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RRe36

@rre36
0 bookmarksindexed Sep 8, 2026updatedlast updated Sep 17, 2026importedlast imported Nov 7, 2026
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Nostalgia Shader v4.0 Preview E2
Oi, there have been a bunch of changes since the last version, and as NostalgiaVX is now on Tier 2 I thought that it'd make sense to make the previews of the regular Nostalgia Shader available for all tiers for now :) Changelog: - adjusted tonemap response - removed unintentional purkinje effect - f
Nov 3, 2021 0 11
KappaPT Preview P11b
Sep 8, 2021 0
Nostalgia Shader v4.0 Preview E1
Oi folks, this is an interesting one :p Version 4.0 of Nostalgia Shader will be an all-around polishment update that should iron out many quirks while also improving the overall visuals with improved lighting and additions like SSPT. The performance of this version is currently below what 3.x perfor
Sep 7, 2021 0 11
KappaPT Preview P11a
Sep 5, 2021 0
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Test Previews 21-09-03
Oi people, I'm once again just bundling the test previews into a single post like this since I feel like its a more convenient way than individual posts for, at times, rather short changelogs. Kappa v4.1 T5 (changelog relative to the last version posted here): fixed debug views freezeAtmosAnim now a
Sep 3, 2021 0 3
KappaPT Preview P11
Sep 2, 2021 0
KappaPT Preview P10b
Oi, time for another small refinement update. Changelog: - added irradiance volume interpolation (fixes blocky visuals with fog and the irradiance volume) - increased nether haze density As always enjoy this (this time rather small) update :)
Aug 26, 2021 0 11
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Test Previews Roundup 08-21
Oi folks, as there are multiple test previews to cover I've decided to just do one post for all three of them. Kappa v4.1 T1 adjusted tonemap adjusted default sun path rotation fixed rough reflection issues fixed POM issues with a heightmap value of zero framing tool is now hidden with GUI (F1) Nost
Aug 20, 2021 0 3
Vanilla Plus v3.0 Preview T1
Oi, time for public testing, now that its getting close to finished :) Changelog: - fixed white screen during nighttime on nvidia - added missing color presets - added option to remove shadows off cross-model foliage
Aug 12, 2021 0 11
KappaPT Preview P10a
Time for some quality improvements of the additions that the last update introduced :) Changelog: - improved overall irradiance cache performance (less hitches especially) - fixed reflection issues - adjusted irradiance cache accumulation - fixed most bleeding issues with the irradiance volume - min
Aug 10, 2021 0 11
Vanilla Plus v3.0 Preview P6
Oi folks, time for what is probably the final preview before public testing of Vanilla Plus v3.0. Changelog: - improved reflection behavior - fixed overlays (enchantment glint and such) - added clouds to skybox reflection - added custom water (disabled by default) As always, enjoy the update :)
Aug 8, 2021 0 11
KappaPT Preview P10
Oi, the update I talked about in this months devblog is finally here. Please note that both the irradiance cache and the fog irradiance volume are work in progress, the latter especially. The irradiance cache for the scene lighting is enabled by default as it has much less issues than the fog irradi
Aug 3, 2021 0 11
Nostalgia Shader v3.1 Preview T1
Oi folks, time for a preview out of the blue since I almost forgot about the polishment patch for Nostalgia Shader. Changelog: - fixed missing water absorption on objects using subsurface scattering - added moonlight illumination setting - fixed cloud blending when above first layer - color settings
Jul 30, 2021 0 11
KappaPT Preview P9
Oi, time for some updates on this pack, although I am currently not really touching the PT lighting part but rather keeping everything around it up to date for the time being. - updated tonemap implementation and behavior (now up to speed with the latest Kappa 4.1 changes) - tweaked skylight - minor
Jul 16, 2021 0 11
Kappa Shader v4.1 Preview E3
Oi folks, bit of a maintainance update this time with a few small changes I've made recently. - improved POM self shadowing (thanks to null511) - fixed cloud shadows on translucents - changed metal albedo application to follow past debates on labPBR more closely Enjoy the update :)
Jul 16, 2021 0 11
Vanilla Plus v3.0 Preview P4
Oi folks, time for yet another update. This time featuring dimension support and lens effects (finally some Depth of Field in Vanilla Plus). - added support for nether and end - added motionblur - added legacy-style lens flare - added depth of field - fixed clouds and translucent objects - minor twe
Jun 22, 2021 0 21
Kappa Shader v4.1 Preview E2
Oi folks, time for another update Also lil' status update on my end (if you remember the latest vanilla plus post): Things might go back to normal of sorts soonish, so I hope I can pick up at a reasonable pace again :) Changelog: - adjusted atmosphere coefficients - fixed disabling labPBR emission -
Jun 11, 2021 0 11
Vanilla Plus v3.0 Preview P3
Oi, things have gone a bit quiet lately due to some personal shenanigans that I've been struggling with, which is what caused the lack of updates recently. Nonetheless I got at least something done with this preview which is more or less a wrap up of the foundation of the overworld part. Due to that
May 30, 2021 0 11
KappaPT Preview P8
Oi folks, finally another update :p - adjusted atmosphere coefficients (stronger ozone at sunset and slightly warmer overall outdoor lighting) - internal buffer attachment stuff which might resolve some minor visual bugs - corrected emission behavior with labPBR emitters (can now be properly disable
May 9, 2021 0 11
Vanilla Plus Shader v3.0 Preview E2
Time for the next preview of this update, which now features: - screenspace godrays - water fog which also is able to take the water biome tint into account - nighttime stars - colored shadows from water - improved fog weighting P2a should fix the nighttime issues some people had with P2.
Apr 27, 2021 0 11
Kappa Shader v4.1 Preview E1
Oi, time for the first preview of Kappa 4.1, which features: - improved emission color handling that now matches KappaPT - adjusted labPBR emisison behavior (curve can be adjusted in the settings as well) - fixed tile-y artifacts with lens flares (hopefully) - fixed bloom artifacts when using lens f
Apr 27, 2021 0 11
KappaPT Preview P7a
Oi folks, time for a small bugfix update which deals with issues related to bloom and lens flares (and potentially also handheld translucents, and its also available for Tier 2 as well because of that since I'd rather have a working version available for ya' folks until the next one arrives. UPDATE:
Apr 27, 2021 0 11
KappaPT Preview P7
Oi folks, as this is a rather big-ish under the hood update that ironed a bunch of things out that bugged me a lot, I decided to treat this as the first "milestone update", which is thus also available for the Tier 2 Patrons :) Most changes where of internal nature, but also have one or two visual i
Apr 20, 2021 0 11
KappaPT Preview P6a
Apr 12, 2021 0
Vanilla Plus Shader v3.0 Preview P1
Oi folks, this is a very, very early preview of the overhauled version of vanilla plus. Most improvements are under the hood but it should still look and run nicer than v2.x As always, enjoy the pack :)
Apr 5, 2021 0 11
KappaPT Preview P6
Apr 2, 2021 0
Kappa Shader v4.0 Preview T1
Oi, its finally time for Kappa 4.0 to go into the testing phase. Notable changes since the last preview: - better and more customisable exposure - better shadowmap bias (a bit wip tho, so occasional shadowmap acne is expected) - fixed refraction NaNs
Mar 28, 2021 0 11
Potato Shaders Preview T1
Oi, this pack has finally reached the public testing phase on my discord server, which means the first release of this rather unique pack will happen soon :) There have been no noteworthy changes since the last version aside from internal code stuff and some bugfixes.
Mar 24, 2021 0 11
KappaPT Preview P5
Mar 24, 2021 0
KappaPT Preview P4
Mar 17, 2021 0
Potato Shader Preview E4
Oi, time for another small update. - added option to use water texture - added option for translucency blur - fixed translucency blur on clouds - added based support for "The End" (didn't have a good visual idea for it yet) - fixed lightmap behavior in the nether - added user friendly settings names
Mar 15, 2021 0 11
KappaPT Preview P3
Mar 13, 2021 0
Kappa Shader v4.0 Preview E3
And here goes yet another batch of changes, this time: - added support for "The End" - better caustics - minor specular highlight adjustments - adjusted fog skylight occlusion detection (less blue fog indoors)
Mar 12, 2021 0 11
KappaPT Preview P2
Mar 11, 2021 0
Potato Shaders Preview E3
Oi, this pack also got some updates today: - added fog settings - added image sharpening - added film grain - added underwater refraction - added in-lava fog I'll most likely try to come up with something create for the end dimension next and feel free to lemme know whatever you might want to see in
Mar 9, 2021 0 11
KappaPT Preview P1a
Mar 9, 2021 0
Kappa Shader v4.0 Preview E2
Oi folks, there have been a few changes. - fully functional nether - added nether smoke - fixed glowing underwater foliage - adjusted purkinje effect - added minimum light setting - added weather particle support - reflection capture is now disabled by default due to wonkyness Enjoy it :)
Mar 9, 2021 0 21
KappaPT Preview P1
Mar 8, 2021 0
Kappa Shader v4.0 Preview E1
Oi folks, the nether is now rudimentary supported and there are some new cirrus clouds. Kappa 4.0 will now also be available for Tier 2 patrons :)
Mar 1, 2021 0 11
Nostalgia Shader v3.0 Preview T2
I forgot to also post this version here *insert hide the pain harold*, so here it is now. - added shadowmap mipmap bias setting to fix vps halos - properly fixed sun texture blending(?)
Feb 28, 2021 0 11
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Potato Shaders Preview E2a Hotfix
Just a hotfix for nvidia GPUs.
Feb 24, 2021 0 1
Potato Shaders Preview E2
Oi, finally some update on this, featuring: - added nether support - added underwater fog - exposed various new settings - better SSAO - prolly some more minor internal things
Feb 22, 2021 0 11
Nostalgia Shader v3.0 Preview T1
Oi, its time for some more open testing as this pack is slowly drawing closer to a release. There were no noteworthy changes since the last preview and I think its pretty much feature complete now. Have fun :)
Feb 20, 2021 0 11
UShader v2.0 Preview E1
Oi, UShader is finally getting its long due revamp. Idk what to say about it, but it'll be a lot better than before so have fun with this first preview.
Feb 19, 2021 0 11
Kappa Shader 4.0 Indev-Preview P2
Feb 18, 2021 0
Kappa Shader v4.0 Indev-Preview P1
Feb 15, 2021 0
Nostalgia Shader v3.0 Preview E9a
Here goes another small update, mostly just some settings and fixed directional lightmaps.
Feb 8, 2021 0 11
Kappa Shader v3.1 Preview T1
Not a lot of changes since the last preview, but for the sake of convenience here is the full changelog since 3.0a: - added cloud shadows - color and grading adjustments - improved RSM antibleeding - added various new settings - improved SSRT - fixed ssrt emission in nether - adjusted emission and b
Feb 8, 2021 0 12
Nostalgia Shader v3.0 Preview E9
Oi, there've been a couple minor additions and the pack is mostly done now. In detail these are: - added parallax occlusion mapping and parallax self shadowing - added support for labPBR emission - added support for labPBR AO - improved SSAO - lightmap smoothing is now disabled by default due to the
Feb 7, 2021 0 11
Kappa Shader v3.1 Preview E2
Oi, did some rather interesting stuff again so I thought its worthy of a new preview. - fixed unlit campfires being emissive - improved ssrt emission brightness - backported some ssrt adjustments and improvements from an upcoming major update - better rtao
Feb 4, 2021 0 12
Showing 1 - 50 of 84