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October 24, 2026

Your livery, your round: EvoForge 1.1.30

Thank you for supporting EvoForge! 1.1.30 brings the livery studio (design on the car, drive with it, every EvoForge driver on the server sees your livery and you see theirs, share with your team), championship rounds that join with your registered car and livery, a host who sees why a driver is turned away, pictures of converted cars taken like the game’s own, and a Tuning workshop that can replace a car’s own turbo.

The livery studio

  • Design your livery on the car, in 3D. Open a car’s Liveries tab, start from a style (plain, racing stripes, two-tone, side stripe, fade, sash, hoop) and build it in layers: stickers you place by clicking on the car, text in 14 fonts, your race number, shapes, your own logos, patterns that follow the body (chevron, checkers, halftone dots, camouflage, honeycomb, twin lines and more), whole panels painted in one click, both sides at once.

  • Shared with every EvoForge driver on the server, and you see theirs. Join a server through EvoForge: your livery goes with you, and the liveries of all the other EvoForge drivers on that server are set in your game before it starts. Everyone races in their own livery and sees everyone else’s. Showing yours and seeing theirs is free for every EvoForge account, subscribed or not; with the optional livery DLL, drivers who join after you appear in their livery too.

  • Five livery colours linked to the layers: change one and the whole livery follows. Real paint finishes (gloss, metallic, pearl, satin, matte, chrome) and real carbon: the car’s own carbon weave, in the game too.

  • Paint the rims, add a number panel in one click, write on the windscreen banner of cars that have one, and pick a colour off the car with the eyedropper.

  • Simple by default, expert when you want it: materials per zone, blend modes, UV templates, and the files of the Kunos templates both ways (export for Photoshop, import a livery folder made elsewhere, ACE Livery Tool included).

  • Drive with it. Save and the livery is set on your EvoForge car: races started from EvoForge take that car (solo, direct start, online), and the race sheet shows My livery.

  • Teams and clubs. Share a livery with your team or one of your clubs; teammates press Use and get their own copy with their number and name. Captains and the team principal can set the team livery for a car.

  • Your converted cars too. A car converted with EvoForge takes studio liveries in the game, and modders can add a studio livery to their own conversion as one more factory livery (EvoForge rebuilds the mod; never on a protected mod).

  • Good to know: the game reads liveries when it starts, so a livery set while it runs shows at the next start; drivers without EvoForge see the plain livery. The studio comes with a subscription; showing and seeing liveries online is free.

  • If the game no longer starts after you put the livery DLL (the optional file EvoForge offers to place in the game folder, so you see the liveries of drivers who join after you), it is most likely the DLL: remove it in Settings › Online liveries › Livery DLL (optional) › Remove the DLL. Without EvoForge, delete version.dll from the game folder (in Steam: Assetto Corsa EVO › Manage › Browse local files). EvoForge does not put it back without asking you.

Championships and online racing

  • Join a round with the car and livery you registered with, whichever way you join from EvoForge (Paddock, invitation link, Multiplayer list, a friend). The server card shows them in place of the car picker.

  • Told before the game starts: a copy of the car without your registration livery (with an update from the host in one click), not registered, Steam not linked or another Steam account open on this PC (with Link Steam). It never stops you from trying.

  • No more drivers frozen on the loading screen. A driver who arrives with another livery gets their registration livery back from the host’s EvoForge and drives. When a server turns a car away (another car, a modded car that is not the server’s version), the game returns to its menu instead of hanging, and EvoForge says what to check.

  • The host sees why. The server dashboard lists every refusal with its fix: not on the entry list, not the registration car or livery, EvoForge required, car or parts not allowed, another version of a modded car, wrong password, server full; and it counts the liveries put back. The host is always let in on their own entry-list server, and the dashboard says when the hosting PC cannot reach its own server through the router (no “NAT loopback”), with the fix.

  • A fair race start. On championship rounds, drivers now have 2 minutes on the grid to click Drive (30 seconds before), and the start still goes as soon as everyone is ready. A late driver used to be sent to the pits with a drive-through.

  • Imposed setups: no more needless trips back to the pits for drivers without EvoForge, and a setup changed on the grid is still put back. When it is, click Drive once more after the car is reloaded.

  • Practice for any round, with that round’s own rules: only its entrants, their car and livery, the imposed setup, EvoForge required, ballast and BoP. Never ranked, no results, the round is left untouched. From the championship page, the round’s page, or Host › For an event.

  • Said plainly: a round’s schedule with several races runs as one race per server launch, and EvoForge says so instead of merging them silently; Host also says when the linked round is not the one scheduled now, and offers the right one.

  • The public championship page puts the round on air first, with Follow live.

  • Easier to find: one registration per championship (skip a round, come back), Link Steam step by step, Join always in view, a bigger Solo / Multiplayer switch, the version and Sign out in the ⋯ menu.

  • Smoother joins: My livery set on another car no longer puts you in the wrong car, spectators get into ranked event servers, and a server that shares its address with another modded server no longer refuses an older copy of that other server’s car.

  • Pit stops online: the game only starts a stop (repairs, tyres, fuel) when the car is stopped within about one metre of its own pit spot, where it appears in the pit lane. Stop right on it.

Converted cars and Tuning

  • Pictures like the game’s own. The pictures of converted cars’ liveries, in the game’s car menu and in EvoForge, and those of studio liveries, come out of the game’s own picture studio: same backdrop, light, exposure and framing. New Game thumbnail studio setting in the 3D showroom.

  • Replace or remove a car’s own turbo or supercharger in the Tuning workshop (turbo, twin-turbo, sequential, supercharger), starting from the car’s own; Back to original puts it back exactly, and the car keeps its own engine sound.

  • Dragging a picture inside EvoForge no longer opens the install panel.

To get it

  1. Update EvoForge to 1.1.30, or download it from evoforge.fr.

  2. Livery studio: a car’s Liveries tab, or Liveries in the library preview.

  3. Championship rounds: join them from EvoForge (Paddock, invitation link or Multiplayer).

Thanks again: you are the reason EvoForge stays free for every driver. Feedback is welcome on the Discord: https://discord.gg/x3w7eCDFkK

Comments (5)

G
Gabriel Roy · October 26, 2026

Quand est-ce que les véhicules du jeu que l'on modifier et qui sont dans notre garage dans Evo vont être présent dans Forge ?

E
EvoForge - Jésus Triste · October 26, 2026

Ah c’était pas spécialement prévu à vrai dire mais c’est envisageable

J
James Edwards · October 25, 2026

I just wanted to say thank you for this amazing software. I'm now racing gt3, f1, Grand Prix and NASCAR in my favorite cars on my favorite tracks in ACEVO. You rule.

M
MGI_Mario · October 24, 2026

Merci à Jesus de faire un miracle. Pour toutes les mise à jours, le programme plante à la deuxième ouverture après installation même en mode fichier (exécuter en tant que administrateur). C'est ce qui empêche vraiment de prendre un abonnement tant que le programme n'est pas stable. De plus 1 ou 2 jeton pour faire un essai de conversion pour Assetto Corsa à Asseto Corsa EVO serait vraiment un plus. Meilleures salutations, Bravo déjà pour ton travail initial. L'interface je la trouve très bien. Mario

E
EvoForge - Jésus Triste · October 24, 2026

Bonjour Mario, merci pour les encouragements c'est fortement appréciés ! Pour tes soucis tu peux venir sur le discord on te filera un coup de main ! Il est sur le site ou dans un lien patreon.