Progress Update: 10/14/24
Another update post. This one is showing something that was requested and I talked about in the last post. Just a side note, all of this is completely optional and can be set up however you want with the new system. This is just what I set up in the example map to show the functionality.
Here, I am cutting corn stalks and baling them for later use. This is done with a combination of the conversion system and some vanilla xml edits. I added a new fillType, called maize_windrow and associated tipToGround in the map xml.
After that, I made a conversion entry in the new conversion xml that allowed cutting stalks to the trampled cut state. This prevents a forever loop of cutting to the cut state over and over again.
This is the result. Everything is customizable, so you'll be able to do pretty much whatever you want with the new system.
Finally, everything is in testing so the new State Controller and Moisture System will be released along with the new Advanced Addon. Shouldn't be too much longer for public release. It's still all being tested, specifically in multiplayer. I'm also addressing member requests and concerns. Once everything is tested and stable, I will be releasing everything to itch.
That's all for now. 👍
