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CD-ROM Shader: Diffraction Grating (Part 2)
This post completes the tutorial on CD-ROM and DVD shaders. Part 7. CD-ROM Shader: Diffraction Grating (Part 2) Spoiler alert: Viking Villages and CD-ROM curtains. You can read the rest of the series here: Part 1. The Nature of Light Part 2. Improving the Rainbow (Part 1) Part 3. Improving the Rainb
Sep 27, 2017 0 2
CD-ROM Shader: Diffraction Grating (Part 1)
This post will guide you through the creation of a shader that reproduces the rainbow reflections that can be seen on CD-ROMs and DVDs. Part 6. CD-ROM Shader: Diffraction Grating (Part 1) This has been the longer series so far; it has been a long journey, but finally there's some shader code! You ca
Sep 13, 2017 0 1
[TUTORIAL] The Mathematics of Diffraction Grating
This post introduces the mathematics behind the optical phenomenon known as diffraction grating, which is responsible for iridescent reflections in many materials. Part 5. The Mathematics of Diffraction Grating You can read the rest of the series here: Part 1. The Nature of Light Part 2. Improving t
Aug 23, 2017 0 2
[TUTORIAL] Understanding Diffraction Grating
The first post in this series, The Nature of Light, introduced the dual nature of light, exhibiting behaviours which are typical of both waves and particles. In this part, we will see how those two aspects are both necessary for iridescence to arise. Part 4. Understanding Diffraction Grating The fir
Aug 15, 2017 0 2
[TUTORIAL] The Nature of Light
This is the first part of the tutorial on iridescence. This new series will explore the very nature of light, in order to understand and to replicate how material exhibits colourful reflections. The tutorial is oriented to Unity game developers, although the techniques described can be easily implem
Jul 19, 2017 0 1
[PREVIEW] Iridescence in Unity
Jul 15, 2017 0

