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Character Reveal: Meet Deluge!
Meet Deluge, the Storm Supervisor for Heavy Rain and Floods! This guy seriously needs to retire, but none of his protégés are... quite ready yet. Being one of the most senior folks in Tropolis, he's seen plenty, and probably knows every single drop of water personally; having masterful control over
Jan 2, 2025 0 6
DevLog #12
We're still alive! (Nice) Been mostly posting small updates via Twitter (which is still alive for now), while contemplating what is post-able as we're charting the lands of the Spoiler Realm lately You might have noticed: New Logo unlocked! I suppose I can give a general bulleted list of accomplishm
Nov 21, 2022 0 22
Uncle Burney is definitely delivering on the Heatwaves lately...
(Obligatory mention of how it's hot like, everywhere on earth right now.) Anyway, I thought I wrote a devlog about how we changed up Burney's design for a second time, but apparently not, so free real estate here! Burney's original design was really cool, but it also become one of the first designs
Aug 12, 2022 0 9
Animation Showcase #2
Yet another animation showcase! Featuring Frost, Weston, Biggy, B.B., Cumuli, Easton and Lanky ~ These animations are mostly either tiedown or cleaned! We've done a LOT of animation work in the last couple months, so decided to showcase a few!
Aug 12, 2022 0 8
Animation Showcase #1
Figured I could probably try something out here! Consider these types of posts as stocking stuffers between Devlogs (and because I didn't want to make the last devlog any longer than it already was). Demonstrated above are various animations in various stages: Roughs: Rough keys drawn with a foundat
May 21, 2022 0 11
DevLog #11
It’s been a while since I did one of these larger devlogs. As of writing this, I actually had to go back and check the last one to really process what all has gone on since then! *checks* Yeah... so the last one was back in October! Might be best if I bullet some highlights for myself (and as a pree
May 21, 2022 0 43
♬ Here comes the Boy ~ ♬
Updated model sheets for you and your friends! For animation purposes, we've updated Breeze's model sheets to include 120% more cuteness. Also, Pile showed up to the photoshoot, so we took updated pictures of him as well.
Nov 8, 2021 0 3
Mini DevLog - #24
T.O said, “Pollution Powers, Make up!”, and spun a few times in his room while changing his clothes, and now he looks different. Oh, also, he was listening to this song on his cassette player, and I think it’s his theme song now. https://soundcloud.com/alangee15/the-uncanny-actor-breeze-in We’ve bee
Oct 1, 2021 0 13
Dev Log #9
It's been a very busy few months as the team worked hard to meet some internal deadlines! Because of all this extra work, we've managed to really tighten up in a lot of areas, especially on the animation clean front, as well as making some game design changes as we started to look at how to balance
Jun 27, 2021 0 13
Mini DevLog - #23
(Not even gonna lie, I almost forgot to get a post done in time, but trust there's a really good reason that you'll find out in the future...) I have no clue what the above image is for... Whose room is this? Why is he standing around? SO many questions...
Jun 1, 2021 0 7
Mini Devlog - #22
Maybe one day, Patreon will allow me to embed multiple video clips into a single post, but until that day, I will be able to cheat and make multiple devlogs in one day ~ Anywho, another new background? A train? Who let a raggoon on a train? (it's not illegal or anything, it's just, why would you let
May 1, 2021 0 2
Mini Devlog - #21
Yeah... so this was an animation heavy month for us, though we did manage to get some AI stuff done as well. Not showing all that off cause it's like, boring State Machine and behavior tree related things.... I lied, I did a video this time (lol). The video in this post mostly demonstrates some basi
May 1, 2021 0 3
Meet the Kid with the Lid
It's Lid Kid! The Kid with a Lid! Despite the lid on their head, they don't kid! The kid's got little paws, but with gloves, they'll stay hid! You wanna see them? No Way! We forbid! Your health points, they'll make sure to get rid! Don't have any more bars, so it's time for me to bid (farewell)! (I'
Apr 1, 2021 0 8
Dev Log #8
Okay! So first, a TLDR of things that have happened this month: Awarded Demo Funding from Humble Games New UI Designer and UI New Background Artist New Website More Animators New Theme (Peb) Voice Actor Auditions (We received like 400+) Demo Funding from Humble Games So! Firstly, I suppose I'll go o
Dec 21, 2020 0 12
Mini Devlog - #19
Business as usual! Firstly, we managed to gain a UI designer to help us, Cocefi! We managed to get a lot of UI designs and elements conceptualized pretty quickly, but I don't want to spoil the fun until they are finished and implemented, but here are some thumbnail's that we went through. Next, the
Dec 1, 2020 0 17
Mini Devlog - #18
Another productive month for sure! Though, a lot of the work was really tedious project management stuff, but very important nonetheless. I feel like I've been neglecting the mini devlogs as of late, though mostly due to some tasks taking up a lot of time, as well as me having my hands way past full
Oct 26, 2020 0 4
Dev Log #5
As many of you know, I was invited to attend TFF (Texas Furry Fiesta) this year and did a showing of some of the game’s current progress, as well as showcase some art and merch. Quite honestly, this wasn’t in my plans at all for the year, but I'm glad to have been a part of it! The Demo’s Scope Give
Mar 5, 2020 0 30
Mini Devlog - #15
Hey everyone! Hectic month, but plenty of progress. Seeing how I have a 3 day weekend, I figured I'd get another post out of the way! This month, we've been focusing on quite a few things. Background Development In the last devlog, I included a mock up of the sprites against a background. Well, I ha
Aug 31, 2019 0 20
Character Reveal: Cori
Say hey to Cori! An... interesting wanderer known to get distracted easily, and tends to show up in places unexpectedly. He's also fond of toys and knickknacks, especially if they spin. He runs into Breeze rather early in his adventure, and assists the lost pup with... (well, actually nothing), righ
Aug 9, 2019 0 11
Dev Log #3
Alrighty (I've been abusing Mini dev logs for a while so... time for another journal!) So this post was a little delayed. Discordians know already, but my laptop decided that it hates me and the GPU died, so I had to send it out for repair. Meanwhile, I kinda messed up my Window's partition on my de
Aug 4, 2019 0 17
Mini Devlog - #13
Hey everyone! It's been a few (busy) weeks! I'm finally getting settled in after a pretty sporadic period of moving and adjusting to the new place! A lot of unpacking, back and forth trips, tackling the backyard, non-working AC for a couple weeks (Texas summer, ugh), and also work woes! Pretty tirin
Jun 25, 2019 0 10
Character Reveal: Peb
“Hi! I’m Peb!” "Oh you want to know more about me?" "Well... Uh.." "Hmm…" "I…" “UH! You’re TAKING TOO LONG!” “HEY GUYS! I’m PEB! Also known as the LEAD POLLUTANT” … An eccentric Jackal with a dual personality, Peb’s at constant odds with maintaining his two halves. They are the Criterion pollutant r
Apr 13, 2019 0 11
Mini Devlog - #10
March 5th, 2019 Last week was a bit all over the place! (also, are these even "mini" anymore?) Accomplishments this week: We've finally picked a Vis Dev! There was a lot of talented applicants, and we took a great deal of time going through each portfolio (a few in which we might be interested in pu
Mar 6, 2019 0 6
Mini Devlog - #6
It's been a busy couple of weeks as I've been tackling several things in preparation for some upcoming goals and well, planning what's to come for 2019! I'm going to try to tackle these "mini-devlogs" in a more repeatable format, and maybe concluding the month with a larger overview of progress, etc
Jan 21, 2019 0 3
Mini Devlog - #3
Another Devlog already! I had a pretty productive weekend, and wanted to give you all an idea of the amount of work that I can pull off when I forfeit social activity and other human things from time to time ;) I haven't done a game jam in a while, and also had a lot of things "Breeze code" related
Oct 30, 2018 0 3
Drop Animation Test
Here's an animation that came out of a practice session with Clip Studio Paint. Had a lot of fun doing this one and always wanted to try drawing effects! I originally started off with this quick rough draft: ... and then started roughing out a more "complete" version: I'm going to practice drawing m
Sep 24, 2018 0 3
First Goal Hit! Thank you!
It looks like we hit our first Patreon goal overnight! So exciting! Thank you all for supporting us, and to those who have been sharing the news about the Patreon launch!
Aug 16, 2018 0 1
Sodo's Idle Animation
Sodo's Idle animation by Piti! This is an animated version of the idle sprite image from Sodo's reveal post.
Aug 14, 2018 0 1
Character Reveal: “Bomb Boy”
So for the raccoon fans out there… Meet “Bomb Boy” the Raggoon, the nickname for one of the Particulate pollutants and a pretty common baddie! This may come as a surprise, but Bomb Boy specializes in bombs, packed with an explosive force of different gasses. “Bomb Boy” was designed by Komoroshi! Abo
Aug 11, 2018 0
Character Reveal: Camo
Camo, one of the earliest bosses you’ll face in the game, is a giant opossum that represents Carbon Monoxide! He, like many other characters in the game, show just how small Breeze is! Camo is a member of the Criterion, a crew of pollutants ravaging the sky world. (Designs by Eclipticafusion aka Cli
Aug 11, 2018 0 6
Character Reveal: Easton and Weston
Meet Easton and Weston, the rowdy managers of the Wind Domain. Easton is known to come off as brash and sometimes cold. Very headstrong and rowdy, and pushes hard to get things done. Weston is known to have a more warm-hearted personality. He’s known for his philosophical quotes, and curious nature.
Aug 11, 2018 0 5
Animation Process: Breeze
In this update, I’m going to show off some rough animations in progress for the game’s protagonist, Breeze. Piti Yindee, well known for their comic, ‘Wuffle’, is the one in charge of Breeze’s animation, and has been instrumental in creating some pretty solid keyframes and roughs animations on the pr
Aug 11, 2018 0 11

