Malevolent Planet 2D - Boosting Engines
Now that last week was spent working on art for the new content, I'm moving ahead with dialogues and general flow.
On Friday, I have been doing some planning for what's going to happen in the near-future in the game and I have discovered a pretty good way to move things forward with the village content and the city.
For the village content, I'd like to address some niches by creating animations with these features:
X-Ray content. (seems to be popular)
Possible Inflation Content? Not so sure how this would work yet.
Alien Machinations/Devices Content, such as getting stuck in some kind of goo ball and things that might happen in that situation.
More to come soon, still working through ideas and I want to have a lot of possible NSFW content in the village that would connect very well with the overall plot to save Melissa's crew (I'm thinking something petitioner style, where you have to gather signatures from the villagers to make your point and that would give us an opening for a ton of content that would address different niches and would be unlockable with choices)
So that's kind of my goal right now, working through what I have to work through to get to the alien map and saving Melissa's crew, because once that's done it's pretty easy to develop a quick way to get your ship back to working and introduce city content that's focused very much on night life, bars, alien gambling halls (similar vibe to some underground areas in Mass Effect)
There are no bulletpoints for this week, I'll write as much dialogue and work on the flow as much as possible to get you back to the ship this month and see how much time we have for extra content that follows that.
Have a nice week!
