In Development: Foliage Destruction
Hello everyone! Now that Unit Convert has moved into beta (Silver tier) access, I have added a new alpha project based on requests. This one is in addition to the one we will be voting on after the new year.
This was originally part of the Conversion System, but this specific functionality is far more requested/used, so I have decided to make it stand alone.
Currently named just "Foliage Destruction", it allows as many "destruction" states as you want. Vanilla currently only allows one destructed state per crop, so this will add to that. It will also allow you to continue harvesting destroyed crops (if set that way) as well as allowing additional destruction types (like tip to ground destruction).
Finally, if seasonal growth is enabled, you'll be able to set the destroyed states to either die or heal during the next transition as well.
In the video, I have updated the Riverbend RCS test map to include some extended destruction states for corn. I'll be doing the others as well, and will also update the RCS prefab with the extended destruction foliage for those who want to use the new system.
In some cases, it does take some prep work to be able to use. For most crops, it's simply adding a couple more <foliageState> entries to the foliage xml and adjusting the height/width to make the "trampled" versions. Corn took me longer because I wanted to create a "knocked" over effect instead. You'll be able to set it up however you want.
This is currently a Gold tier early access project, along with a map to see/test it out on.
Later!
