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September 10, 2018

Shader Showcase Saturday #9: Interior Mapping

Hi everyone!

During the past few days I have seen hundreds of developers sharing images from the new Spider-Man game. One of the most interesting effects that has captured my attention is the fact that you can see rooms inside every window. It doesn't take long to realise that this effect is faked, and that there is no additional geometry hiding behind the glass.

So I'm dedicating this week's Shader Showcase Saturday to interior mapping, the technique that Insomniac Games has used to achieve such a stunning effect.

I have featured tutorials from:

And case studies from:

If you need some more professional assets, I suggest to have a look at these links in affiliation with the Assets Store:

Incidentally, I am also writing a tutorial on a simplified version of this technique. I hope it will be released in the next few weeks.

If you have any question or suggestion, I would be more than happy to start a constructive discussion!