Goblin Tree Village
Hey everyone, here's a small update for where we're at end of January. The layout for the goblin dungeon is getting nearer to it's final form although there is still a lot of clean up to be done. The tree village is one of three parts of the goblin encampment and probably the most ambitious section of the dungeon.
Other Tasks completed this month:
Story outline and scenario design for chapter 2
Design and concept work for the third party member
Chapter 2 task list
Level and art design for the Goblin Encampment dungeon
Goblin model and rig with rough placeholder animations
Updated some game logic to support multiple dungeons
Updated dungeon select screen
Updated the hero's transform/class change menu
Added sniffing skill for the hero's wolf form
Added new action to sheathe sword
Separated Attack and Interact keys/buttons
Fixed bug with platforms not catching the player reliably
I have some bare minimum requirements for the next build which I should be able to put together in the next couple weeks. If all goes well I could let patrons start testing out the new area in February.
Thank you all for your support this month!
Comments (7)
This map looks really freakin awesome I look forward to the full finish
Wow! This map looks amazing! I'm looking forward to play it ^^
This is really impressive! Great work!
There’s is gonna be the Goblin Sex a unique Gameover scene?
Yes there will be new scenes.
I wonder, what races will be in the final game?) Are you planing to add any sort of demons?
I think there's a good chance we will see some demons in the game later on.
