Shader Showcase Saturday #3
Hi everyone!
Forests and fields have always been present in video games. These environments are particularly challenging to reproduce with high fidelity, mostly due to the fact that the behaviour of grass and leaves is exceptionally complex to capture. There are three main challenges: *grass placement*, *wind simulation* and *object interaction*.
For this week's Shader Showcase Saturday I have collected some of the best videos of interactive grass that developers have shared on Twitter:
On top of several free tutorials, I am also suggesting these affiliate assets from the Asset Store, which are some of the best if you want to get your want your game to feature high-quality vegetation:
I hope you can learn something from this post, and as always, I am more than happy to reply to any question or doubt.
