December 29, 2019
Camera Switching in Unreal Engine
In the last part of this series, we worked on a fixed camera system similar to the one we see in early resident evil games. Today, we are going to find a way to switch the camera when character walks out of the view of the current camera. For example, when character walks into another room, or pass a corner in a corridor where the character is no longer visible to the camera, we need to switch to a different camera.
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CodeLikeMe · December 30, 2019
I'm covering something like that in future on this series
