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DevLog #13
Wow, I have a headache, but at least the rain will help me go to sleep. Cool, waited a comically long time for a new devlog as promised* Development has been going pretty well! The last few months have been a combination of tightening up design decision (that'll be an ongoing thing), some new system
Oct 5, 2023 0 17
DevLog #12
We're still alive! (Nice) Been mostly posting small updates via Twitter (which is still alive for now), while contemplating what is post-able as we're charting the lands of the Spoiler Realm lately You might have noticed: New Logo unlocked! I suppose I can give a general bulleted list of accomplishm
Nov 21, 2022 0 22
DevLog #11
It’s been a while since I did one of these larger devlogs. As of writing this, I actually had to go back and check the last one to really process what all has gone on since then! *checks* Yeah... so the last one was back in October! Might be best if I bullet some highlights for myself (and as a pree
May 21, 2022 0 43
Mini DevLog - #26
Wow I'm dumb, I missed Feb... (let's try not to do that again) Anyway, it's Green Day, so here's a fun present! Rain 2.0. He's greener (i think) and maybe howdy-er (not sure how to measure that) but yeah! We're still working on updating model sheets for a lot of character sprites, and decided to giv
Mar 17, 2022 0 15
Mini DevLog - #24
T.O said, “Pollution Powers, Make up!”, and spun a few times in his room while changing his clothes, and now he looks different. Oh, also, he was listening to this song on his cassette player, and I think it’s his theme song now. https://soundcloud.com/alangee15/the-uncanny-actor-breeze-in We’ve bee
Oct 1, 2021 0 13
Dev Log #9
It's been a very busy few months as the team worked hard to meet some internal deadlines! Because of all this extra work, we've managed to really tighten up in a lot of areas, especially on the animation clean front, as well as making some game design changes as we started to look at how to balance
Jun 27, 2021 0 13
Mini Devlog - #20
Oh, yeah, forgot Feb ends on the 28th~ Quite the month it's been! It went by VERY quickly, but nonetheless, a very productive month, outside of some craziness. The tricky part of this devlog this time around is that almost everything that's been worked on is... kinda of a spoiler again :I. Pre-empti
Mar 1, 2021 0 6
Mini Devlog - #18
Another productive month for sure! Though, a lot of the work was really tedious project management stuff, but very important nonetheless. I feel like I've been neglecting the mini devlogs as of late, though mostly due to some tasks taking up a lot of time, as well as me having my hands way past full
Oct 26, 2020 0 4
Dev Log #7
Hey everyone! August was an incredibly busy month for me, though largely positive. Capy Games Mentorship For those of you who didn’t see on Twitter (https://twitter.com/CAPYGAMES/status/1295104035087880192) , I was selected to be a part of Capy’s Mentorship program! I have been learning and getting
Sep 13, 2020 0 15
Dev Log #5
As many of you know, I was invited to attend TFF (Texas Furry Fiesta) this year and did a showing of some of the game’s current progress, as well as showcase some art and merch. Quite honestly, this wasn’t in my plans at all for the year, but I'm glad to have been a part of it! The Demo’s Scope Give
Mar 5, 2020 0 30
Mini Devlog - #14
Ok.... so implementing irregularly shaped health/stat bars is.... something... Basically, this required some shader and texture magic to properly pull off. In the current implementation, there's 3 (well actually 4... MAYBE 5?) layers to the health bar: A background A fill for the health (there's two
Jul 15, 2019 0 9
Mini Devlog - #12
Hey! Just a quick heads-up for those that didn't already see on Discord: I'm in the process of moving, and will start moving things into my new place starting Monday! If you're lucky, I might be able to sneak in a little post at the end of next week. It's basically in the same city, so nothing too c
Jun 2, 2019 0 8
Dev Log #2 - April 30, 2019
So, it's been a productive couple of weeks! I got some rather disappointing news that might affect my productivity for a while, but gonna keep truckin' along as much as I can.Anyway, here's the current change log since the last dev update! I also wanted to start doing some videos as I think that the
May 1, 2019 0
Mini Devlog - #10
March 5th, 2019 Last week was a bit all over the place! (also, are these even "mini" anymore?) Accomplishments this week: We've finally picked a Vis Dev! There was a lot of talented applicants, and we took a great deal of time going through each portfolio (a few in which we might be interested in pu
Mar 6, 2019 0 6
Mini Devlog - #9
Well, last week was a busy week! Let’s get started Accomplishments this week: I ended up having to rewrite a lot of the input code. This was mostly due to how I was handling presses vs holds (which I may or may not even use too much). I needed to decide how to handle determine what's a button hold v
Feb 27, 2019 0 3
Mini Devlog - #8
I actually spent most of this week sick unfortunately :P We did manage to get some things going this week, so it wasn't a completely lost week. Accomplishments this week: Tested around with Rewired's included button remapper (Rewired is a plugin that makes handling various controllers super easy, as
Feb 12, 2019 0 2
Mini Devlog - #7
This was a bit of an unplanned code clean-up week! As I was setting up/connecting remaining gameplay features to buttons, I found that some related (and unrelated) code made things little tricky, so I decided to refactor some systems. I also managed to get some neat things implemented in the process
Feb 2, 2019 0 8
Mini Devlog - #6
It's been a busy couple of weeks as I've been tackling several things in preparation for some upcoming goals and well, planning what's to come for 2019! I'm going to try to tackle these "mini-devlogs" in a more repeatable format, and maybe concluding the month with a larger overview of progress, etc
Jan 21, 2019 0 3
Mini Devlog - #5
Hey all! So for those that are on the Discord server, you probably know I was sick pretty much the first week or two of December :P. Shortly after that, Smash Ultimate came out (one of my favorite series of all time, and a pretty big influence for Breeze's combat), so I had the chance to play that a
Dec 16, 2018 0 3
Mini Devlog - #4
Hey all! Here’s a rundown of things tackled last week: I’ve begun to notice that code compile time has slowly been crawling up, to the point where it could take 20-25+ seconds for any code change to recompile. While this might not seem like the worst thing ever, it becomes bothersome any time I need
Nov 14, 2018 0 4
Mini Devlog - #3
Another Devlog already! I had a pretty productive weekend, and wanted to give you all an idea of the amount of work that I can pull off when I forfeit social activity and other human things from time to time ;) I haven't done a game jam in a while, and also had a lot of things "Breeze code" related
Oct 30, 2018 0 3
Mini Devlog - #2
Hey everyone! Not a huge update today, but there was something in particular that was developed that I think will help out a lot on the audio side of things. Reading Audio Files Externally So in the previous workflow, any time one of our sounds guys created new sounds, I would have to import them in
Oct 23, 2018 0 1
Mini Devlog - #1
Hey there folks! I've decided to (try) and commit to a mini devlog habit, where I discuss some of the behind the scenes work to show some of our progress from time-to-time. So for this week, we have around 5 major accomplishments: Updated Dialogue system https://www.youtube.com/watch?v=ujZ3WVDrbOE&f
Oct 6, 2018 0

