What to Expect in the Next EvoForge Update?
Hey everyone,
I'm currently working on the next EvoForge update, and here's what I'm focusing on so far:
Improved UI/UX for a smoother experience.
Better colors and textures for imported assets.
Improved tire physics porting.
Better tuning support after engine swaps (some tuning curves are currently unavailable after a swap).
Fixed gearbox type switching (manual, sequential, and automatic).
There will also be plenty of bug fixes and, most likely, a few more improvements before the update is released.
As always, your feedback is incredibly valuable. If you have ideas for new features, quality-of-life improvements, or you've found a bug, feel free to leave a comment. I'd love to hear your suggestions and continue improving EvoForge with your help.
Thanks for all your support!
Comments (12)
Where and how can I adjust the hood camera position?
Where and how can I adjust the wheels to the correct width of the car body? (Install them in the correct location)
When will the public update be released?
hey mate could youre tool be updated to also output a need .json file for the mod ? the latest evo update enables to have mods on a server but im struggeling to get more then 1 car working as its seems to be based of the same car preset ? or am i just dumb ?
Hi! Yes, I'm going to make it my priority tomorrow, even if it means pushing back the rest of the updates!
Will there a mesh, driver adjustment in the coming update?
Regarding the mesh, yes, that is planned; however, I don't yet know if I'll be able to work on the driver. Since this is the second piece of feedback on the subject, I'll give it a try.
I think the conversion of shaders, such as carbon fiber, should also be improved. Currently, it displays white when only the AO of the model is taken, while other elements such as the mapping and the file (e.g. carbonNM.dds) that give thickness to the carbon fiber, or even the change in color of the car, for example, are not displayed. In fact, I don't understand why only the AO is displayed even though the alpha channel is transparent in the DDS.
Thank, i will Check that !
are formula cars difficult to import from ac1?
It’s already work but tires physics is not good for me, you can try and tell me !
Yeah yes better Texture and Quality for the AC 1 Cars Mods.!
