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January 9, 2026

Row Crop System Progress: 01/09/26

Hello everyone! I am working on a new version of the Row Crop System that addresses some of the issues that have been brought to my attention. One thing to note is, the game expects the crops to be painted solid. In other words, the vanilla game doesn't really have rows. It has solid areas painted as the crop, with visual meshes simulating the look of rows.

I mention that because, having actual strips or rows of crops affects a lot more areas than I originally thought. I have to hunt and peck and find these areas as they are brought up and add code to the game to account for the areas between the rows.

Spraying is one such area. What I have added to this next coming version is a spray ground texture reset every time a growth period triggers. I have to check if it works with seasonal growth off or not, as well as some mp testing, but it looks to be working so far.

This will not reset your spray levels, just the texture on the ground to allow you to spray again before harvest if you choose to.

Also in the next version are a few info message updates. I've removed a couple of the more minor ones, and reworded others to hopefully make them easier for people to understand.

Should have a new beta version ready soon here.