[TUTORIAL] The Nature of Light
This is the first part of the tutorial on iridescence. This new series will explore the very nature of light, in order to understand and to replicate how material exhibits colourful reflections. The tutorial is oriented to Unity game developers, although the techniques described can be easily implemented in other languages, including Unreal and WebGL.
The first post, The Nature of Light, is already available:
Part 1. The Nature of Light
The rest of this series is available for preview to $5+ patrons.
Part 2. Improving the Rainbow (Part 1)
Part 3. Improving the Rainbow (Part 2)
Part 6. CD-ROM Shader: Diffraction Grating (Part 1)
Part 7. CD-ROM Shader: Diffraction Grating (Part 2)
The remaining three posts will be released at a later date.
Part 8. Iridescence on Mobile
As always, thank you for your support. ♥
Comments (2)
Where i can get the access code?
Hey! If you look the previous posts here on Patreon, you will see that some of them are marked as [PREVIEW] or [DOWNLOAD]. They usually contain links to content that is only available to selected patrons. In the case of this specific series, you can find the info to access the posts for preview here: <a href="https://www.patreon.com/posts/preview-in-unity-13006058">https://www.patreon.com/posts/preview-in-unity-13006058</a> . For the download, some of the files are already available here: <a href="https://www.patreon.com/posts/cd-rom-effect-13032957">https://www.patreon.com/posts/cd-rom-effect-13032957</a> . I hope this helps! :-)
