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January 31, 2021

Goblin Tree Village

Hey everyone, here's a small update for where we're at end of January. The layout for the goblin dungeon is getting nearer to it's final form although there is still a lot of clean up to be done. The tree village is one of three parts of the goblin encampment and probably the most ambitious section of the dungeon.


Other Tasks completed this month:

  • Story outline and scenario design for chapter 2

  • Design and concept work for the third party member

  • Chapter 2 task list

  • Level and art design for the Goblin Encampment dungeon

  • Goblin model and rig with rough placeholder animations

  • Updated some game logic to support multiple dungeons

  • Updated dungeon select screen

  • Updated the hero's transform/class change menu

  • Added sniffing skill for the hero's wolf form

  • Added new action to sheathe sword

  • Separated Attack and Interact keys/buttons

  • Fixed bug with platforms not catching the player reliably


I have some bare minimum requirements for the next build which I should be able to put together in the next couple weeks. If all goes well I could let patrons start testing out the new area in February.

Thank you all for your support this month!

Goblin Tree Fort WIP (YouTube)

Comments (7)

D
Draco of the frozen sea · February 1, 2021

This map looks really freakin awesome I look forward to the full finish

A
Aizu Kanna · February 1, 2021

Wow! This map looks amazing! I'm looking forward to play it ^^

S
SoftPraise · January 31, 2021

This is really impressive! Great work!

B
Brian Yip · January 31, 2021

There’s is gonna be the Goblin Sex a unique Gameover scene?

M
Monster Souls: Chains of Chimera · February 1, 2021

Yes there will be new scenes.

A
Artem · January 31, 2021

I wonder, what races will be in the final game?) Are you planing to add any sort of demons?

M
Monster Souls: Chains of Chimera · February 1, 2021

I think there's a good chance we will see some demons in the game later on.