Progress Update: 10/25/24
Hello everyone. The next big Advanced Addon update is currently in pre-release testing and so far so good. So what is all coming in the next version? Quite a bit actually.
Upcoming Changes:
New State Control System
Should now work with Revamp
Unlinked from the production code (can be used with regular silos)
Simplified setup, little to no i3d work required
Can be set up with unlimited effects, sounds, and object changes
Works with moisture storage dryers
Updated Moisture System
Settings to change the various bonuses and penalties from moisture
Storage dryer auto-configuration can be disabled via in-game menu
All crops auto-register with the moisture system by default
Global drying speed can be adjusted via in-game menu
Storage can now decay if stored at too high of a moisture (happens real time)
Storage loss can be disabled, increased or slowed via in-game menu
Storage loss can be decreased while dryers are running via in-game menu
Storage loss can be configured via placeable xml per storage and fill type
Storages can be configured to be more or less efficient at holding various crops
Storage now dries based on how full and how moist the crop currently is
Simplified setup, little to no i3d work required
Updated Configuration System
Chopped material can now be disabled via in-game menu
Tip to ground can now "trample" crops the same way wheels do
This can be configured via in-game menu
Has three settings: full, cut state only, and cut state plus
Settings determine what growth states are affected by tip destruction
AI wheel destruction can now be adjusted via in-game menu
Advanced wheel destruction with multiple conditional destruction filters
Many many conversion options for maps and map makers to convert nearly anything to anything at harvest time
Fruit type and cut state can be converted
Output fill type and fill type factor can be converted
Straw fill type and fill type factor can be converted
Chopper fill type and fill type factor can be converted
Chopper can output real straw (instead of just textures)
Chopper ground texture can be converted
Harvest ground texture can be converted
Haulm can be removed after harvesting
Motion path effects for cutters, pickup headers, and mowers can be converted
Output moisture can be converted
Conversions can be set to prevent harvesting under specified conditions
Supports out of range harvesting (i.e. harvesting a growth state you normally couldn't)
Can now take input moisture as a conversion condition
General Updates
Custom vehicle HUD (moisture hud) is now shared and can be reused with other mods
Custom vehicle HUD can now be moved via in-game menu (per request)
Custom vehicle HUD can now be scaled via in-game menu (per request)
Placeables can now have multiple unloading and loading stations registered to them
Placeables can now have multiple storages that are linked to the new loading/unloading stations
Placeables can now have a shared control panel that can be used with other Advanced Addon mods
Control panel supports effects, sounds, and object changes
There's a bunch more I'm sure I'm forgetting, but it's a pretty big update coming. From here I will be continuing to get things ready for the next game. Tutorials for all of this will be available to members, with the more advanced stuff on the more advanced tiers.
The mod itself should be coming to itch fairly soon here, I'd say within the next week. Need more time for testing, especially mp testing.
That's all for now, have a good one!
