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Team Nimbus

@CloudMeadow
11 bookmarksindexed Aug 31, 2026updatedlast updated Nov 5, 2026importedlast imported Nov 5, 2026
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Update on the February 2026 Build, and some NSFW Art
Hey everyone! Judge Heath here. So you may have noticed there was no build this month, and we tried to get one out, but the fact of the matter, is that if we did, it would be nothing but a few minor spelling corrections. Right now, we're going all speed ahead on trying to get the second half of the
Mar 1, 2026 0 8
Character Popularity Polls!
Hey everyone! While our art team is hard at work on Forest Floor 3, The remainder of the team's focus will involve expanding the questlines and stories of our various characters! As such, we wanted to get an idea of which characters MOST interest the player base! Please complete these three polls be
Sep 24, 2025 0 2
Development Preview- What's Coming Up Next?
Judge Heath here to let you guys know about the massive Dark Woods Update we’ve been working on! It’s all been fairly hush hush, with work being applied more publicly to back end areas and the Katarina Station and Savannah cleanups, but this entire time we’ve also been working away at the second are
Apr 23, 2025 0 9
Updates to the Team Structure!
Judge Heath here! Today I'm happy to announce that we've hired our two new team members to hopefully assist in getting the team back on track after the rough year that was 2023! As you all know, 2023 was a bit of a ringer for us, with massive turn over in the group involving losing various members o
Jan 16, 2024 0 2
Next Update News from lead programmer Ursa Senior
Long overdue - we've got some things to share! The Summer Update pt 2 Development of the major Summer Update has now concluded Beta branch release is playable now for those who want to get involved in playtesting & feedback Steam general release will be ready in a week or more - just for stability &
Sep 22, 2023 0 19
Kodex Kommander's Farewell.
Nearly 6 years ago, Kodex Kommander joined our project as the new lead programmer for Cloud Meadow after Alniarez left the team. He would oversee enormous changes, the full implementation of a farming system overhaul, the transition from randomly generated dungeon maps to statics, narratively focuse
Jun 1, 2023 0 2
A Delay on the Brownie Caravan Update Release
To our beloved Patrons, We are afraid that events this month, through a series of illnesses, long term gaps in our team roster, and simple bad luck will not be able to get the build to you this month at all. Earlier this year Dwarf2500 left our team for reasons of personal conflict with other member
Mar 30, 2023 0 2
State of the Game: March 2023
Next Update News from lead programmer Ursa Senior Welcome back again farmers, for my first (albeit late) post of 2023 - we have some announcements to make We're opening a Steam Beta branch We want to keep the game as stable as possible - meaning no crashes, bugs, quirks or unexpected behaviour - by
Mar 3, 2023 0 2
Next Update News from lead programmer Ursa Senior
Hello again farmers! What's been happening since the previous major update? With 0.1.3.1b as our last update for the year, we've slipped in a fully revised dialogue system - though you may only notice some UI changes or different behaviors - as well as a better, more expansive Jobs Board system on t
Dec 28, 2022 0 10
November 2022: State of the Code
It’s that time again! Ursa’s brought us the latest state of the game address and how things are planned to play out on the back end going forward now that our last big project is done, and a massive amount of programmer resources have been freed up as a consequence! Two important notices first: 'XUn
Nov 2, 2022 0 2
Next Update News from lead programmer Ursa Senior
Hello again, farmers If you missed my last post, go read it now! I covered: What's coming in the next Savannah dungeon floor update Hints on an entirely new dungeon zone Talk about improvements, fixes, major story events and more Preview images inside Link on Steam: [ https://store.steampowered.com/
Aug 10, 2022 0 8
New Year's Devlog: What we did in 2021, and What we plan for 2022
Happy New Year, I’m Dwarf2500, from the programming team, here to share a progress and plans update. First off, let’s take a look back over the last year! (or just skip to 2022 to see what’s coming up) Winter 2021 A year ago we were still in the middle of addressing major stability issues. It had be
Jan 3, 2022 0 2
Halloween Fan Art Contest!
We're hosting a halloween art contest this year everyone! To participate you'll need to join our Discord server, and submit your work to the Contest Submissions Channel we'll be reopening! We want you to provide us with your best halloween-cloud meadow related pieces! Your work can be SFW or NSFW, a
Oct 4, 2021 0 2
A New Roadmap
Hey everyone! Judge Heath here with a little change to how we intend to help inform you on progress of the game! The old road map, between various changes in goals and the realities of development, had gotten so out dated as to become more of a malady than a proper method of telling all of you what
Aug 5, 2021 0 2
Farewell Letter from Carbonoid.
Judge Heath here to bring you some bad news. Carbonoid will be leaving us this month, pursuing her other creative ventures in adult art and film making. She wanted us to give you this letter. ---- Cloud Meadow Supporters, This is from Carbonoid and Mephisto! Farewells are in order. Unfortunately, No
Dec 1, 2020 0 2
On Voting
As we approach the end of our development cycle, we are going to be reducing the votes down, not completely discontinuing them, but we're unable to continue expanding our task list with even more sprite sex scenes. There will be occasional votes still, when we, as developers, are unsure on where to
Aug 4, 2020 0
Team Expansion and rearrangement!
With the new amount of income we've gotten, we're focusing on expanding our team a little more. We're hiring Impforhire as a part time background concept artist to help push forward the level design as rapidly as possible, Dwarf2500 as our third fulltime programmer, and later in the month Bandana Ch
Jul 8, 2020 0
Setting Roots Update Is Live on Steam
As part of the steam summer sale and a combination push with other Tiny Hat Published games, we've gone live with the first part of the Setting Roots Update, which also includes new steam trading cards, emojis, and backgrounds. The Patreon version of the Beta v0.1.1.0 release will be coming tomorrow
Jun 25, 2020 0 2
Hiring a Third Programmer
Team Nimbus is stepping up its game - we're hiring! We are looking for a games programmer to join our team in a full-time capacity until the December 31st 2020, with potential to continue as an ongoing role based on our income at the time. This is a contracted, full time, position working remotely a
Jun 1, 2020 0
WIP: Palette Swaps for the first 4 Monsters
Next patreon update will be coming on Monday or Tuesday, reimplementing large sections of the Farming Experience, laying the ground work for a new lighting system, and including palette swaps for all the overworld sprites of the first 4 monster species (Cat, Centaur, Wolf, Holstaur). These will not
May 22, 2020 0 2
Steam Early Access Release Is Now Live!
We're officially up on steam now! Early Access release and your Patreon Pledge People who supported Cloud Meadow at any point of time will receive an non-steam version of the game. What does it mean to you? For Steam EA Users, it means you will receive more stable builds, updated regularly, without
Mar 3, 2020 0 2
Itch.io Demo Page
We're going to start transitioning over the public build to the itch.io, where we'll be hosting our public demo build once we stop updating the public builds entirely! All part of the media ramp-up for the steam build release as we finally get from laying down bones to putting meat on said bones! Cl
Jan 29, 2020 0 2
Update: Game and Store Page Up For Review
Keeping you guys up to date on progress, now we just sit and wait to see what happens. We're not done with the steam EA build, but content wise it's enough to submit it for review. The June 1st release date is to give us a ton of wiggle room depending on how long the review process lasts, we expect
Jan 23, 2020 0 2
Steam Works Update
We're up and active on Steam Works, and have a publishing deal signed with Tiny Hat Studios for their assistance in getting us up on steam and in moderating the various community formats on there. We'll keep you guys up to date as things progress.
Jan 16, 2020 0
Steam EA Progress Report
Judge Heath here, So the Steam Early Access version is getting pushed back a bit, not because we're that far behind on our schedule (We are a bit, but we still should have the final Early Access version ready to go for Steam before the end of the month), but because Steam has yet to get back to us a
Jan 8, 2020 0
Update to Gameplay
Given the success of games such as Fortnight and Apex Legends, we have decided that we're going to invest time and energy into a multiplayer, character based, battle royal mode where you play as one of the characters of Cloud Meadow on a slowly disintegrating dungeon island! You must make your way t
Apr 1, 2019 0 2
A Change in Plans: Updated Release Schedule and Rewards
Judge Heath with some not so good news, and a little good news as well. So, as everyone here who has been following us from the beginning should know, we had a rough 2018, especially the months of January through August, with us going through two secondary animators and Diesel hitting some burnout f
Feb 5, 2019 0
$5.00+ Update
$5.00 Patrons, from now on, will be getting a little bonus mixed in with their code. We'll be adding a 'Moments out of Life' gif to the code release each month, giving you guys a little glimpse of the things going on in the game. Most of these will be added to the game in time, probably right before
Jan 9, 2019 0
New Team Member: Lewd K on Sound Design
Lewd K is joining the team as a contractor, and will begin working on adding sound to the HD Sex Scenes this upcoming Monday! In the meantime, have a sample of his work with this little animation of one of Ev's upcoming new abilities: Bone Dig. Ev's Bone Dig (YouTube)
Jan 5, 2019 0 2
Update Schedule Adjustments
Judge Heath here with a very important announcement for everyone. We plan on adjusting our methods of releasing builds from here on out. From now on we'll be releasing content as and when it becomes available, even internally. Every build will be released as we get it ready to go, from bug fixes, to
Dec 25, 2018 0
Story System Refactor Completed
Kodex just finished up the story system refactoring, covering how dialogue is handled, with this done, it should be far less common to run into story related bugs as we go forward, barring the usual typos and weird things that nobody can ever explain. With this, we have completed 3 out of 15 total s
Dec 11, 2018 0
Stop Sesta/Fosta
We try to be sparing about our political activism posts here, but as recently proved by both Facebook and Tumblr, our livelihoods are at stake thanks to these idiotic acts of the US Congress. We don't like to inject political chicanery onto our posts because nobody comes to play a porn game to be re
Dec 10, 2018 0 2
Really Cool New Tool that's Speeding Development
So for pallet swaps we've been trying very hard to go for a consistent deal, and in doing so we've found a new tool to be completely invaluable. You'll find the ColorTool on Steam right now Previously we had to manually go for transitions, and now we're able to get much cleaner builds out There are
Nov 9, 2018 0 2
WIP Art and Update: Dungeon Refactoring
The fruits of refactoring are steadily being shown, in that we managed to cut down hotfixing time ENORMOUSLY this month, going from dozens of bugs to just a mere handful this month. The dungeon refactor will hopefully cut even further down on it, and here is something we thought we'd be unable to pr
Oct 10, 2018 0 2
Update about the Hotfix and Bugfixing
Judge Heath here, Sorry we're going way slower with the hotfix this month guys, Kodex wanted me to drop this off for you guys to read so you know what's up. ----- This month’s usual daily hotfixes will be changed to one big hotfix. We are going to spend the time to refactor the systems to promote be
Sep 7, 2018 0
State of the Code August 2018
Hey all, KodexKommander here again to give another short term roadmap of what we doing code wise. So we are changing pace a this month instead of adding as much as we can into the game and having to spend half a month fixing bugs, we decided that we are going to spend time to stabilize the code base
Aug 17, 2018 0
NSFW: The recolor system
We're beginning to finalize a recolor system that functions by transforming a character to greyscales, then applies changes based on those greyscales to other colors. The Blueberry Centaur is a test example of this, but it proves that we can do this without changing similar colors (Evan's hair and t
Jul 23, 2018 0 1
Popularity Contest
We're entering into a merchandising agreement with a company known as H-Scene who will be opening their doors in the near future. For this reason, and because it'll help us focus our efforts story writing wise, we're going to hold an open and running popularity contest involving the many many charac
Jul 7, 2018 0 2
New Animator Needed
Judge Heath here, Sadly, a set of circumstances in real life have lead to a situation where Sethpup continuing to work with us is no longer possible. It is not my place to explain the situation, and if Sethpup wants to explain more then that is his business. He'll be leaving us on the 13th. That sai
Jul 4, 2018 0
Slight Delay on Contests, but not Beta
Judge Heath here! While the vast majority of characters have become combat enabled finally, we're lagging a bit behind on implementing the contests, our team got hit by contaminated drinking water recently, and it delayed some implementation of features. We're very sorry for the delay. They will be
May 30, 2018 0 1
The Reasons for Radio Silence (Also: Art Sample of the Breeding Contest)
Judge Heath Here, So we've been getting some chatter about why the patreon has been quiet, and we really do apologize for that. The issue has been one of lacking art content to share. We've been rushing towards beta, which means that a lot of work has to be done across the board, and not given it's
May 25, 2018 0 1
April 2018 Earnings and the 2nd Programmer
We're a little short on the funds for a 2nd Programmer, but we've decided to go ahead and hire our new programmer, UrsaSenior, given how close to the goal we got last month and this month, and hope to be able to raise the funds to be able to retain him within the next 3 months!
May 3, 2018 0 2
Patron Poll on Mac Builds
Apr 2, 2018 0
On Mac Builds
Judge Heath here, and we think after exhaustive research into this we've finally figured out what was going wrong with the Mac Builds. Unfortunately, this leaves us in a bit of a sticky situation. I feel it's best to leave it in KodexKommander's words what is going on exactly, so I'll be quoting him
Apr 2, 2018 0
Exciting news!
Nintendo said they were expanding their adult catalogue and how better to expand it ehn? https://cdn.discordapp.com/attachments/204322492569878528/430056371606519829/unknown.png (Discordapp)
Apr 1, 2018 0 1
Change in Policy on declined patrons and our transparency.
Mar 29, 2018 0
Jumped the gun
Mar 1, 2018 0
Still on track!
Dec 1, 2017 0
Swapping Milestones
Given our current workloads, the immense abilities in pushing our work forward that Kodex has shown, and how we're falling behind on our animation goals, we've decided to swap the 2nd Animator and 2nd Programmer Goals going forward. This means that at the 16.5k Mark that we'll be hiring a second Ani
Sep 26, 2017 0
Letter from Dieselbrain
Judge Heath here, with a message from Dieselbrain, he posted this to his own patreon earlier, but given the number of questions we've been getting from patrons about his absence from streams we felt we should post it again here. "Hey y'all. I know things have been a bit sparse recently. I just wante
Sep 6, 2017 0
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