[FREE][DOWNLOAD] One of EvoForge's biggest updates is here!
Over the past few days, I've been focusing on one main goal: improving conversion quality.
Instead of adding dozens of new features, I decided to go back to the foundations of EvoForge and make converted cars much closer to their original Assetto Corsa counterparts.
This update mainly focuses on materials, dashboards, tires, and many quality-of-life improvements throughout the application. The end result is a much more polished conversion that feels significantly closer to a native Assetto Corsa EVO vehicle.
Much more accurate materials
This is by far the area where I spent the most time.
EvoForge now preserves much more information from the original Assetto Corsa materials. Surfaces retain far more depth and detail, different material types are handled much more accurately, and the overall appearance of converted cars is much closer to the original mod.
I also fixed several long-standing issues responsible for washed-out interiors and parts that could become invisible after conversion.
The livery system has also been completely reworked. EvoForge can now distinguish between actual racing liveries and simple paint color variations, resulting in a much cleaner experience inside the game.
A fully integrated Material Editor
Thanks to DirtyAlien, EvoForge now includes a fully integrated Material Editor.
It is now much easier to inspect materials, assign textures, edit their properties, and create presets without constantly switching between different tools.
This is a huge quality-of-life improvement for modders who want to fine-tune their conversions.
Better dashboards than ever
Dashboards have also received a major overhaul.
Analog gauges are now recovered much more reliably, allowing many more instruments to work correctly after conversion.
Digital displays now only occupy the areas where they actually belong, eliminating the large black panels that could previously hide parts of the dashboard.
LED indicators, shift lights, and warning lights have also been significantly improved to better match the behavior of the original vehicle.
Improved night lighting
Backlit dashboard elements are now automatically detected and properly illuminate when the vehicle lights are turned on.
I also fixed several transparency-related issues that could make certain parts disappear or render incorrectly.
Night rendering is still a work in progress, and I know there's more to improve, but the results are already much better than before.
Tires are now imported with their original identity
EvoForge now imports the original tire compounds from Assetto Corsa mods, so you'll find the correct tire names and available compounds directly inside Assetto Corsa EVO instead of those from the donor car.
To preserve the original driving feel, each compound is matched to the closest EVO tire and keeps its own key characteristics, including grip, dimensions, stiffness, and handling balance.
You can also fine-tune every tire compound independently from the Tuning tab, allowing much greater control over your vehicle setup.
This feature is still experimental and will continue to improve as EvoForge evolves.
Turbo controller support
Cars using custom turbo control systems are now much better supported.
EvoForge can now import turbo controllers from compatible Assetto Corsa mods, allowing converted cars to preserve behavior much closer to what the original mod author intended.
A smoother user experience
This update also includes many improvements to make EvoForge easier and more enjoyable to use.
Among them:
New search bars in several sections.
A much more detailed conversion report.
More useful information displayed throughout the interface.
Improved vehicle setup management.
A resizable main window.
While these changes may seem small individually, they make a big difference during everyday use.
What's next?
Even though this update represents a huge amount of work, there is still plenty I'd like to improve.
Night rendering will continue to evolve, the material pipeline will receive another major overhaul, and the new tire editing features will keep improving over future releases.
As always, your feedback plays a huge role in shaping EvoForge, so don't hesitate to share your thoughts after trying the update.
A huge thank you
I'd also like to give a special thanks to DirtyAlien for his countless tests, valuable feedback, and for allowing his Material Editor to be integrated directly into EvoForge.
I hope you'll enjoy this new version as much as I enjoyed building it.
Happy modding!
Comments (9)
i just tested out a couple of ac1 conversions and the models convert beautifully but in both cases the cars felt super light with almost no grip and just span out wildly. Do you have any advice for settings I should adjust to remedy this?
Hello! Did you perform a clean installation, and do you have the original Assetto Corsa installed? Which cars are you trying to convert? Your own? Check the weight listed in the tuning tab to ensure it matches your car in AC1. And above all, you should try the latest version; the physics in this one aren't amazing yet.
i keep getting this error message when i try run the evoforge exe FAILED TO LOAD USER_PREFERENCES!
Try clean install. Did you extract the zip ?
This tool is being better than the SDK himself !
Hahaha, I hope so! It's starting to take a good artistic direction in that regard!
has this fixed moding the ace golf r?
Hi ! Still not, sorry
Thank you so mich.!
