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Monster Souls: Chains of Chimera

@monstersouls
3 bookmarksindexed Sep 9, 2026updatedlast updated Sep 9, 2026importedlast imported Nov 3, 2026
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Dev Update
Hey everyone wanted to let you know how development is going. I've been working on the final dungeon, the final boss and the ending of the game and at this point everything is playable and the game can be "beaten" but everything need to be fleshed out a lot more. Art and animation remain the largest
Jun 29, 2025 0 6
Progress Update - November 2024
Dec 5, 2024 0
Progress Update - October 2024
Oct 29, 2024 0
Progress Update - June 2024
I'm sorry to announce it won't be ready this month but a ton of work is being done. Just a little longer.
Jun 17, 2024 0 4
Progress Update - March 2024
Mar 8, 2024 0
July/August Dev Report
Aug 28, 2023 0
Chapter 3 Progress (May-June)
Jun 29, 2023 0
Chapter 3 progress
Apr 25, 2023 0
Jan 2023 Dev Report
Jan 25, 2023 0
Chapter 3 Teaser/Dev log
Dec 17, 2022 0
Dev Report August/September 2022
Hey everyone! Just wanted to give you a little update about what I'm working on. I spent the later half of August on some changes in preparation for Chapter 3. These were somewhat technically challenging changes that would break everything and I was hesitant to delve into them but also felt they nee
Sep 3, 2022 0 3
Dev update August 2022
Hey everyone I wanted to let you know I'm working through the list of high priority issues and there should be another build released this month. The feedback I've received has been truly amazing and I wanted to thank everyone again, I'll try to reply to each one individually but know that I've read
Aug 4, 2022 0
Small Dev Update
Hey everyone, just wanted to let you know that I'll try to release the chapter 2 finale scene this month. Not everything will be finished and polished but honestly I've become so burned out on it that I need to release what I can and let myself work on other parts of the game. This is a very importa
Jul 3, 2022 0
Dev update
Hey everyone just want to give a little progress update. Earlier this month I thought I could rush out a new build but I felt it would end up be very disappointing if I didn't have very much new content ready to explore. I'm sorry again for the long wait. While I am trying to finish up the final sto
Jan 29, 2022 0 2
Dev Update
Hey guys, sorry for the absence and lack of updates the past month. Things didn't really go according to the plan I had back in September and I ended up needing to find a new place to live. I'm settled in my new place now so I'm back to working on the game. I would like to release a build this month
Jan 9, 2022 0
Progress Update
Hey everyone! I have a little progress update to let you know how the chapter two finale is coming along and a few small improvements I've made with feedback from the last build. First of all I want to go over the hints I have added relating to the quests at the beginning of chapter two, the mercena
Nov 13, 2021 0 5
October small update + plans
Hey everyone! I just want to give a small update and talk about plans for the remainder of Chapter Two. Since the last build I’ve been working on the goblin battle scripts and added a new goblin variant. I want every enemy to have a variety of abilities instead of just attacking every turn, and some
Oct 2, 2021 0 1
Plans for next build and poll follow ups
Jun 23, 2021 0
Dev Report (Short-ish version)
Hey everyone! I want to give you a little update. I spent a lot of time this month working on game mechanics, fixing bugs and experimenting with new effects and animations. All that stuff makes the game better to play but I think I need to complete more of the story or scenes before I release a new
May 27, 2021 0
Small Update
Hey everyone just wanted to give you an update on the status of the next build. I wanted to complete the goblin scene before releasing a new build but I think it'll be another week before it is ready. The animations are nearly complete but then I have to script it and test things to make sure it all
Feb 25, 2021 0
Goblin Tree Village
Hey everyone, here's a small update for where we're at end of January. The layout for the goblin dungeon is getting nearer to it's final form although there is still a lot of clean up to be done. The tree village is one of three parts of the goblin encampment and probably the most ambitious section
Jan 31, 2021 0
Small Update on the new dungeon/wolf form
Hey guys! I got the new dungeon mostly integrated into the game. I had to do some work to the game to support adding more dungeons as well as some new features that will be needed for the new dungeon. I want this one to have a lot more exploration as well as access to hero's wolf form to help sniff
Jan 22, 2021 0
November Dev Report
Hey guys! I don't know if this is going to be more of a change log or a roadmap but I wanted to just roughly lay out where we're at and the intended sequence of the final game and where I'm heading. Chapter One The start of the game revolves around the protagonist beginning his career as an adventur
Nov 24, 2020 0 1
September Dev Report
Hello again everyone, hope you are all doing well! I want to thank you all for your amazing support. The Monster Souls fan base continues to grow and brings with it the possibility of bigger and more exciting things for the future! Patreon Anniversary October 23rd will be the first anniversary of th
Sep 27, 2020 0 3
Progress on next build
Sorry for the quietness recently. I've been working on a lot of small improvements and fixes but I want to add some new content too. There will be a new build before the end of the month. The next build will also be the first version to have sound effects and music so a lot of time was spent fiddlin
Aug 18, 2020 0 1
Progress Update June
Hey guys hope you are all doing well! I have a few things I wanted to talk about regarding the state of the project and the patreon campaign. I started out the month by continuing to work on the character models and rigging for the 3 buddies. Currently buddy 1 and buddy 3 are finished and buddy 2 is
Jun 26, 2020 0 1
Tavern (WIP)
Hey everyone I wanted to give a little update on what I'm working on. I've started blocking in the tavern interior where the buddies will gather to have a drink after your missions. Buddy 1 and Buddy 3 are rigged and already have a few animations. Buddy 2 still needs to be rigged. Thanks for all you
Jun 14, 2020 0 3
Mid April Dev Report
Apr 14, 2020 0
March Progress
Hey guys, mid month progress report time and I'm just going to jump right into it! Conditional Turn Based Battle I implemented a conditional turn order system, where character's turn order now takes into consideration their agility and the types of commands that they use may cause them to have a gre
Mar 19, 2020 0 7
February Progress
Hello everyone and welcome to all the new patrons! The support this month has been phenomenal and I want to thank every one of you for helping to make this game a reality. As you guys know I released the first version of the dungeon prototype one month ago and since then I've continued work to impro
Feb 27, 2020 0 6
November Progress
Nov 30, 2019 0