[Download][FREE] New EvoForge beta HUGE update !!!
Now available for free !!! :)
Hi everyone!
Once again, a huge thank you to Alien for spending so much time testing the application with a wide range of cars and providing invaluable feedback!
A big thank you as well to Oscare for sharing their expertise and research on tuning — it was a great help in shaping the new tuning features!
What's new
Removed the leftover Abarth seatbelts from converted cars
Every conversion used to inherit the donor car's seatbelt/harness, floating in the cockpit and clearly visible in the showroom. They are now removed the same way Kunos ships cars without visible belts — clean cockpit, no ghost parts.
Major rework of the clutch & starter transfer
This fixes the stalling / endless-cranking / slipping-clutch issues on converted cars:
The engine now holds its idle properly. Converted cars were missing EVO's idle regulator, so they would die as soon as you lifted off the throttle — and the starter would spin an engine that immediately stalled again.
Idle RPM, rev limiter and engine inertia from the original mod are now correctly applied in game (some cars were silently running with the donor’s engine parameters).
Clutch inertia and starter torque are now derived from the mod's own data, and auto-clutch bite/lock thresholds get sensible values even when the mod doesn't define them.
Already-converted cars need to be re-converted from their AC1 mod to benefit from these fixes.
New gear speed preview chart
One line per gear, from idle to the rev limiter: read each gear's estimated real top speed, and the RPM drop when shifting up. It updates live while you edit ratios, final drive or the limiter.
Final drive ratio now editable in the Tuning page
With a live estimated top speed readout.
Advanced Tuning
Full physics editing on any car: engine power/torque curves, turbo boost, gearbox, differential and brakes — with interactive curve editors.
Automatic cleanup of leftover folders
Temporary and unpacked working folders are now cleaned up automatically — no more stale data piling up on your disk.
Planned for future updates (non-exhaustive)
Ability to import parts from AC1 and EVO mods.
UX redesign of the Tuning, Mapping, and Setup pages.
Improved driver transfer (or reworked driver implementation).
Better visual quality for conversions in Assetto Corsa EVO.
Physics fixes (some cars currently have broken physics, incorrect ride height, and other issues).
Exhaust backfires.
Gauges and instrument clusters.
...and much more!
Please note that this is not a roadmap for the next update. It's simply a preview of features that are planned and may be included in future releases.
Comments (3)
Does it support cosmic suspension?
If is it CSP, still not.
your welcome with pleasure my friend !
