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EvoForge-linux.zip 206.4 MB
EvoForge.zip 198.8 MB
July 22, 2026

[DOWNLOAD][FREE] Unique mechanical preset names + server manifest

Until now, every car generated by EvoForge inherited the Sample Mod's mechanical preset name, preset_modded_car_mech_1. Since the game identifies a car entry by that name, two EvoForge mods installed side by side ended up sharing the same identity — which is why several cars could show up under the same name.

As of this build, each generated car gets its own mechanical preset name, derived from the car's own id (for example preset_bmw_e46_zt_mech_1). Preset names are now unique across mods.

On top of that, EvoForge now writes a .json manifest next to the generated package, using the same base name (my_car.kspkg → my_car.json). It lists every mechanical preset of the car under its unique name — which is what a dedicated server needs in order to reference the cars it offers.

To run a server with EvoForge-generated mods, place both files — the .kspkg and the .json — in the SavedGames/ACE-Server/mods/ folder.

Cars generated with an earlier version still carry the old shared preset name. Regenerate them to get a unique one.

Comments (3)

A
ACTK Mod for Assetto Corsa · July 25, 2026

The AC1 `ksPerPixelAT` shader isn't being recognized, so the banner on the car I converted is obscuring the entire windshield.

j
joren van olmen · July 22, 2026

some cars have weird suspensions (when adjusted once the keep rising) . other cars seem to have double weels ? or something like this ? but for most cars i tried tonight it works pretty well :) would be awesome if i could manualy adjust lights / spedometers after converting because some seem to break during convertion ? beside that damn this tool is way to fun thanks fo youre work buddy :)

S
SuckYaaMum · July 22, 2026

not sure what other cars but the golf r as soon as you make a tune of it the game crashes when you pick it (even if you dont change anything on the tune)