Night-Runners Private Alpha v2,83 Update Log
v2.83 FIXES & IMPROVEMENTS;
- Fixed AI ability to overtake the player cleanly
- Slightly increased distance battle drain speed
- Reduced turbo lag again for all engines
- Fixed S15 rear seats (bad import in previous build)
- Reduced AI slowdown and catch-up effect
- Replaced the old slowdown system with a new “slow cornering” system
- Reduced distance needed for AI to ask for a restart
- Decreased engine temperature gain for cars with 100%+ cooling
- Reduced wait time in PA intro cutscene
- Improved [CONFIRM] and [EXIT] UI hints and added [CANCEL]
- Increased phone call text speed and reduced input delay
- Fixed bug where calling a normal racer could trigger a boss call if a boss was in PA
- Removed vendetta racers from PA before intro completion (missing cooling dialogue)
- Fixed Kymoto Orian spoilers having no names
- Increased photomode motion blur exit threshold (requires full movement to exit preview)
- Made unlock text scale with screen size
- Fixed Kymoto Sprecia pink trunk interior
There was a major issue deep in the AI logic which prevented them going into "overtaking mode" which has now been re-written and fixed. AI will continue to be tuned and tweak over the next week or so, none of this is final. The feedback is important!
https://planet-jem.itch.io/night-runners-private-alpha/patreon-access
