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October 25, 2021

Update - 25/10/2021

Hello guys, how's everyone doing? I hope you all had a great weekend, hopefully finding some time to play some RPGs! My weekend was nothing special, the most fun part was watching Dune, which was spectacular. Such a visual treat! One can't asking anything more from a Hollywood blockbuster.

So this last week I focused completely on the gear chapter for Across a Thousand Dead Worlds. It's actually not a gear chapter per se, I want the gear section to be a part of the Karum Station chapter, unless I see it grows too large, but for now it's its own chapter because I want to get it to you guys as soon as possible. I'm first focusing on commonly available gear, so those of you who are playtesting can finally have some options, and then I'll add the less accessible gear. I am also going to include experimental gear, which will be the equivalent to magic artifacts in a fantasy game. I think it's going to be fun to have lots of options! As I mentioned before, I want gear to be another path of progression for your characters, aside from increasing your level. The idea is to have lots of options, from flamethrowers to drones, and even implants. As usual, I get distracted with the details and end up taking longer than I expected, but I think I'm on the right track. I also thought of a possible stretch goal for the Kickstarter campaign: damage types. This would add a damage type to each weapon (kinetic, energy, etc.), with different defensive gear protecting against one type of damage or other. It's not really something necessary, that is why I'm considering adding it as a stretch goal.

Speaking of KS, I've been speaking with Leo from LF. OSR, who as you know is helping me with the promotional stuff and the upcoming campaign details, as well as giving me overall advice, and he thinks it's probably best to delay the ATDW KS to early next year, mostly to avoid the big Mothership KS. I can't possibly compete with Mothership, and I expect it to be one of the largest KS of the year, so yeah, it's probably better to have our campaign after the hype for the Mothership KS is over. This will also give us more time to test the game and have everything ready!

I've also been slowly developing the lore for my next project, Empire Undying (or whatever name it ends up having, for now I'm sticking with this). I want it to have a strong, define lore before I get to the mechanics. I'm excited to be able to jump into it full time, once ATDW is complete! I think it's going to be a rich, original world, I think you guys are going to love it!

So that's it for this week, have a great one!