Night-Runners Private Alpha v2,72 Update Log
2.72 FIXES & IMPROVEMENTS;
- Improved AI braking when close to PITing the player, PIT avoidance is much better
- Game settings adjustable difficulty now works as the main difficulty control ontop of dynamic difficulty
- New smoother and more advanced dynamic difficulty scaling
- Reduced distance battle health drain when far apart; you can now crash and recover without immediately losing
- Distance battle health drain is now affected by dynamic difficulty
- Dynamic difficulty now affects the entire AI system, including base power
- “???” calls happen more often when your money is very low
- Losing while in debt now only takes from betting cash, not your main cash
- Added larger sidebet cuts for higher game difficulty settings
- Fixed brake glow and temperature desync; brakes now take longer to heat up
- Reduced AI slowdown at game difficulty levels above 0
- Added hint text for battle races (HP > finish position)
- Added hint text for no minimap in boss races
Difficulty is much, much improved now. Lower your Game Settings difficulty to 0 if you didn't like the previous versions difficulty level. Difficulty level 4 is a more polished version of the old state. The opinions on difficulty are quite split right now; I've heard the complaints about it but there's also a lot of people with win-only records in stock cars.
This update should address everyone's complaints and resolve the difficulty issues!
https://planet-jem.itch.io/night-runners-private-alpha/patreon-access
