💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Patreon

ILSProductions

@ilsproductions
0 bookmarksindexed Sep 10, 2026updatedlast updated Sep 30, 2026importedlast imported Sep 30, 2026
Who is this creator?
No community tags yet.
Showing 1 - 50 of 243
TOXICity 0.23.0 Update #1
Sep 29, 2026 0
TOXICity 0.22.0 update 3 and release schedule
And it's that time of the month again. Updated files are being uploaded and the release notices are going to be scheduled before the afternoon is over. After the late reveal at the end of 0.21.0, I'm sure some of you are wondering what in the hell that thing was. You'll find out soon enough. On a te
Sep 13, 2026 0 3
TOXICity 0.22.0 update #2
As is usually the case, we're deep into the new build and looking to polish the renders and code to make it all playable. In the background, we're working on ending models and scenarios for TOXICity. And maybe some initial writing and model-work for Game #4, time permitting. With that in mind, we wi
Sep 6, 2026 0 4
TOXICity 0.22.0 update 1
With little in the way of a break, we've jumped back into the development of 0.22.0. Mostly trying to fit as much in before the kickoff to the NFL season, where Sundays are going to be spent watching too many consecutive hours of big dudes smashing into each other. That's not to say the whole day wi
Aug 31, 2026 0 4
TOXICity 0.21.0 update 3 and release schedule
And here we are. Currently uploading final builds and scheduling the release notices, so the new episode should be in your hands over the next week. At this point in the development cycle, we're working on moving multiple storylines towards their resolutions, even if the transit feels incremental in
Aug 14, 2026 0 3
TOXICity 0.21.0 update #2
It's the 6th, and we just wrapped up the majority of what I like to call principal photography (aka, we wrapped the renders). Except for some reshoots and maybe slipping in a few small filler moments, we should be good to focus on script clean-up and backend coding going forward. The question has co
Aug 6, 2026 0 3
TOXICity 0.21.0 update 1
Okay, we're back into full development mode and probably a good week before the build is playable, but we have a good idea of what the chapter's arc is, so it's just a matter of getting the time to do the renders and code them together. Hopefully, this weekend will be quiet so we can stay on target.
Jul 30, 2026 0 3
TOXICity 0.20.0 update 3 and release schedule
All right, we have this build ready, and we're uploading it and putting the release announcements together as we speak. Not a lot to say outside of that. The core UI is locked in, and there are not a lot of user experience elements left to tweak. We do have a desktop icon fix in the works, but it'll
Jul 13, 2026 0 3
TOXICity 0.20.0 update 2
It's kind of funny how I sometimes think "Hey, we're doing well here and we should be getting this build ready well ahead of time," and then I recall I haven't done something, like code in the audio yet, and that good feeling just fades. It's not like that work isn't just a few hours to do, especial
Jul 7, 2026 0 3
TOXICity 0.20.0 update one
All right, it's hot as hell, and I'm trying to focus enough to write this up. We've started up the development for Toxicity 0.20.0, so we'll be locked in on that for the immediate future. As you can tell by the teaser pics, our group is making the most of the rain to get on the road, which means dea
Jun 29, 2026 0 3
TOXICity 0.19.0 update 3 and release schedule
Not a lot to say other than that we're getting the release notices pulled together and scheduled. Between the long month at the day job, the build schedule and some house projects I've been putting off for too long, I'm kind of in need of a few days downtime. So, tonight, once this goes out, it's mo
Jun 13, 2026 0 3
TOXICity 0.19.0 Update Two
We are at a good place with the build, with the core renders and animation mostly complete (barring some re-shoots and cleanup). As is usually the case, we have some script rewrites, and cleanup, and audio and gallery unlocks to code in. Much like Chapter 17, this episode has a little extra content
Jun 6, 2026 0 3
TOXICity 0.19.0 update the first
And 0.19.0 is fully in development, with renders and scripting already about 50% done. Of particular focus, story-wise, is the increasing effect the fog is having on the group. By now, it's not only John seeing things that aren't there. Yeah, the high school offers some opportunities to do throwback
May 31, 2026 0 4
TOXICity 0.18.0 update 3 and release schedule
And it's that time of the month again. We're getting release announcements queued up and scheduled, so this should be in everyone's hands over the next week. Story-wise, we've finished the short break and are now getting back into the tense atmosphere of our group trying to escape as they deal with
May 13, 2026 0 3
TOXICity 0.18.0 update 2
We are well into the new build, with most of it already assembled (minus a few holes to patch). Mostly, at this point, we're looking to finish the main portion of the development cycle before we code in audio to make sure the renders look right and the story flow doesn't have any hiccups. There's pr
May 6, 2026 0 3
TOXICity 0.18.0 update 1
So, we're onto 0.18.0. While the past chapter was more of a breather meant to give everyone a break after the hospital, we're ready to jump back into things. The introduction of a certain element at the end of the episode (on top of something you might've seen at the end of 0.16.0) points to an elem
Apr 30, 2026 0 4
TOXICity 0.17.0 update 3 and release schedule
Here we are with 0.17.0's release coming up this week. Right now, we're uploading the remaining files and getting the release notices scheduled. As mentioned before, this chapter is a breather after months of constantly applying pressure and stress to the cast. That's not to say nothing important ha
Apr 13, 2026 0 3
TOXICity 0.17.0 update 2
I'm trying to sneak this update out while working on transitioning everything over to a new PC. The old one was starting to have issues that no amount of part replacement was going to fix. I guess, with all the stuff I do, I tend to burn through hardware pretty quickly. So, I may be offline for a da
Apr 6, 2026 0 3
TOXICity 0.17.0 update 1
So, how about that last chapter? We packed that one full of drama and maybe a few important conversations that look to shift the group dynamic (and even some changes to the balance of John's relationships with the others). Also, I'm seeing comments about there being no cliff-hanger and I guess that'
Mar 30, 2026 0 3
TOXICity 0.16.0 update 3 and release schedule
Here we are. Packages for the new release are being uploaded and will be ready for the release notifications scheduled for next week. As commented in earlier posts, this chapter is jam-packed with scenes moving the main story along, so much so that we've tried to avoid showing whole sequences in our
Mar 13, 2026 0 3
TOXICity 0.16.0 update 2
All right, here we are. Had to do a little work to find some screenshots that didn't give too much away, but maybe look away if you want to go into this episode unspoiled. In terms of the actual chapter itself, there's a lot jammed into it. Think of it like Now & Then's Chapter 16, which was packed
Mar 6, 2026 0 3
TOXICity 0.16.0 update 1
Have I said how much I hate February and losing 2-3 days of dev time? Yeah, I know I have. Which means that when this morning rolled around, I realized I was due to post an update. So, this is mostly written in between projects during my day job (which is also impacted by deadlines missing 2 busines
Feb 27, 2026 0 3
TOXICity 0.15.0 Now Live
The group's brief stay at the subdivision reveals dangers that force them to hurry into their next departure. Windows: MEGA - MEDIAFIRE Mac: MEGA - MEDIAFIRE Android: MEGA - MEDIAFIRE Official Walkthrough: MEDIAFIRE Change Log 0.15.0 Added Chapter Fifteen Fixed typos and grammar errors Corrected cod
Feb 20, 2026 0 7
TOXICity 0.15.0 Now Live (for T2)
Feb 18, 2026 0
TOXICity 0.15.0 update 2
Progress on the new build is going well. We've got it into a rough playable state and will start placing the audio, date/time markers, and stat flags as we test it out to make sure the story flows as intended. This is usually the point where we recognize that the chapter needs an extra scene for pac
Feb 6, 2026 0 3
TOXICity 0.15.0 update 1
You know, it's funny that we think of Chapter 15 as a bridge episode, where the story works on existing plot threads that will play out to some form of a conclusion shortly. Why is that funny? Because it's bookended with serious drama, horror, and action that's almost a whiplash in intensity when it
Jan 29, 2026 0 3
TOXICity 0.14.0 update 3 and release schedule
Here we are. It's the 13th, and we're loading the newest build for the upcoming release. This chapter focuses on the group making the most of where they're currently stranded, all while trying to get to know the newest member. As you can imagine there's some conflict as the balance shifts in the gro
Jan 13, 2026 0 3
TOXICity 0.14.0 update the second
Now that we're done with the holidays and it feels like every week isn't broken up into a random numbering of Days On and Days Off, we're getting back into the regular development cycle. While the Christmas/New Year's portion of the calendar is a nice bit of punctuation to a long year, it's also a n
Jan 6, 2026 0 3
Happy New Year & TOXICity 0.14.0 update #1
All right, we're sneaking our last update in on New Years Eve (or New Years Day, depending on when or where you receive this). Hope you all have fun and stay safe ringing in the new year. Myself? It'll be a few glasses of something nice and movie night while my neighbors shoot off fireworks in sub f
Dec 31, 2025 0 3
TOXICity 0.13.0 update 2 and release schedule
Hot on the heels of The Interim Domain 0.99.0 release (that we hope some of you are still playing), we've got your monthly dose of TOXICity. And for those wondering what the hell is lurking out there, you'll find out soon enough. Also, those wanting to learn more about Eve are going to get a full do
Dec 13, 2025 0 3
TOXICity 0.13.0 Update #1
I imagine some of you are still working your way through the new release of The Interim Domain. Even if you cheated and skipped right to the end content, it's not a short ride. In the background, we're still putting in the hours for the newest update of TOXICity. The short break to focus on TID 0.99
Dec 8, 2025 0 3
TOXICity 0.12.0 update 3 and release schedule
All right, here we are with TOXICity 0.12.0 about to come out. Between this and the 0.99.0 build for The Interim Domain, we have a lot of stuff hitting in a short amount of time. Hopefully, we can keep track of everything. TOXICity 0.12.0 finally gives you girl #4, though you'll probably spend most
Nov 13, 2025 0 3
TOXICity 0.12.0 update #2
I will admit that shifting from juggling the ongoing development of two games simultaneously to going fully focused on one is weird. Like, I don't find myself with every free second packed with stuff to do now. I can start to think of small things I could slip into future builds. As I've said before
Nov 6, 2025 0 5
TOXICity 0.12.0 update #1
It's Halloween, so that means you're either dressing up to go Trick-or-Treating, going to a party, handing out candy at your home, or just avoiding the whole mess altogether. Me? It'll be a combination of the last two. I have candy. If someone comes by, I'll throw it at them. Mostly, the night'll be
Oct 31, 2025 0 3
TOXICity 0.11.0 update #2
It's time to wrap up the build and get it into a playable state. The group's trek will have them visiting locations that prove important for the next few chapters. At this point, while the Burned Ones are still an annoyance and something to be avoided, it's clear that they're the bottom rung of the
Oct 6, 2025 0 4
TOXICity 0.11.0 update #1
That scratching on the glass (at the end of 0.10.0) get under the skin of anyone else? All right, we are on the move again. 0.11.0 is in development, and we're looking at a long, hard road ahead of us, both thematically and workload-wise. As we look over the plot map, this one feels like it's got a
Sep 29, 2025 0 3
TOXICity 0.10.0 update 3 and release schedule
And here we go. The new release is ready and loaded and should be in your digital hands over the span of the following week. There's some serious stress packed in here and a bit of violence. There's also a discussion at the end, which has multiple outcomes based on what you've been doing up to this
Sep 13, 2025 0 3
TOXICity 0.10.0 update #2
Let's interrupt the beginning of (American) football season to give you all an update on this month's release. With the NFL kicking in, don't bother contacting me on Sundays (kidding, mostly). Also, fuck AJ Brown for catching one reception and screwing my fantasy team even before the weekend actuall
Sep 6, 2025 0 4
TOXICity 0.10.0 update 1
Here we are, and the group is on the road again, which doesn't lend itself to a lot of introspective moments, but it's necessary to move the story along. That means a lot of reacting to the world that they find as they try to cross campus and continue to the hospital. So, teaser screenshots for this
Aug 29, 2025 0 3
TOXICity 0.09.0 Now Live (for T2)
Aug 18, 2025 0
TOXICity 0.09.0 update 3 and release schedule
It's the 13th of the month, which means that at least a few hundred people are happy to hear we have a new update loading right now. We'll follow up the horrifying cliffhanger with even more horrifying cliffhangers. And some gore. Also, I guess some sexy parts. It's really a weird juxtaposition. Luc
Aug 13, 2025 0 3
TOXICity 0.09.0 update #2
Let's get this out of the way, since it's been reported at least half a dozen times: We are aware of the weird render where John is in the dorm room and Laura's leg is just floating in the background. It's just an error and not some attempt to start messing with your minds. Also, we've yet to figure
Aug 6, 2025 0 4
TOXICity 0.09.0 update number 1
So, how about that ending? I feel like I've been saying that a lot, recently. The discussion around it has been a mixture of shock and "How dumb is that guy?" To the former: the answer has been "It Only Gets Worse." To the latter: my opinion on the human capacity to be smart in the face of danger is
Jul 30, 2025 0 3
TOXICity 0.08.0 update 3 and release schedule
Holy shit, it's hot here. I don't know what it's like in your stretch of the woods, but we've been getting blasted with 90°F+ temps (and well over 100°F heat index) for the last few weeks. So, sitting at the desk working on a computer has come with a serious case of sweating in all the wrong places.
Jul 13, 2025 0 4
TOXICity 0.08.0 update #2
We're chugging away at the latest build. Having a three-day weekend did not hurt, as it gave us a little extra time away from the day job to work on the content. As is usually the case around this time of the month, we've shifted into the cleanup phase, where reshoots and coding in story flags and a
Jul 7, 2025 0 4
TOXICity 0.08.0 update #1
Well, the end of June is nearing, so we'd best get this update out. TOXICity 0.08.0 is in full development. We have a good chunk of the writing and shooting already in a rough, alpha state. On the topic of changes in design philosophy: Over the years, we've adjusted how we tackle the pursuit and con
Jun 29, 2025 0 4
TOXICity 0.07.0 update 3 and release schedule
It's Friday the 13th, so there's a camp out there where teens are getting brutally murdered by a face mask-wearing killing machine. Sucks for them. But, it's also the day where the new release announcement goes out for Patrons/Subscribers. Hurray for you. Story-wise, 0.07.0 balances delivering on mo
Jun 13, 2025 0 3
TOXICity 0.07.0 update #2
So, we're at a point where the base structure of the build is in a playable state. There's no audio, no stat flags, and we haven't even tested to see if the animations work right yet, but that's what the next few days are for. It'll all get polished up in time for the nearing release. It seems that
Jun 6, 2025 0 4
TOXICity 0.07.0 update #1
All right, we're back at it. And now that we can talk about Shelley, we're not going to talk about Shelley. I'm kidding, but what is there to say? New girl who alters the dynamic of the trio and introduces some new questions about who she is as a person and what baggage she's gonna have, because you
May 30, 2025 0 5
TOXICity 0.06.0 update 3 and release schedule
Outside of a little last-minute polish, this build is good to go, and we'll be uploading it shortly. And I know some of you (hopefully ALL of you) have been impatiently waiting for the next chapter. Fear not, you'll be rewarded as you'll finally get to meet girl #3. Also, there's at least one moment
May 13, 2025 0 3
Showing 1 - 50 of 243