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December 31, 2025

Update 12/31/2025: Foliage Destruction

Hello everyone! It's New Year's Eve here, so things will be a bit slow for the next couple of days. I do, however, have a new version of the Foliage Destruction script on the Discord for early access/testing along with a map to test it on. As it is still considered an alpha version, it is currently in gold tier early access. After the first, I'll mirror the link here as well.

New in this version is the implementation of the extended disaster destruction features. I have also updated everything to work with Precision Farming.

In this video, I just let a tornado run over a corn field to see what the knocked over state would look like. I obviously can't force the corn to fall in the direction of the wind, because the game/fruit shader doesn't work like that. What I did instead is add some variation to the knocked over state(s) to make it look more realistic from a variety of angles.

So far everything looks good in testing, and no performance issues to speak of. Next, I'll be adding my version of the tip to ground destruction to the game. That one is a little more involved because I also add a menu option for that one so you can enable/disable/configure it in game like the other destruction types.

That's all for now, more as I get more finished. Have a Happy New Year!