DevLog #12
We're still alive! (Nice)
Been mostly posting small updates via Twitter (which is still alive for now), while contemplating what is post-able as we're charting the lands of the Spoiler Realm lately
You might have noticed: New Logo unlocked!
I suppose I can give a general bulleted list of accomplishments over the last couple of months? (Had to redact some things from this list too!)
Complete overhaul of Breeze's mobility animations (Move, Jump, Fall, Idle, Dodge, etc) for Wind and Cloud Form.
Some new forms have been implemented as well (I wonder what they are?!)
Complete overhaul of Wind and Cloud form's combat animations. Both forms have a new aerial and grounded combos, as well as Up and Down directional attacks.
We've updated both forms to have an elemental based "special" move, aligned with wind and cloud manipulation
Further modified the UI to present weather data in a similar way to how we view it in real life.
General physics improvements in battle to make it easier to perform air combos.
Ability to change directions mid combo.
Ability to cancel attacks and other actions with block/roll and Dash.
Ability to animation-cancel out of the last attack in a combo to start a new combo.
Most of the existing code works with a new visual scripting middleman to make it easier to modify how certain logic is called and how certain events are fired.
Several new music tracks have been completed.
We've also been Breezing through animation as of late, with pretty much every named character having their Idle and other "core" animations in a drafted state.
Also! We've added Adam Musa to the team! I've been a fan of their animated shorts for a while now, and excited to have him on the project!
Also, we're welcoming Andy Ortiz (a.k.a DynamoToon) ! He's been working on a lot of unrevealed stuff, but it's coming out real nicely!
We've further developing the game world related assets and stuff! I don't want to spoil the fun, but here are some thumbnails from recent times ~
Now for some fun stuff:
(Art by Catswell)
Lastly! I'll be attending The Game Awards this year (Due to being part of the 2021 Future Class)!
I'll be out in the audience (somewhere) and taking a week off mostly to network and then decompress (hopefully?)
I might also look into updating our main website (finally).
There's a lot of out of date content on there, and I also want to look at maybe doing a newsletter or other things to expand our media reach some just in case Twitter *does* poof, since it's kinda my favorite one? In the likely scenario, it'll force me to post here more often lol
That's it for now! Once again, sorry for the post drought!
I won't promise to do better ;)
