[Dodnwload][Free] New EvoForge Update: dashboards, interiors, liveries, and more!
Hey everyone!
A new major EvoForge update is here! This release focuses on bringing cars even closer to their original appearance, with major improvements to dashboard support, interior recovery, materials, and customization.
What's new
Digital dashboards
Digital instrument clusters are now supported!
They're not perfect yet, but a huge amount of work has gone into getting them working across supported cars, and this is a solid first step toward full dashboard support.
For now, EvoForge needs to retrieve the gauge fonts from AC1. If you don't own the game, the gauges may not render correctly and their appearance could be degraded. This is a temporary limitation that will be addressed in a future update.
Analog gauges
Classic analog gauges are now fully supported, including hybrid dashboards that combine analog and digital displays whenever they're present on the original car.
Improved tire restoration
Both the visual appearance and the physical properties of recovered tires have been significantly improved.
Here's a comparison using the Ferrari F138.
Before :
after :
Please note that the colors may no longer appear exactly the same in-game following my recent updates to the liveries.
Major improvements to interiors, materials, and textures
Interior recovery has received a substantial overhaul. Materials and textures are now restored much more accurately, resulting in cars that look considerably closer to their original versions.
There is still some work to do on normal map intensity. EvoForge now includes a dedicated intensity parameter for material rendering, but it still needs proper calibration and will continue to be refined in future updates.
New chassis tuning tab
A brand-new section has been added to the Tuning menu, dedicated to chassis tuning.
This lays the groundwork for expanding vehicle setup options directly inside EvoForge.
The chassis preview still needs some calibration, but it provides a good representation of the effect of each parameter.
There is still an issue with the ride heights. It's functional, but the calibration is still very poor.
Livery support
Original liveries found on cars are now automatically imported and made available as selectable paint schemes.
Every vehicle also includes a new Single Colour option, allowing you to load the car without any livery and fully customize its appearance with your own paint.
Liveries currently lack intensity due to an issue with the import process. I'm aware of the problem and will fix it as soon as possible. I've already spent a significant amount of time and effort trying to resolve it, so for now I need to step away from it and come back with a fresh perspective.
This update is another big step toward making EvoForge recover not only the physics of a car, but also its complete visual identity.
More improvements are already in the works… stay tuned!
See you on track! 🏁
Comments (6)
This is a really great tool, and I’m genuinely impressed with what you’ve done so far. It’s a huge step forward great work! The only feature I’m still missing is the ability to adjust the tires, for example by making them wider or simply increasing their grip. Please don’t take this the wrong way, it’s meant purely as friendly and constructive feedback. Perhaps this could be considered for a future update. Overall, it’s a fantastic tool, and I’m excited to see how it continues to develop!
Hello! Thanks for the compliments and advice! Don't worry—there's no chance I'd take that the wrong way, haha. I'm adding it to my list of feedback to address.
When i creat an evo car with parts and try to put them ingame the game crash + the parts show as rims
Are you experiencing this issue with all vehicles or just a specific one? Can you describe the steps you took before the error occurred?
Even better, thanks for your work 🫶🏻
Thank to you fort supporting 🫶
