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CodeLikeMe

@CodeLikeMe
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Unreal Engine Watch Dogs Style Hacking System Tutorial - Part 1
Mar 12, 2025 0
Unreal Engine 5 Rappel System
Jul 26, 2024 0
Unreal Engine Holographic Weapon Printer
May 12, 2024 0
Unreal Engine 5 - UI in 3D Space
Feb 11, 2023 0
Spider Pawn - Movements and Animations
Apr 23, 2021 0
Unreal Flying Car
Apr 15, 2021 0
Level Selection Scroller
Jan 11, 2021 0
Unreal Mixamo to Epic Skeleton retargeting
Jan 5, 2021 0
[Project Files] Unreal Engine Jump Over Wall Tutorial
Jun 23, 2020 0
Unreal Stealth Takedown [Project Files]
Jun 8, 2020 0
Unreal Modular Character Customization System [Project Files]
May 25, 2020 0
Aerial Takedown / Air Assassination in Unreal Engine Part II
Project Files : https://www.patreon.com/posts/37265722 In this episode, I am going to continue with the aerial takedown system I worked on last episode. Today, I am going to work on detecting the enemy part and highlighting the enemy to show the player that an aerial takedown can be performed on tha
May 21, 2020 0 1
Walking on Beams in Unreal Engine [Project Files]
May 16, 2020 0
Grab and Throw in Unreal Engine [Project Files]
May 14, 2020 0
Unreal Procedural Ladder Climbing System - Part 3
Project Files : https://www.patreon.com/posts/36823628 This is the 3rd and final part of the procedural ladder climbing system we are working on. In this episode, I am going to walk on remaining mechanics of the ladder climbing such as climbing down, and how to exit the ladder from the top side and
May 10, 2020 0 1
Unreal Procedural Ladder Climbing System - Part 2
Project Files : https://www.patreon.com/posts/36823628 This is the 2nd part of the procedural ladder climbing system we are working on. In this episode, I am going to walk on how to grab and start climbing the ladder by the third person template character in unreal engine 4. So, when the character i
May 10, 2020 0 1
Rope Swinging System
May 4, 2020 0
How to Record Total Playtime in Unreal Engine [Project Files]
Apr 30, 2020 0
Unreal Zombie Horde Tutorial
Project Files : https://www.patreon.com/posts/36326829 I wanted to try a zombie horde system as in days gone game in unreal engine. So, here is my attempt on that. Here I implemented a zombie character with an AI to follow the player like a horde. This would be a good starting point to start a zombi
Apr 30, 2020 0 1
How to replace Unreal Third Person Mannequin Character
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to show you how to easily replace the mannequin character we have in unreal third person template easily with a different character mesh. For this I am going to use a character i downloaded from mi
Apr 22, 2020 0 1
Unreal Character Customization System Tutorial
Project Files : https://www.patreon.com/posts/36136513 This is another request from one of the patrons. Here I am going to implement a character customization system. The player will be able to select and assign equipment to the character from a set of available equipment. in this demonstration we c
Apr 22, 2020 0 1
Project Files - Character Customization System
Apr 18, 2020 0
[Project Files] Unreal Character Selection - Persistence
Apr 6, 2020 0
Unreal Character Selection
Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to develop a character selection screen in unreal engine. Player is able to select a male or female character and for each gender, there will be multiple characters. The player's selection will be persistent
Apr 6, 2020 0 1
Third Person Wall Running In Unreal Engine
Project Files : https://www.patreon.com/posts/35566022 Today, I am going to develop a wall running system using the third person character template in unreal engine 4. Just like in games like prince of Persia, Star wars Fallen Order - Last Jedi, the character will be able to run along a vertical wal
Apr 6, 2020 0 1
Object Inspection in unreal engine II - Dynamic Depth of field
project Files : https://www.patreon.com/posts/35481926 This is a special request tutorial from one of the patrons. The objective is to implement an item inspection system. In the last episode, I implemented a way to move the object closer to the camera when we inspect, today, I am going to add a dyn
Apr 6, 2020 0 1
Inspect Objects in Unreal Engine
project Files : https://www.patreon.com/posts/35152293 This is a special request tutorial from one of the patrons. The objective is to implement an item inspection system. In the last episode, I implemented a way to highlight the object when the mouse hovering the object. Now, I am going to move the
Mar 25, 2020 0 1
Highlight Object On Hover In Unreal
project Files : https://www.patreon.com/posts/35152293 This is a special request tutorial from one of the patrons. The objective is to implement an item inspection system. as the first part, highlighting an object when hovering the mouse over it. So that the player would know that this object is int
Mar 23, 2020 0 1
Unreal Hand Gun IK
Mar 21, 2020 0
Unreal Switch Camera
Mar 21, 2020 0
Unreal Pickup Hand Gun
Mar 14, 2020 0
HandGun
Mar 10, 2020 0
Retargeting Animations and Replacing Characters in Unreal Engine
Feb 23, 2020 0
Movement Relative to the Camera
In the resident evil style fixed camera system, the angle player looking at the character changes time to time when the camera changes. So, the inputs should work in relation to the current camera angle. When player press move forward button, the character should walk away from camera and with move
Jan 9, 2020 0 1
On rail Camera In Unreal Engine
In the last part of this series, we worked on a fixed camera system similar to the one we see in early resident evil games. Today, we are going to make an on rail camera system where the camera will be following the player on a fixed rail or a pre defined path. We can see this type of cameras in res
Jan 2, 2020 0 1
Camera Switching in Unreal Engine
In the last part of this series, we worked on a fixed camera system similar to the one we see in early resident evil games. Today, we are going to find a way to switch the camera when character walks out of the view of the current camera. For example, when character walks into another room, or pass
Dec 29, 2019 0 1
Fixed Camera System In Unreal Engine 4
In this episode, I am going to create a fixed camera system in unreal engine 4, which is similar to the fixed camera we can see on earlier resident evil games where player get to observe the character from a fixed position like a cctv camera placed on a wall. support my work : https://www.patreon.co
Dec 29, 2019 0 1