Next update: full Physics Tuning is coming to EvoForge
Hey everyone!
The next update is a big one: EvoForge is getting a complete physics editor, right inside the car's Tuning tab. No more hex editors, no more guesswork — you can now reshape how a car drives.
A huge thank-you to Oscare 🙏 — he generously shared his own research tool with me, and it made a real difference: it massively accelerated the work and laid solid foundations for the field mappings this editor is built on. This update wouldn't be where it is without him. Merci Oscar!
What's coming
Engine & Turbo — idle, rev limiter, and the full boost chain (wastegate, controller cap, boost ceiling, spool lag, blow-off), all verified in-game.
Engine & Turbo — idle, rev limiter, engine inertia, and the entire boost chain: wastegate target, controller cap, boost ceiling, spool lag, blow-off threshold. Every field was verified in-game, value by value.
Interactive curve editors — torque curve with live real-power overlay (hp), turbo controller… and smart warnings when your setup can't work.
Interactive curve editors — torque curve, turbo controller, engine braking, throttle map. Drag points with the mouse, double-click to add, right-click to remove — with a live real-power overlay (hp) that includes your turbo settings, so you see the result before you even launch the game.
Engine braking and throttle map — drag points, double-click to add, right-click to remove.
Gearbox & Drivetrain — shift times, automatic gearbox, drive layout, differential locking & preload.
Gearbox & Drivetrain — every gear ratio (add or remove gears), final drive with a live top-speed preview as you type, drive layout, differential locking & preload.
Every gear ratio + final drive with a live top-speed preview, and the interactive gearing chart — drag a gear's handle right on the diagram.
And a brand-new gearing chart: the classic rpm × speed diagram, fully interactive — click a gear's input and its line lights up, or just drag a gear's handle directly on the chart to retune it.
Brakes & Clutch — brake torque, front bias, handbrake, clutch capacity and auto-clutch.
Brakes & Clutch — brake torque, front bias, handbrake, clutch capacity and auto-clutch behavior.
Smart safeguards — the app writes into the internal copies the game actually reads, auto-widens setup ranges when your value goes beyond stock limits, and even warns you when your torque curve dies before your rev limiter (yes, we learned that one the hard way, in-game 😄).
Everything above has been validated in-game through a full test campaign (idle, limiter, brake bias, boost chain, curves — all confirmed on track). Release coming very soon.
See you on track! 🏁
UPDATE AVAILABLE HERE
Comments (2)
When the next non-beta release for free?
Hi, I'm not sure; I still have work to do on the next version, and I'm not certain I'll make the current one free right away when the next one comes out.
