Shader Showcase Saturday #4
Hi everyone!
Every week I am posting an article that focuses on a specific topic in computer graphics. This week is about how to create flames using shaders. This is only the first part of a longer series which will cover fires using particles, line renderers, fluid dynamics and even volumetric rendering!
You can find the full article here: Shader Showcase Saturday #4, which contains all the resources and links to recreate these effects.
For this week I have highlighted the work of:
and selected effects from the following games:
If you are developing a game yourself and need something high quality, these are also some suggested affiliate links from the asset store which might help you:
AAA Candle Flames: possibly the most realistic candle flames you will find in the Asset Store;
Ian's Fire Pack: includes 29 prefabs to create fire and flames to a variety of objects;
Lit Smoke and Fire 2: an interesting asset that allows to simulate smoke and to decide the level of details you want.
If you have been working on fire, flames or related effects, feel free to send me a video. I'd be more than happy to start a constructive conversation on such an interesting topic!
