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November 21, 2022

DevLog #12

We're still alive! (Nice)


Been mostly posting small updates via Twitter (which is still alive for now), while contemplating what is post-able as we're charting the lands of the Spoiler Realm lately

You might have noticed: New Logo unlocked!


I suppose I can give a general bulleted list of accomplishments over the last couple of months? (Had to redact some things from this list too!)

  • Complete overhaul of Breeze's mobility animations (Move, Jump, Fall, Idle, Dodge, etc) for Wind and Cloud Form.

  • Some new forms have been implemented as well (I wonder what they are?!)

  • Complete overhaul of Wind and Cloud form's combat animations. Both forms have a new aerial and grounded combos, as well as Up and Down directional attacks.

  • We've updated both forms to have an elemental based "special" move, aligned with wind and cloud manipulation

  • Further modified the UI to present weather data in a similar way to how we view it in real life.

  • General physics improvements in battle to make it easier to perform air combos.

  • Ability to change directions mid combo.

  • Ability to cancel attacks and other actions with block/roll and Dash.

  • Ability to animation-cancel out of the last attack in a combo to start a new combo.

  • Most of the existing code works with a new visual scripting middleman to make it easier to modify how certain logic is called and how certain events are fired.

  • Several new music tracks have been completed.


We've also been Breezing through animation as of late, with pretty much every named character having their Idle and other "core" animations in a drafted state.

Also! We've added Adam Musa to the team! I've been a fan of their animated shorts for a while now, and excited to have him on the project!

Also, we're welcoming Andy Ortiz (a.k.a DynamoToon) ! He's been working on a lot of unrevealed stuff, but it's coming out real nicely!


We've further developing the game world related assets and stuff! I don't want to spoil the fun, but here are some thumbnails from recent times ~


Now for some fun stuff:

(Art by Catswell)

Lastly! I'll be attending The Game Awards this year (Due to being part of the 2021 Future Class)!

I'll be out in the audience (somewhere) and taking a week off mostly to network and then decompress (hopefully?)

I might also look into updating our main website (finally). 

There's a lot of out of date content on there, and I also want to look at maybe doing a newsletter or other things to expand our media reach some just in case Twitter *does* poof, since it's kinda my favorite one? In the likely scenario, it'll force me to post here more often lol

That's it for now! Once again, sorry for the post drought! 

I won't promise to do better ;)