April 19, 2024

Malevolent Planet 2D - Content Write-Up

Hey! This week has been hectic, but every week seems to be hectic lately.

I've indeed made some progress on moving ahead with dialogues and general flow of the game, up to the point you're about to take a shower in the ship.

That part currently needs more development, there's one animation that's already being prepared for it and it'll be pretty ambitious. (I'm going to post a WiP sketch of it tomorrow as a patron only post)

The next week will be a release week though, so I might end up doing more overall improvements for the game. One of the improvements will be to make it possible to move slowly if you use keyboard movement, so that you'll press SHIFT to walk faster because I notice many people prefer keyboard over mouse movement when playing on PC.

I'm also working on making Unity pick by default the highest resolution it can for your display if you haven't manually set your resolution, because it seems that Unity will default to a pretty low resolution and many people don't set the resolution manually, so they end up seeing avatars that look like this

instead of them looking like this

 

There's a pretty big difference in graphics fidelity and in addition to picking the highest available resolution for your display I'm also working on adjusting the scaling for the gameobjects that contain these avatar images to prevent them from being pixelated as much as possible.

Starting next week I'll again give myself bulletpoints to list as they may be easier to follow as a reader!

Thanks a lot for reading this and have a nice weekend!