A Change in Plans: Updated Release Schedule and Rewards
Judge Heath with some not so good news, and a little good news as well.
So, as everyone here who has been following us from the beginning should know, we had a rough 2018, especially the months of January through August, with us going through two secondary animators and Diesel hitting some burnout from picking up the slack during those periods when we lacked real support.
This left us terribly low on time, delayed production of HDs, and further, dealing with these matters caused slow downs by proxy in other areas as more attention to organization, production, and similar managerial duties were placed on assisting the Animation load and fixing that leaking pipeline rather than in solving issues in other areas.
This has put us behind schedule, not as badly as if we'd had no HD animations being made during that period at all, but enough that we felt the schedule would be effected.
We are therefore forced to push back our release day to around June-July 2020, on a tentative basis, to give us enough time to actually go back over, polish previous animations, fix the game, and give us the time we thought we'd have in the period of August through December 2019 to make the game as functional as possible without issue. While there is always a possibility that an unforseen circumstance could hit which could further adjust our projection, we are confident as a team that we can hit this new release date, and we currently see no such issues on the horizon.
Now, that said, onto the good news!
These past months, with Carbonoid and LucidLemonLove, and the new pipeline based around more spread out work across part time workers rather than full time workers, has really fixed a lot of problems, and allowed us to better organize other areas. We've been able to be more public with what systems are implemented, what portions of the story are being pushed forward, and how to go about listing completion, some of which has been publicly displayed (such as on our front page).
We are also in the business of revising our reward tiers (through the previews and WIPs, and the free gifs to $2.00 and $5.00 patrons). We are investigating expanding the rewards of the $10.00 Patrons in the form of a monthly live chat and AMA sessions between the team and our $10.00+ Patrons. We're still working on a system that would enable us to appropriately give that out, but it's something that we have on the table. We're also thinking of holding art contests for folks to win various free reward tier accesses, but will be looking into that more closely when we've come to a decision on the AMAs.
Finally, we are investigating various forms of distribution for the game, and believe that Steam should be on the docket, as well as other methods such as Nutaku, Itch.Io, and Gamejolt.
Every single member of Team Nimbus thanks you, both Patrons and Followers, for staying with us, and for your support that has made this possible.
Comments (15)
Well everybody is used to steam, and they changed their policy recently to accomodate H content. But the thing is, they charge a shit ton more compared to any other platform. 30% last I heard. So I think it would be better if you go for literally anywhere else. Itch.Io seems pretty nice, but I have no idea how they operate in a developer's perpective.
Steam doesn't require exclusivity is the thing, so we don't particularly care, what we care about is net penetration, getting more sales rather than more money. More sales can be more easily leveraged into more money than more money into more sales.
I think all people, regardless how much they pay monthly, will be interested in taking part in AMA. A lot. AMA provides transparency that is a key to public funded projects, thus locking it behind paywall may not the best choice, at least in my opinion. At very least, you could release transcript of such AMA to all patreons (Question and Answear) after the fact. Or do Q&A sessions when all patreons ask a question on specific Discord channel then you choose questions and post answears later (Early Access games do that quite often)
Our thought was to have the AMA be recorded.
Thanks for the news, keep up!
Keep up the good work!
so the teams going to try and get this on steam in the near future as a Early access game or when its done? ether way it would be awesome
Last time the idea of releasing CM as EA game on steam was brought up the team said they needed constant and stable income, which EA doesn't provide (one time purchase). In my opinion it will be also difficult to be recognised on steam store which is flooded with asset flip games.
That's a lot of months of 2018
Yeeeeeeep
You guys got this in the bag. You guys are awesome developer 😁😁😁😁😁😁😁
Does this mean we can get actual animations instead of those shitty sprite scenes?
I've never read a more stupid and disrespectful comment on here than what I've just read. Seriously, take your hand out of your pants and realize the effort put into this game.
I thought steam recently changed their policy on H-games
They did, but we don't want to promise it for CERTAIN if they change back in the coming months. You know how volatile the H-Game Scene can be -JH
