'm happy with how it has been gone. Anyway, you all have a great weekend! I'll start uploading stuff once the backups have ran.
Comments (5)
Always fun having to deal with a Dune-style sandworm and melee opponent while your two(?) allies look on ...
To be fair, Nisha does have fairly good reason not to interfere when people are flailing around with swords, familiar and the mage are linked so hurting one will hurt the other someway. As for the other one, she seems be unarmed... not that it means much >.>
Thank you ✌️ 😊
Love the rendering. The ability to manage two combatants at once is great. Have a great weekend.
That's still a serious badass render. 👍🏻
